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<blockquote data-quote="(un)reason" data-source="post: 4798264" data-attributes="member: 27780"><p><strong><u>Dragon Issue 120: April 1987</u></strong></p><p></p><p>part grue/5</p><p></p><p>Dining out in the hells: Mocking Ed Greenwood's seminal work? Blasphemy!!!!!1! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> This outrage must be avenged!!! But yeah, eating on other planes can be a tricky business, with corruption and death resulting with painful frequency. Beware the dread franchise of Maughdonnell's and it's equally dread proprietor. Just about the only thing worse than being forced to dine there while stuck in the hells would be having to get a job there to survive. (Wage slavery's a bitch. Still better than soul slavery though.) Once again this is a humorous article that could be stripped of it's obvious goofiness, and turned into a serious scenario, with the new monster stats being entirely usable as well. Just don't reveal where you got the idea from, or you may be pelted with pretzels. I believe another evil cackle is in order. Muahahahahaha!!!!!! </p><p></p><p>Not found in any stores: Magical items that don't work as they should. Another thing that can be played for laughs, but can also be turned into a deadly serious topic, especially when a previously perfectly fine item goes bad in a dangerous situation. So here's 8 magical items. Most of them resemble some other item, and then parody it in some fashion. Once again, thanks to 1st ed's fairly loose mechanics, most of these are legal, but using them will cause masses of annoyance. This issue is definitely turning out to be a sadistic DM's delight. Turn your dungeons into a funhouse, and watch the characters run away as fast as their little legs will carry them. (particularly if they have been chibified or muppetized, and their legs really are that little.) You know you want too. Muahahahahahaha!!!!!!! </p><p></p><p>Urban blight made easy: More mockery of a previous article. Need a little help with your off-the cuff encounters? Here's five prefab ones to spice up your game. While technically humorous, like clowns and little girls skipping merrily along singing a happy song, these are actually rather creepy, with an off-kilter, sadistic edge to them. This one didn't make me laugh, but actually put me on edge slightly. Which I guess is a promising sign, really. If I can accomplish that kind of thing in my own game, (and not have the players respond with wholesale slaughter of the offending encounter) then I can probably count this as a success as well. Ah, the joys of the uncanny valley. It's been a good year for comedy, all in all. </p><p></p><p>Scorpion tales: Back to the serious stuff with a single pager on a real animal. Trying to get past a scorpion with invisibility? Not gonna fly, as it's primary sense is of your footfalls, and that's how it knows when you're in the right position for the blinding fast strike and stab routine. This is the kind of thing that resulted in tremor sense becoming one of the standard monster powers in 3e. It's common enough in reality, and easy enough to define, that it makes a good way of screwing over a whole load of player strategies, while not being completely impossible to bypass. An article that probably seemed inconsequential at the time, but is actually pretty significant in hindsight. Interesting. </p><p></p><p>Sage advice finishes off the companion set questions. Must have been too many of them to fit in last month. </p><p>What are the costs for the new armours ( 30 and 50 gp. You could probably work it out by adding and halfing the costs of the adjacent armour types. ) </p><p>Can PC's create holy water (yes, but it won't save them money. Churches may be altruistic, but they still have to cover costs)</p><p>Can multiple characters share a domain. (I don't know? Can your characters share a domain without fighting? If so, then yes. If not, then ha ha.)</p><p>Can paladins and avengers use wands and staves. (not unless fighters can use them. Their magical training isn't that good. )</p><p>What's an umber hulk (see AD&D. We forgot to keep our gamelines properly separated. )</p><p>Where is the will o wisp (cut for space. Like the umber hulk, you'll have to go get AD&D to find it. )</p><p>Why don't characters that are immune to enemy attacks autowin (because there are ways to beat an enemy even if you can't hurt it. And you still have to find out how badly you lose. Some people will get away. Otherwise how would the PC's find out about the problem and come to save the day?)</p><p>How do you make a gargantuan manticore (just follow the formula in the gargantua entry. I know you're not used to the concept of applying templates yet, but it's really pretty simple. ) </p><p>What does a potion of super healing do. (Triple the power in the same small package. Perfect for when facing high level monsters and you don't want to worry about overloading your backpack. )</p><p>What do druids do with money if they don't like it (spend it on stuff they do like. They aren't paladins. They don't need to tithe, give useful stuff away and generally be suckers for any kid with a sob story. ) </p><p>Does protection from evil work on a drolem (yes, oddly enough. It's not as if they're even evil, since they're constructs, but there you go.)</p><p>How does table 10c work (ultimately customisable magical items. Any combination of armour type, plus and special abilities, all determinable with random roll! Step right up folks, your treasure options just expanded a hell of a lot) </p><p>Can we have some more info on the planes. (Nah. This is D&D. You're Freeeeeeeee to make it up for your campaign as you please, wheeeeee! This isn't AD&D, where you're limited to a set cosmology of 26 planes, plus a sprinkling of demi, para and quasi ones. Your imagination is your limit. You can venture great infinities away, and deal with ever more scary immortals and dimensional weirdness. Now go on, get out of here. If you stick around in our Cage after being offered the multiverse, you're a berk. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4798264, member: 27780"] [B][U]Dragon Issue 120: April 1987[/U][/B] part grue/5 Dining out in the hells: Mocking Ed Greenwood's seminal work? Blasphemy!!!!!1! ;) This outrage must be avenged!!! But yeah, eating on other planes can be a tricky business, with corruption and death resulting with painful frequency. Beware the dread franchise of Maughdonnell's and it's equally dread proprietor. Just about the only thing worse than being forced to dine there while stuck in the hells would be having to get a job there to survive. (Wage slavery's a bitch. Still better than soul slavery though.) Once again this is a humorous article that could be stripped of it's obvious goofiness, and turned into a serious scenario, with the new monster stats being entirely usable as well. Just don't reveal where you got the idea from, or you may be pelted with pretzels. I believe another evil cackle is in order. Muahahahahaha!!!!!! Not found in any stores: Magical items that don't work as they should. Another thing that can be played for laughs, but can also be turned into a deadly serious topic, especially when a previously perfectly fine item goes bad in a dangerous situation. So here's 8 magical items. Most of them resemble some other item, and then parody it in some fashion. Once again, thanks to 1st ed's fairly loose mechanics, most of these are legal, but using them will cause masses of annoyance. This issue is definitely turning out to be a sadistic DM's delight. Turn your dungeons into a funhouse, and watch the characters run away as fast as their little legs will carry them. (particularly if they have been chibified or muppetized, and their legs really are that little.) You know you want too. Muahahahahahaha!!!!!!! Urban blight made easy: More mockery of a previous article. Need a little help with your off-the cuff encounters? Here's five prefab ones to spice up your game. While technically humorous, like clowns and little girls skipping merrily along singing a happy song, these are actually rather creepy, with an off-kilter, sadistic edge to them. This one didn't make me laugh, but actually put me on edge slightly. Which I guess is a promising sign, really. If I can accomplish that kind of thing in my own game, (and not have the players respond with wholesale slaughter of the offending encounter) then I can probably count this as a success as well. Ah, the joys of the uncanny valley. It's been a good year for comedy, all in all. Scorpion tales: Back to the serious stuff with a single pager on a real animal. Trying to get past a scorpion with invisibility? Not gonna fly, as it's primary sense is of your footfalls, and that's how it knows when you're in the right position for the blinding fast strike and stab routine. This is the kind of thing that resulted in tremor sense becoming one of the standard monster powers in 3e. It's common enough in reality, and easy enough to define, that it makes a good way of screwing over a whole load of player strategies, while not being completely impossible to bypass. An article that probably seemed inconsequential at the time, but is actually pretty significant in hindsight. Interesting. Sage advice finishes off the companion set questions. Must have been too many of them to fit in last month. What are the costs for the new armours ( 30 and 50 gp. You could probably work it out by adding and halfing the costs of the adjacent armour types. ) Can PC's create holy water (yes, but it won't save them money. Churches may be altruistic, but they still have to cover costs) Can multiple characters share a domain. (I don't know? Can your characters share a domain without fighting? If so, then yes. If not, then ha ha.) Can paladins and avengers use wands and staves. (not unless fighters can use them. Their magical training isn't that good. ) What's an umber hulk (see AD&D. We forgot to keep our gamelines properly separated. ) Where is the will o wisp (cut for space. Like the umber hulk, you'll have to go get AD&D to find it. ) Why don't characters that are immune to enemy attacks autowin (because there are ways to beat an enemy even if you can't hurt it. And you still have to find out how badly you lose. Some people will get away. Otherwise how would the PC's find out about the problem and come to save the day?) How do you make a gargantuan manticore (just follow the formula in the gargantua entry. I know you're not used to the concept of applying templates yet, but it's really pretty simple. ) What does a potion of super healing do. (Triple the power in the same small package. Perfect for when facing high level monsters and you don't want to worry about overloading your backpack. ) What do druids do with money if they don't like it (spend it on stuff they do like. They aren't paladins. They don't need to tithe, give useful stuff away and generally be suckers for any kid with a sob story. ) Does protection from evil work on a drolem (yes, oddly enough. It's not as if they're even evil, since they're constructs, but there you go.) How does table 10c work (ultimately customisable magical items. Any combination of armour type, plus and special abilities, all determinable with random roll! Step right up folks, your treasure options just expanded a hell of a lot) Can we have some more info on the planes. (Nah. This is D&D. You're Freeeeeeeee to make it up for your campaign as you please, wheeeeee! This isn't AD&D, where you're limited to a set cosmology of 26 planes, plus a sprinkling of demi, para and quasi ones. Your imagination is your limit. You can venture great infinities away, and deal with ever more scary immortals and dimensional weirdness. Now go on, get out of here. If you stick around in our Cage after being offered the multiverse, you're a berk. ) [/QUOTE]
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