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<blockquote data-quote="(un)reason" data-source="post: 4679402" data-attributes="member: 27780"><p><strong><u>Dragon Issue 96: April 1985</u></strong></p><p></p><p>part 3/3</p><p></p><p>Getting in over your head: Dragonquest gets another article, this time devoted to underwater adventures. A new character class devoted to them is introduced, which will certainly change the playstyle a bit. Some rather complex crunch is introduced, with detailed examination of visibility, buoyancy, and fatigue while swimming. Curious. Not really sure what to make of this, or how it integrates with the existing rules. In any case, the writer certainly seems to have different priorities when handling swimming than most game writers. Goes to show what different people see when tackling a problem. </p><p></p><p>Palladium compresses little adverts for every book so far into one page. </p><p></p><p>Fiction: Inglafs dream by Ama Darr Rogan. Meta once again creeps into our fiction as characters start to become aware of their nonexistance. Only this time they don't get to do anything about it. Which makes this rather less interesting than several of our previous contributions. Ho hum. No cool new twist on the familiar idea this time. Maybe next time. It's not as if it's an uncommon occurance around here. </p><p></p><p>These are the voyages of the Ginny's delight: This month's special feature belongs to the ARES section. The Ginny's delight is a tramp trader, nominally set in the star trek universe, but easily adaptable to other space games. With full stats and deck plans, this is a nice help for anyone who wants to run a game with a firefly-esque independent group of PC's traveling the universe and getting in and out of wacky hijinks. Once again, they know what'll be useful, and give it to us without bogging down in unneccecary detail. </p><p></p><p>Why is this mutant smiling?: Because Gamma world gets a whole load of new mutations. More cool powers for him, in other words. 32 of them. Of course, in fine old skool tradition, you don't get to choose them, just roll them randomly, which makes the more egregious combinations unlikely, but utterly unbalanced when they do show up. Hey ho. Another so-so list of things to steal and convert for whatever game. If you saw the random demon construction and other lists, you've probably seen most of these before. Kudos for the camel hump though. A useful trick that usually gets forgotten there. </p><p></p><p>Not quite the marvel-phile: Howard the duck! Frog-man! Mailman! More awesome characters from the marvel universe get to strut their stuff on the gaming stage! April fool. An entirely legal and properly derived from the source material (which lets face it, has enough gonzo elements to keep them going for years) april fool, but an april fool nonetheless. Still, if you want to use them in your games, you can, with their blessing. I approve. These kind of things shouldn't just be swept under the rug, and april fools articles ought to be game useful. You can have mad and comical elements to your game, and not detract from the overall drama of the situation, as D&D, runequest and exalted have all demonstrated time and time again. The most risible people are those who take themselves seriously all the time. </p><p></p><p>The real marvel-phile continues it's talk about iron man, with three of the alternate suits statted up this time. Tony's lite suit, plus the space and stealth suits. The laundry list problem that plagued last issue is less of an issue (fnar), as the crunch is divided up between the various suits. We also get a very good synopsis of how Tony and co have fared over the years, with drink and financial problems playing a big part. His continuity certainly hasn't been static, and it looks like more changes are about to take places soon, as they keep up with soon to be released comics. Will we have to see him again in a few years to incorporate all the updates? We shall see. </p><p></p><p>The coming of the S'sessu: Zeb Cook gives us a new race for Star Frontiers. The S'sessu, amoral worm creatures that seem suspiciously similar to the Sathar. Don't trust them further than you can kick their asses, because they'll betray you as soon as a better offer comes along. Not a terrible addition to the stable of species, as it puts an interesting slant on the aliens as humans in funny suits trope by having two similar but apparently unconnected nonhumanoid races in the same game. I find myself approving more than I expected I would. Hey ho. </p><p></p><p>Wormy has no words this month, but some bloody impressive visuals. Trampier has certainly developed his skills quite a bit since he started working on this. Snarf breaks his poor little robot companions mind as he defeats the duck-dragon. My sanity would be squeaking too in his position. </p><p></p><p>Paranoia and MERP ads once again occupy the backmost pages. </p><p></p><p>Lots of fun stuff in this issue. Their comic output has been well above average this year, both in amusingness and game usefulness. The regular stuff, on the other hand has been pretty average, with some good stuff, and some bad stuff. So overall, a pretty decent issue. Will we see flamewars as a result of the jokes? Will next year be more or less zany? Only one way to find out. To the Causality violator! Crank dat supersoaker, Dr Netchurch! We're gonna wind 'em up fo sho!</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4679402, member: 27780"] [B][U]Dragon Issue 96: April 1985[/U][/B] part 3/3 Getting in over your head: Dragonquest gets another article, this time devoted to underwater adventures. A new character class devoted to them is introduced, which will certainly change the playstyle a bit. Some rather complex crunch is introduced, with detailed examination of visibility, buoyancy, and fatigue while swimming. Curious. Not really sure what to make of this, or how it integrates with the existing rules. In any case, the writer certainly seems to have different priorities when handling swimming than most game writers. Goes to show what different people see when tackling a problem. Palladium compresses little adverts for every book so far into one page. Fiction: Inglafs dream by Ama Darr Rogan. Meta once again creeps into our fiction as characters start to become aware of their nonexistance. Only this time they don't get to do anything about it. Which makes this rather less interesting than several of our previous contributions. Ho hum. No cool new twist on the familiar idea this time. Maybe next time. It's not as if it's an uncommon occurance around here. These are the voyages of the Ginny's delight: This month's special feature belongs to the ARES section. The Ginny's delight is a tramp trader, nominally set in the star trek universe, but easily adaptable to other space games. With full stats and deck plans, this is a nice help for anyone who wants to run a game with a firefly-esque independent group of PC's traveling the universe and getting in and out of wacky hijinks. Once again, they know what'll be useful, and give it to us without bogging down in unneccecary detail. Why is this mutant smiling?: Because Gamma world gets a whole load of new mutations. More cool powers for him, in other words. 32 of them. Of course, in fine old skool tradition, you don't get to choose them, just roll them randomly, which makes the more egregious combinations unlikely, but utterly unbalanced when they do show up. Hey ho. Another so-so list of things to steal and convert for whatever game. If you saw the random demon construction and other lists, you've probably seen most of these before. Kudos for the camel hump though. A useful trick that usually gets forgotten there. Not quite the marvel-phile: Howard the duck! Frog-man! Mailman! More awesome characters from the marvel universe get to strut their stuff on the gaming stage! April fool. An entirely legal and properly derived from the source material (which lets face it, has enough gonzo elements to keep them going for years) april fool, but an april fool nonetheless. Still, if you want to use them in your games, you can, with their blessing. I approve. These kind of things shouldn't just be swept under the rug, and april fools articles ought to be game useful. You can have mad and comical elements to your game, and not detract from the overall drama of the situation, as D&D, runequest and exalted have all demonstrated time and time again. The most risible people are those who take themselves seriously all the time. The real marvel-phile continues it's talk about iron man, with three of the alternate suits statted up this time. Tony's lite suit, plus the space and stealth suits. The laundry list problem that plagued last issue is less of an issue (fnar), as the crunch is divided up between the various suits. We also get a very good synopsis of how Tony and co have fared over the years, with drink and financial problems playing a big part. His continuity certainly hasn't been static, and it looks like more changes are about to take places soon, as they keep up with soon to be released comics. Will we have to see him again in a few years to incorporate all the updates? We shall see. The coming of the S'sessu: Zeb Cook gives us a new race for Star Frontiers. The S'sessu, amoral worm creatures that seem suspiciously similar to the Sathar. Don't trust them further than you can kick their asses, because they'll betray you as soon as a better offer comes along. Not a terrible addition to the stable of species, as it puts an interesting slant on the aliens as humans in funny suits trope by having two similar but apparently unconnected nonhumanoid races in the same game. I find myself approving more than I expected I would. Hey ho. Wormy has no words this month, but some bloody impressive visuals. Trampier has certainly developed his skills quite a bit since he started working on this. Snarf breaks his poor little robot companions mind as he defeats the duck-dragon. My sanity would be squeaking too in his position. Paranoia and MERP ads once again occupy the backmost pages. Lots of fun stuff in this issue. Their comic output has been well above average this year, both in amusingness and game usefulness. The regular stuff, on the other hand has been pretty average, with some good stuff, and some bad stuff. So overall, a pretty decent issue. Will we see flamewars as a result of the jokes? Will next year be more or less zany? Only one way to find out. To the Causality violator! Crank dat supersoaker, Dr Netchurch! We're gonna wind 'em up fo sho! [/QUOTE]
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