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<blockquote data-quote="(un)reason" data-source="post: 4675524" data-attributes="member: 27780"><p><strong><u>Dragon Issue 95: March 1985</u></strong></p><p></p><p>part 3/3</p><p></p><p>The zuraqqor strike back!: Star frontiers Knight Hawks gets some more ship stats and scenarios. Quite a familiar tale, that. Beware the insectile Zuraqqor, and their massive hive-ships. They may seem slow, but there's lots of things even slower, that they can raid and loot. Should provide a few more hours of fun for you. </p><p></p><p>Starquestions goes back to gamma world. It's becoming quite the regular stop for them as well. </p><p>Will you reprint old articles if we demand them ( Mmmmmmaybe. If you ask very nicely. )</p><p>What do you use for hit dice when attacking on matrix II (constitution)</p><p>How much damage do mini-missiles really do (10d10. Doesn't sound very mini to me.)</p><p>How do you penetrate powered armour with a club. (Lots of Clubs! The problem with ablative armour is that it ablates. )</p><p>Can you cut peoples limbs off with a vibroblade (No. Abstraction strikes again! Once they're dead, you can mutilate them any way you like. ) </p><p>Do radiated eyes have a weapon class (nope. Zappy lasers are very good at hitting.)</p><p>Does having con 16+ let you attack as a 16 HD creature (quite possibly)</p><p>How many attacks can you do in a turn (1. No more. Ancillary actions may be performed as well. NPC's may break that rule.)</p><p>Where is the apocalypse base (Very good question. Keep asking and we may do a module on it.) </p><p>Can we have a list of how the new edition has changed from the old (no. You've gotta buy the new edition, so there. ) </p><p>Are there prisons in gamma world (Sure. Don't expect the criterea for being put in them to be fair or sane. You get caught, you deal with the consequences of the local law, whatever it may be. )</p><p>Are there more cryptic alliances (Sure. Introduce any you want. )</p><p>I don't have an LGS. (Mail order our stuff. Aaaaanywhere iiiinnn the WOOOOORRRRRRLLLLDD!!!!!)</p><p>Is radiation damage applied immediately. (At the end of the appropriate interval. It'd be intolerably tedious to roll for background radiation every minute. )</p><p>Are there any gamma world posters (sorry.)</p><p>How much status do you get for killing things (the enemy's total hit points, divided by the number of combatants on your side. )</p><p>Should the players be allowed to look at the rules during the game. (That is entirely the GM's decision. You can be as nice, or as strict as the players will tolerate. )</p><p>When do we find out what happened to the rest of the solar system. (Again, keep begging and buying our stuff, and we may tell you ............ eventually. If you can't wait, just make it up yourself. )</p><p>Where can I find a starship. (In space. They're too big to land, and any functioning ones are already well off this dump. )</p><p>Are there gamma world articles in ARES and polyhedron issues (yes. Pick them up while they're available.)</p><p>Will we ever get Advanced Gamma world, organized like AD&D. (No.)</p><p>Who fought in the social wars (Everyone. No-one was spared. Not even Switzerland. )</p><p></p><p>Antimissiles and roundshot: Another familiar system gets more attention. Traveller gets some intriguing new weapons to tip the odds in space combat. Mines. Tractor beams. Antimissile clusters. A definite emphasis on the defensive side of your ship's arsenal. Stuff that shows up in plenty of Sci-fi movies and books, and I'm vaguely surprised isn't detailed already. Spot a gap, fill that gap, soon people can't imagine being without you, that's the way to progress, as I've said before. And this article neatly avoids the threat of power creep as well. But what would you expect from the author of something as inventive and meta-aware as Everybody eats everybody on sunday's planet. Once again, he gets my approval. </p><p></p><p>The marvel-phile: Iron man! Now there's a character who's evolved in powers quite a lot over the years. Because he has two operators, plus a whole array of special powers developed as needed over the years, this is too big to fit in a single issue, with more to come next time. To start off, we get the unenhanced stats for Tony Stark and Rhodey. Pretty much what you'd expect. Then we get the suit, and a whole page of the special powers it's had over the years. This is a definite case where you need reassignable floating power points rather than a laundry list. Some poor cut-and-pasting is visible in this article, which definitely doesn't interface that well with the usual style of these articles. Gadgeteers are a problem in many supers games, and it seems this is no exception. How awkward and disappointing. </p><p></p><p>The dolphins of known space: Larry Niven! Ringworld! It's been quite a while since we saw anything on this. But now we have an official licenced game, hopefully we'll be seeing some more in the near future. </p><p>Now, dolphins. While intelligent, they're a definite problem to integrate into standard games, cause y'know, the whole no arms or legs thing. Fortunately, Known space is a pretty racially progressive place, (We'll skip the flamewars about it's sexual progressiveness for now) and they have plenty of gadgetry to help them integrate. All of which is nicely statted up for the BRP system. And they do have some cool special abilities that make up for it, such as sonar and exceptional swimming ability. You can make this into the kind of problem that's fun to get around, rather than the type that'll ruin the game. A pleasing article, both from a fluff and crunch perspective. And since it's BRP, that means you can play dolphins in Runequest as well. Looks like Greg's request is already paying dividends. </p><p></p><p>Wormy also comments on taxes and economics. Snarfquest again triumphs by sheer luck. Dragonmirth is as puntacular as ever. </p><p></p><p>Looks like D&D's history is chugging along nicely. With UA imminent, and the forgotten realms given a considerable profile raise, we get some more foreshadowing of the big changes that will happen in the next few years. The rest of the issue's pretty interesting as well. Ed continues to shine. Katharine shows signs of burning out, there's plenty of stuff for other systems. Looks like their strong run is continuing, but there are hints that may change at any time. What will the next dramatic left turn be? Lets hope we won't have to wait too long to see.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4675524, member: 27780"] [B][U]Dragon Issue 95: March 1985[/U][/B] part 3/3 The zuraqqor strike back!: Star frontiers Knight Hawks gets some more ship stats and scenarios. Quite a familiar tale, that. Beware the insectile Zuraqqor, and their massive hive-ships. They may seem slow, but there's lots of things even slower, that they can raid and loot. Should provide a few more hours of fun for you. Starquestions goes back to gamma world. It's becoming quite the regular stop for them as well. Will you reprint old articles if we demand them ( Mmmmmmaybe. If you ask very nicely. ) What do you use for hit dice when attacking on matrix II (constitution) How much damage do mini-missiles really do (10d10. Doesn't sound very mini to me.) How do you penetrate powered armour with a club. (Lots of Clubs! The problem with ablative armour is that it ablates. ) Can you cut peoples limbs off with a vibroblade (No. Abstraction strikes again! Once they're dead, you can mutilate them any way you like. ) Do radiated eyes have a weapon class (nope. Zappy lasers are very good at hitting.) Does having con 16+ let you attack as a 16 HD creature (quite possibly) How many attacks can you do in a turn (1. No more. Ancillary actions may be performed as well. NPC's may break that rule.) Where is the apocalypse base (Very good question. Keep asking and we may do a module on it.) Can we have a list of how the new edition has changed from the old (no. You've gotta buy the new edition, so there. ) Are there prisons in gamma world (Sure. Don't expect the criterea for being put in them to be fair or sane. You get caught, you deal with the consequences of the local law, whatever it may be. ) Are there more cryptic alliances (Sure. Introduce any you want. ) I don't have an LGS. (Mail order our stuff. Aaaaanywhere iiiinnn the WOOOOORRRRRRLLLLDD!!!!!) Is radiation damage applied immediately. (At the end of the appropriate interval. It'd be intolerably tedious to roll for background radiation every minute. ) Are there any gamma world posters (sorry.) How much status do you get for killing things (the enemy's total hit points, divided by the number of combatants on your side. ) Should the players be allowed to look at the rules during the game. (That is entirely the GM's decision. You can be as nice, or as strict as the players will tolerate. ) When do we find out what happened to the rest of the solar system. (Again, keep begging and buying our stuff, and we may tell you ............ eventually. If you can't wait, just make it up yourself. ) Where can I find a starship. (In space. They're too big to land, and any functioning ones are already well off this dump. ) Are there gamma world articles in ARES and polyhedron issues (yes. Pick them up while they're available.) Will we ever get Advanced Gamma world, organized like AD&D. (No.) Who fought in the social wars (Everyone. No-one was spared. Not even Switzerland. ) Antimissiles and roundshot: Another familiar system gets more attention. Traveller gets some intriguing new weapons to tip the odds in space combat. Mines. Tractor beams. Antimissile clusters. A definite emphasis on the defensive side of your ship's arsenal. Stuff that shows up in plenty of Sci-fi movies and books, and I'm vaguely surprised isn't detailed already. Spot a gap, fill that gap, soon people can't imagine being without you, that's the way to progress, as I've said before. And this article neatly avoids the threat of power creep as well. But what would you expect from the author of something as inventive and meta-aware as Everybody eats everybody on sunday's planet. Once again, he gets my approval. The marvel-phile: Iron man! Now there's a character who's evolved in powers quite a lot over the years. Because he has two operators, plus a whole array of special powers developed as needed over the years, this is too big to fit in a single issue, with more to come next time. To start off, we get the unenhanced stats for Tony Stark and Rhodey. Pretty much what you'd expect. Then we get the suit, and a whole page of the special powers it's had over the years. This is a definite case where you need reassignable floating power points rather than a laundry list. Some poor cut-and-pasting is visible in this article, which definitely doesn't interface that well with the usual style of these articles. Gadgeteers are a problem in many supers games, and it seems this is no exception. How awkward and disappointing. The dolphins of known space: Larry Niven! Ringworld! It's been quite a while since we saw anything on this. But now we have an official licenced game, hopefully we'll be seeing some more in the near future. Now, dolphins. While intelligent, they're a definite problem to integrate into standard games, cause y'know, the whole no arms or legs thing. Fortunately, Known space is a pretty racially progressive place, (We'll skip the flamewars about it's sexual progressiveness for now) and they have plenty of gadgetry to help them integrate. All of which is nicely statted up for the BRP system. And they do have some cool special abilities that make up for it, such as sonar and exceptional swimming ability. You can make this into the kind of problem that's fun to get around, rather than the type that'll ruin the game. A pleasing article, both from a fluff and crunch perspective. And since it's BRP, that means you can play dolphins in Runequest as well. Looks like Greg's request is already paying dividends. Wormy also comments on taxes and economics. Snarfquest again triumphs by sheer luck. Dragonmirth is as puntacular as ever. Looks like D&D's history is chugging along nicely. With UA imminent, and the forgotten realms given a considerable profile raise, we get some more foreshadowing of the big changes that will happen in the next few years. The rest of the issue's pretty interesting as well. Ed continues to shine. Katharine shows signs of burning out, there's plenty of stuff for other systems. Looks like their strong run is continuing, but there are hints that may change at any time. What will the next dramatic left turn be? Lets hope we won't have to wait too long to see. [/QUOTE]
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