Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 4762024" data-attributes="member: 27780"><p><strong><u>Dragon Issue 113: September 1986</u></strong></p><p></p><p>part 3/4</p><p></p><p>A saddle isn't enough: Hmm. For want of a shoe, a horse was lost. For want of a horse, a messenger was lost. For want of a messenger, an army wasn't ready when the enemies came knocking on the king's castle and the country was lost. Or in this case, the stirrup. Funny how such an innocuous looking device can prove so important. That annoying elves like Legolas can ride bareback and still kick much ass on the field of battle without falling off becomes a good deal more impressive when you actually know a little about the technical side of riding. It's minutinae, but minutinae I didn't know about before, so this manages to hold my interest this time around. If you're playing a gritty game, you would do well to heed it, and thereby frustrate your players when caught improperly prepared. Muahahaha. </p><p></p><p>Combat complexity: An article for the Conan rpg. Another case where it's been out for a few years, yet the magazine has paid no attention to it before. Guess even though the Ares section is gone, they still want to give non D&D games decent coverage, so a little more general fantasy doesn't go amiss. Anyway, this introduces one of our perennial topics. Hit locations. Seems if a game doesn't include them (and many don't, as they can introduce a lot of extra complexity.) someone'll create optional rules for them. Thankfully, they manage to keep things fairly simple, and curiously enough, the system seems more friendly to the idea than D&D anyway. It also seems pretty brutal, but thems the breaks. Nothing particularly ground-breaking here. </p><p></p><p>Cardboard dragon: Another interesting experiment is this month's centerpiece. We saw an example of Dennis Kaufman's excellent origami work on the cover of issue 100. Now, he brings you your own cardboard dragon assembly kit. Cut out the various bits and pieces, fold them up and glue them together, and hey presto, an embarrassing mess that doesn't look anything like as good as the photos in the magazine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Joking aside, this is another pretty cool idea. Hopefully at least a few of you managed to put it together and keep it intact for a few years. What toys will they come up next? Lets hope that with modules gone we'll be seeing a few more of those fun little complete games Tom Wham and C C Stoll used to give us. </p><p></p><p>Bubba the barbarian says "Don't eat Quiche!" Subscribe to Dungeon before it's even out! How nice of them. Now you can make sure you get every issue, right from the ground floor. Lets hope there are some more people who took them up on that, because our dungeon magazine reviews stalled ages ago, and I really would like it if someone would pick them up again and try and keep pace with me, now I've reached that era. </p><p></p><p>TSR Previews is once again the wrong way around. D&D gets DA1: Adventures in Blackmoor. Dave Arneson is back, and he's bad! (man, it sucks, posting this bit just after he died <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ) How did that work? Gary's embroiled in mad political crap, and the other founder is allowed to return. Hmm. I would rather like to know more about the behind the scenes maneuvering that led to this. </p><p>AD&D gets I10 Ravenloft II: Gryphon Hill. What is Strahd doing in faraway Mordentshire, working with Azalin the lich? And just as importantly, who's going to foil his plans? Will it be the same adventurers that attacked him last time? This thread of history definitely thickens. </p><p>Our 10th AD&D adventure gamebook is a Dragonlance one, Lords of Doom. Penetrate the evil city of sanction. What do you there? The synopsis doesn't say. Would it be too much to hope that you kill them all? Nah. If good won forever, they wouldn't be able to keep milking the gameline. </p><p>Marvel gets MH9: Gates of what if? Seems like a standard opposite universe romp. </p><p>Finally, Agent 13 get's his 3rd book, Agent 13 and the acolytes of darkness. Once again the description is pretty sketchy, but I guess this is pulp. You're probably getting exactly what it says on the tin. Fight evil cult, get captured, cliffhanger chapter end, listen to insane monologue, escape deathtrap, win, hooray! </p><p></p><p>Profiles: Keith Parkinson is another of our well known artists. He used to be a drummer, but decided to become an artist instead because you get more creative control. He was introduced to D&D by a friend, realized that he could do better than their early crop of artists, and went and offered his services. And so he became one of their second wave artists, along with Elmore and Easley. As usual, we see that you've got to be a hard worker to succeed as an artist, and striking a balance between not being put off by criticism, but still learning from the constructive points of it is tricky but useful. </p><p>Bruce Heard is our acquisitions coordinator, which means he's another of the poor sods who has to read through hundreds of manuscripts and find the gems amongst the dross. ( Once again we see that as the company has expanded, they raise the bar for allowing new people onboard. ) Born in france to a US soldier and a french woman, he is exceedingly multi-lingual. He first got a job as a translator of D&D stuff, but soon moved on to bigger and better things, and is turning out to be a pretty good writer in his own right as well. He seems to be one of the people who really pushed Mystara in a more high magic direction, which is a good thing in my book. I'm really looking forward to seeing his future contributions to the line.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4762024, member: 27780"] [B][U]Dragon Issue 113: September 1986[/U][/B] part 3/4 A saddle isn't enough: Hmm. For want of a shoe, a horse was lost. For want of a horse, a messenger was lost. For want of a messenger, an army wasn't ready when the enemies came knocking on the king's castle and the country was lost. Or in this case, the stirrup. Funny how such an innocuous looking device can prove so important. That annoying elves like Legolas can ride bareback and still kick much ass on the field of battle without falling off becomes a good deal more impressive when you actually know a little about the technical side of riding. It's minutinae, but minutinae I didn't know about before, so this manages to hold my interest this time around. If you're playing a gritty game, you would do well to heed it, and thereby frustrate your players when caught improperly prepared. Muahahaha. Combat complexity: An article for the Conan rpg. Another case where it's been out for a few years, yet the magazine has paid no attention to it before. Guess even though the Ares section is gone, they still want to give non D&D games decent coverage, so a little more general fantasy doesn't go amiss. Anyway, this introduces one of our perennial topics. Hit locations. Seems if a game doesn't include them (and many don't, as they can introduce a lot of extra complexity.) someone'll create optional rules for them. Thankfully, they manage to keep things fairly simple, and curiously enough, the system seems more friendly to the idea than D&D anyway. It also seems pretty brutal, but thems the breaks. Nothing particularly ground-breaking here. Cardboard dragon: Another interesting experiment is this month's centerpiece. We saw an example of Dennis Kaufman's excellent origami work on the cover of issue 100. Now, he brings you your own cardboard dragon assembly kit. Cut out the various bits and pieces, fold them up and glue them together, and hey presto, an embarrassing mess that doesn't look anything like as good as the photos in the magazine ;) Joking aside, this is another pretty cool idea. Hopefully at least a few of you managed to put it together and keep it intact for a few years. What toys will they come up next? Lets hope that with modules gone we'll be seeing a few more of those fun little complete games Tom Wham and C C Stoll used to give us. Bubba the barbarian says "Don't eat Quiche!" Subscribe to Dungeon before it's even out! How nice of them. Now you can make sure you get every issue, right from the ground floor. Lets hope there are some more people who took them up on that, because our dungeon magazine reviews stalled ages ago, and I really would like it if someone would pick them up again and try and keep pace with me, now I've reached that era. TSR Previews is once again the wrong way around. D&D gets DA1: Adventures in Blackmoor. Dave Arneson is back, and he's bad! (man, it sucks, posting this bit just after he died :( ) How did that work? Gary's embroiled in mad political crap, and the other founder is allowed to return. Hmm. I would rather like to know more about the behind the scenes maneuvering that led to this. AD&D gets I10 Ravenloft II: Gryphon Hill. What is Strahd doing in faraway Mordentshire, working with Azalin the lich? And just as importantly, who's going to foil his plans? Will it be the same adventurers that attacked him last time? This thread of history definitely thickens. Our 10th AD&D adventure gamebook is a Dragonlance one, Lords of Doom. Penetrate the evil city of sanction. What do you there? The synopsis doesn't say. Would it be too much to hope that you kill them all? Nah. If good won forever, they wouldn't be able to keep milking the gameline. Marvel gets MH9: Gates of what if? Seems like a standard opposite universe romp. Finally, Agent 13 get's his 3rd book, Agent 13 and the acolytes of darkness. Once again the description is pretty sketchy, but I guess this is pulp. You're probably getting exactly what it says on the tin. Fight evil cult, get captured, cliffhanger chapter end, listen to insane monologue, escape deathtrap, win, hooray! Profiles: Keith Parkinson is another of our well known artists. He used to be a drummer, but decided to become an artist instead because you get more creative control. He was introduced to D&D by a friend, realized that he could do better than their early crop of artists, and went and offered his services. And so he became one of their second wave artists, along with Elmore and Easley. As usual, we see that you've got to be a hard worker to succeed as an artist, and striking a balance between not being put off by criticism, but still learning from the constructive points of it is tricky but useful. Bruce Heard is our acquisitions coordinator, which means he's another of the poor sods who has to read through hundreds of manuscripts and find the gems amongst the dross. ( Once again we see that as the company has expanded, they raise the bar for allowing new people onboard. ) Born in france to a US soldier and a french woman, he is exceedingly multi-lingual. He first got a job as a translator of D&D stuff, but soon moved on to bigger and better things, and is turning out to be a pretty good writer in his own right as well. He seems to be one of the people who really pushed Mystara in a more high magic direction, which is a good thing in my book. I'm really looking forward to seeing his future contributions to the line. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top