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<blockquote data-quote="(un)reason" data-source="post: 4794862" data-attributes="member: 27780"><p><strong><u>Dragon Issue 119: March 1987</u></strong></p><p></p><p>part 4/5</p><p></p><p>Sage advice continued:</p><p>Can Immortals get below AC-20 (no) </p><p>What's the maximum PP you can get (15,000) </p><p>If time is the fourth dimension, what do immortals look like (time is not a dimension, it's a sphere. Four dimensional creatures look like regular creatures, but with an extra dimension. There are computer programs which can represent 4D objects, but trying to comprehend them has been known to cause brain pain. Even someone as smart as me, who can plot extrapolations of basic polygons in infinite dimensions has trouble with it.) </p><p>Can you bring your character back after they become an old one (No. They've won the game. You've gotta start a new one. You should feel happy, not sad. Actually, you probably ought to play a different game, because after playing it from 1st to immortal twice, you've probably exhausted the gaming options D&D provides. ) </p><p>Can an immortal become a blackball and cross the dimensional vortex (no on both counts) </p><p>What is the astral plane (the transitive plane between the inner and outer planes. Not quite the same as in AD&D, but you can cross over ideas anyway. ) </p><p>When will the old ones return. (Never. Unless we get bored and decide it's time for a big metaplot event. Let's say 5 years. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) </p><p>What was the great experiment ( Your mom was the great experiment) </p><p>What is immortals final fate (none. They're immortal, remember. Unless they get killed or transcend (neither easy to do) they stick around forever. ) </p><p>What's in the 6th+ dimensions. (I dunno. We're already way outside most peoples comfort zones. I don't want to create rules for that level of cosmic power.) </p><p>Where are immortals home planes. (wherever they want them to be. Are you gonna tell them to move?) </p><p>Why aren't all immortals powers listed in one place. (because there are too many of them for your puny mortal brain to take in at once. ) </p><p>Can an immortal create a new form anywhere. (no, only at home. They can take them with them and stash them elsewhere for emergencies, though. Make sure you smite any adventurers stumbling across them, otherwise they might get ideas above their station.)</p><p>Which way should I cross the planar boundary (any way you choose. You are an immortal, remember. ) </p><p>Florble thnorble tetraspace gnorble Ahh, the angles, it burns! (Yes, these rules for planar and dimensional stuff are a bit of a headache, aren't they. Have a hyperspherical asprin.) </p><p>What is interdimensional travel ( moving into a place with a different number of dimensions. )</p><p>Can mortals percieve 4 dimensions while astral (no, because they lose the ability to see the 1st one. You can still watch them unseen from a right angle and then rearrange their innards at a whim. Play super paper mario, it'll help this make sense.) </p><p>How do you enlarge your home plane (lots and lots of PP's) </p><p>How do you create things to live in your plane (lots more PP's) </p><p>How many PP's, exactly? ( oops, we made a mistake in the table. Third column. ) </p><p>Do immortals of entropy get more powers than you've detailed (oh yes. Be afraid, Muahahahahaha) </p><p>Why isn't there a path to immortality that favours demihumans ( because they already have it way easier, actually, with their lower maximum level. What seemed like a drawback at the companion stage actually isn't anymore. )</p><p> Can I get to immortality with a little help from my friends? ( Within reason. They've gotta do their own quests if they want to become immortal as well. ) </p><p>How do I find a time travel artifact to become a Dynast when there's none described in the book. ( That is a puzzler. I'm sure your DM will come up with something. ) </p><p>Can magic walls stop a blackball (no. Nothing can stop a blackball. It all gets eaten up. Nom nom nom. ) </p><p>Can powerful monsters become Immortals (yes, but it's even harder than it is for humans. The odds are truly one in a trillion) </p><p>What's the reward for becoming full hierarch (Removal from play. Haha. Booby prize. Really though, if you worked your way up properly, you already avoided being retired in the domain management part of the game, so you should be able to figure out what to do here. Forcing them to stop here is just lazy rules writing.)</p><p>Can PC's join the sphere of entropy. (no. Someones got to be teh evul Villians. And we don't want it to be you. Yah boo.) </p><p>Can you become hierarch of multiple spheres (not simultaneously, and it won't benefit you to work all the way up one, then switch to another. If anything, this'll make you into a Benedict Arnold figure, not trusted by anyone in either sphere. )</p><p>I still don't understand how the hat of difference works (god, Penny and Mike were useless. Be glad you're in the hands of a real professional now. I'll explain it and I'll explain it good, or my name ain't Skip Williams. I'll explain and explain until you're satisfied baby. And then I'll move onto the next lovely caller and explain it to them. Because my name's Skip and I'm a lean, mean, sageing machine. I can go on and on and on and on, longer than everyone else put together. Uh! Watch me now! ) </p><p>Do cavaliers get the bonus for exceptional constitution (yes) </p><p></p><p>Politics amid the rubble: Gamma world's article this month is 5 new Cryptic alliances. The army of the deep is comprised of sailors and mutants who have aquatic adaptations. The Knights of avalon try and use arthurian myth as a basis for their ideals. The road clans jury rig together whatever vehicles they can find and do the whole mad max thing. Can't think of a better setting for that one. The sisterhood of the sword are yer basic female supremacy amazon types. Those who wait are space communication listening nuts. Is there anybody out there? Since the starship warden is canonically in the same universe, I'm gonna say yes. So yeah, another bunch of adapted stereotypes and comedic riffs. Not as funny as the last time they did this. Diminishing returns and all that.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4794862, member: 27780"] [B][U]Dragon Issue 119: March 1987[/U][/B] part 4/5 Sage advice continued: Can Immortals get below AC-20 (no) What's the maximum PP you can get (15,000) If time is the fourth dimension, what do immortals look like (time is not a dimension, it's a sphere. Four dimensional creatures look like regular creatures, but with an extra dimension. There are computer programs which can represent 4D objects, but trying to comprehend them has been known to cause brain pain. Even someone as smart as me, who can plot extrapolations of basic polygons in infinite dimensions has trouble with it.) Can you bring your character back after they become an old one (No. They've won the game. You've gotta start a new one. You should feel happy, not sad. Actually, you probably ought to play a different game, because after playing it from 1st to immortal twice, you've probably exhausted the gaming options D&D provides. ) Can an immortal become a blackball and cross the dimensional vortex (no on both counts) What is the astral plane (the transitive plane between the inner and outer planes. Not quite the same as in AD&D, but you can cross over ideas anyway. ) When will the old ones return. (Never. Unless we get bored and decide it's time for a big metaplot event. Let's say 5 years. ;) ) What was the great experiment ( Your mom was the great experiment) What is immortals final fate (none. They're immortal, remember. Unless they get killed or transcend (neither easy to do) they stick around forever. ) What's in the 6th+ dimensions. (I dunno. We're already way outside most peoples comfort zones. I don't want to create rules for that level of cosmic power.) Where are immortals home planes. (wherever they want them to be. Are you gonna tell them to move?) Why aren't all immortals powers listed in one place. (because there are too many of them for your puny mortal brain to take in at once. ) Can an immortal create a new form anywhere. (no, only at home. They can take them with them and stash them elsewhere for emergencies, though. Make sure you smite any adventurers stumbling across them, otherwise they might get ideas above their station.) Which way should I cross the planar boundary (any way you choose. You are an immortal, remember. ) Florble thnorble tetraspace gnorble Ahh, the angles, it burns! (Yes, these rules for planar and dimensional stuff are a bit of a headache, aren't they. Have a hyperspherical asprin.) What is interdimensional travel ( moving into a place with a different number of dimensions. ) Can mortals percieve 4 dimensions while astral (no, because they lose the ability to see the 1st one. You can still watch them unseen from a right angle and then rearrange their innards at a whim. Play super paper mario, it'll help this make sense.) How do you enlarge your home plane (lots and lots of PP's) How do you create things to live in your plane (lots more PP's) How many PP's, exactly? ( oops, we made a mistake in the table. Third column. ) Do immortals of entropy get more powers than you've detailed (oh yes. Be afraid, Muahahahahaha) Why isn't there a path to immortality that favours demihumans ( because they already have it way easier, actually, with their lower maximum level. What seemed like a drawback at the companion stage actually isn't anymore. ) Can I get to immortality with a little help from my friends? ( Within reason. They've gotta do their own quests if they want to become immortal as well. ) How do I find a time travel artifact to become a Dynast when there's none described in the book. ( That is a puzzler. I'm sure your DM will come up with something. ) Can magic walls stop a blackball (no. Nothing can stop a blackball. It all gets eaten up. Nom nom nom. ) Can powerful monsters become Immortals (yes, but it's even harder than it is for humans. The odds are truly one in a trillion) What's the reward for becoming full hierarch (Removal from play. Haha. Booby prize. Really though, if you worked your way up properly, you already avoided being retired in the domain management part of the game, so you should be able to figure out what to do here. Forcing them to stop here is just lazy rules writing.) Can PC's join the sphere of entropy. (no. Someones got to be teh evul Villians. And we don't want it to be you. Yah boo.) Can you become hierarch of multiple spheres (not simultaneously, and it won't benefit you to work all the way up one, then switch to another. If anything, this'll make you into a Benedict Arnold figure, not trusted by anyone in either sphere. ) I still don't understand how the hat of difference works (god, Penny and Mike were useless. Be glad you're in the hands of a real professional now. I'll explain it and I'll explain it good, or my name ain't Skip Williams. I'll explain and explain until you're satisfied baby. And then I'll move onto the next lovely caller and explain it to them. Because my name's Skip and I'm a lean, mean, sageing machine. I can go on and on and on and on, longer than everyone else put together. Uh! Watch me now! ) Do cavaliers get the bonus for exceptional constitution (yes) Politics amid the rubble: Gamma world's article this month is 5 new Cryptic alliances. The army of the deep is comprised of sailors and mutants who have aquatic adaptations. The Knights of avalon try and use arthurian myth as a basis for their ideals. The road clans jury rig together whatever vehicles they can find and do the whole mad max thing. Can't think of a better setting for that one. The sisterhood of the sword are yer basic female supremacy amazon types. Those who wait are space communication listening nuts. Is there anybody out there? Since the starship warden is canonically in the same universe, I'm gonna say yes. So yeah, another bunch of adapted stereotypes and comedic riffs. Not as funny as the last time they did this. Diminishing returns and all that. [/QUOTE]
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