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<blockquote data-quote="(un)reason" data-source="post: 4802386" data-attributes="member: 27780"><p><strong><u>Dragon Issue 121: May 1987</u></strong></p><p></p><p>part 2/4</p><p></p><p>Sage advice helps out with oriental themed questions. </p><p>How do you determine height, weight and starting age (humans are same as ever (yes, I know, IRL, asians do tend to be a bit shorter, but if we can gloss over sex differences to abilities we can certainly ignore that) Korobokuru use the dwarf tables and spirit folk use the elf one. Recycling made fun and easy. ) </p><p>Do dual classed characters get all their new classes proficiency slots (Yup. Twinkitude! (sage advice reserves the right to change it's mind at any point in the future.)) </p><p>Can women join the oriental classes ( By default, yes. You'll have to decide how sexist your individual setting is. ) </p><p>Can oriental characters become multi-classed. (No. Feel the social stratifications confining you. Oh, the pain! You'll have to run away! )</p><p>Do oriental characters get Xp for treasure (Yes. Money is a great motivator, wherever you are. ) </p><p>Do characters that attack 3/2 get their extra attacks on odd or even rounds (Even. It makes them a little less scary. ) </p><p>Do magical crossbows extend your point-blank range. (not unless they specifically say so. Stop trying to twink out) </p><p>Can western characters learn martial arts (What. Would you make the karate kid illegal in D&D? Can't say I'd blame you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But anyway, yes, they can. ) </p><p>Why do forest barbarians get rhetoric (because they're good at talking rubbish. It's not quite the same as civilized debate techniques, but still not to be sneezed at. ) </p><p>Where do I find stats for the harpoon (Unearthed Arcana. Did you miss the memo that it's effectively the new corebook, and all subsequent books assume you have it. )</p><p>When do bushi get AC bonuses (every 5 levels. Not a patch on modern defence progressions, is it. Give them time. The progression of class technology is slow. ) </p><p>How much honor do they lose for learning ninja weapons (same as kensai) </p><p>Speaking of kensai, how do they learn MA (how do you think. They spend their proficiency slots. ) </p><p>Shouldn't kensai get fast-draw (It would be advisable, but they still need to spend the proficiency slot. We don't want to make them overpowered, do we? ) </p><p>Does the higher level kensai always win a psychic duel (no. They still have to roll, they just get a bonus. Go stand in the corner, and pay more attention next time.)</p><p>Which attack table do monks use (The cleric one. I though we cleared that up way back in 1980. Some people just don't keep track of errata.) </p><p>Do monks get Str and dex bonuses to AC and attacks (no. They're like monsters. They get trained so hard the normal PC rules cease to apply. ) </p><p>Do monks get dex bonuses to their thief abilities (yes) </p><p>Do monks get damage bonuses on missile weapons (if they're legal and proficient. Take the test, be the best. Kick the ases of the rest. )</p><p> Can ninja be dual classed (They already are, sorta. No, they can't change class again. And if they tried their clan would kill them. ) </p><p>Do ninja have to pay training costs (yes) </p><p>Do high level ninja get followers (not automatically. They'll have to please the clan leader, or go off and found their own. ) </p><p>Why don't ninja get dex mods for their powers (cos we didn't think of that. ) </p><p>What are ninjas base chances of picking pockets (none, unless they're dual classed with yakuza. Thievery is not an automatic part of their training, nor should it be. </p><p>Can you dual class into ninja after starting play (no. The clans wouldn't trust an already established adventurer enough to train them. Give me a boy until he is seven and he will be mine for life and all that.)</p><p>How do you determine how much stuff a samurai's fief has (Fiat. Pray your DM is in a generous mood. Bribe him with noodles if you have too.) </p><p>Can a samurai specialize in the Daikyu with only one slot (no. Even the benefit you thought you would get isn't there. )</p><p>Do shukenja get full XP for subduing enemies (No. They only get half, however they beat them. You may find your advancement slower than you expected) </p><p>How do sohei get the 5-7th level spells indicated (they don't, unless we choose to add some epic rules later. The designer was just so enthusiastic he forgot when to stop. ) </p><p>Do wu jen need to study for 6 hours to regain EACH SPELL! (no. That investment lets them regain all their spells. This will put them at an advantage over standard wizards at high level) </p><p>Does the wu jen's second ki power give you extra spells (no, it only enhances the ones you have )</p><p>Can you use verbal only spells while fire wings is active (yes. Drive by power words are the shiz)</p><p>Is scry a flat circle or a sphere. (A circle. Volume calculations would be too complicated for my tastes. )</p><p>How do you use grenades (pull pin, count to three, no more, no less, and throw them)</p><p>What are the encumbrance values for the new equipment (oops. Our bad. Use their nearest western equivalent.)</p><p>What does standard intelligence mean (normal human. 8-10. Average. Mundane. Don't make me set the theasaurus on you. He's been cranky ever since Gary left. No-one else has quite the same bond with him.) </p><p>Do kappa get a damage bonus for their strength. (yes, but we've precaclulated it into their stats so you don't need to worry your pretty little head over it. ) </p><p>How do you get special MA Maneuvers (each one costs one proficiency slot. Ya don't get many, so choose carefully.)</p><p>Why does Karate get more attacks per round than you can create (because the standard styles aren't created using the custom rules and are better than them. The wisdom of the ancients surpasses your puny ingenuity. ) </p><p>How do you learn weapon related MA (Same as it ever was. Spend the slots. If you want to learn a new weapon, learn a new MA as well. )</p><p></p><p>The deadliest perfume: Ahh, this is more like it. Lotus dust. The rare flowers of the orient can be harvested and refined into powders with mystical effects. Really, this is basically just a bunch of reskinned poisons, potions, lotions, incenses and dusts, but the concept of organizing items by their use type (single use, charged, daily, constant, worn, etc) hasn't really caught on yet. But this is still 8 flavourful new magic items that you can use as written, or convert into another shape while keeping the basic effects. Perfect for ninjas, assassins, and anyone else who likes being sneaky and poisoning people. Putting the flavour text first and then the mechanical effects in ecology style footnotes may not have been the wisest writing decision, requiring a bit more annoying flipping back and forth to get the full info on an item, but other than that, I quite like this one. </p><p></p><p>The anywhen universal roleplaying system now available, along with two game-world books. Anyone remember this one, because I certainly don't.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4802386, member: 27780"] [B][U]Dragon Issue 121: May 1987[/U][/B] part 2/4 Sage advice helps out with oriental themed questions. How do you determine height, weight and starting age (humans are same as ever (yes, I know, IRL, asians do tend to be a bit shorter, but if we can gloss over sex differences to abilities we can certainly ignore that) Korobokuru use the dwarf tables and spirit folk use the elf one. Recycling made fun and easy. ) Do dual classed characters get all their new classes proficiency slots (Yup. Twinkitude! (sage advice reserves the right to change it's mind at any point in the future.)) Can women join the oriental classes ( By default, yes. You'll have to decide how sexist your individual setting is. ) Can oriental characters become multi-classed. (No. Feel the social stratifications confining you. Oh, the pain! You'll have to run away! ) Do oriental characters get Xp for treasure (Yes. Money is a great motivator, wherever you are. ) Do characters that attack 3/2 get their extra attacks on odd or even rounds (Even. It makes them a little less scary. ) Do magical crossbows extend your point-blank range. (not unless they specifically say so. Stop trying to twink out) Can western characters learn martial arts (What. Would you make the karate kid illegal in D&D? Can't say I'd blame you :) But anyway, yes, they can. ) Why do forest barbarians get rhetoric (because they're good at talking rubbish. It's not quite the same as civilized debate techniques, but still not to be sneezed at. ) Where do I find stats for the harpoon (Unearthed Arcana. Did you miss the memo that it's effectively the new corebook, and all subsequent books assume you have it. ) When do bushi get AC bonuses (every 5 levels. Not a patch on modern defence progressions, is it. Give them time. The progression of class technology is slow. ) How much honor do they lose for learning ninja weapons (same as kensai) Speaking of kensai, how do they learn MA (how do you think. They spend their proficiency slots. ) Shouldn't kensai get fast-draw (It would be advisable, but they still need to spend the proficiency slot. We don't want to make them overpowered, do we? ) Does the higher level kensai always win a psychic duel (no. They still have to roll, they just get a bonus. Go stand in the corner, and pay more attention next time.) Which attack table do monks use (The cleric one. I though we cleared that up way back in 1980. Some people just don't keep track of errata.) Do monks get Str and dex bonuses to AC and attacks (no. They're like monsters. They get trained so hard the normal PC rules cease to apply. ) Do monks get dex bonuses to their thief abilities (yes) Do monks get damage bonuses on missile weapons (if they're legal and proficient. Take the test, be the best. Kick the ases of the rest. ) Can ninja be dual classed (They already are, sorta. No, they can't change class again. And if they tried their clan would kill them. ) Do ninja have to pay training costs (yes) Do high level ninja get followers (not automatically. They'll have to please the clan leader, or go off and found their own. ) Why don't ninja get dex mods for their powers (cos we didn't think of that. ) What are ninjas base chances of picking pockets (none, unless they're dual classed with yakuza. Thievery is not an automatic part of their training, nor should it be. Can you dual class into ninja after starting play (no. The clans wouldn't trust an already established adventurer enough to train them. Give me a boy until he is seven and he will be mine for life and all that.) How do you determine how much stuff a samurai's fief has (Fiat. Pray your DM is in a generous mood. Bribe him with noodles if you have too.) Can a samurai specialize in the Daikyu with only one slot (no. Even the benefit you thought you would get isn't there. ) Do shukenja get full XP for subduing enemies (No. They only get half, however they beat them. You may find your advancement slower than you expected) How do sohei get the 5-7th level spells indicated (they don't, unless we choose to add some epic rules later. The designer was just so enthusiastic he forgot when to stop. ) Do wu jen need to study for 6 hours to regain EACH SPELL! (no. That investment lets them regain all their spells. This will put them at an advantage over standard wizards at high level) Does the wu jen's second ki power give you extra spells (no, it only enhances the ones you have ) Can you use verbal only spells while fire wings is active (yes. Drive by power words are the shiz) Is scry a flat circle or a sphere. (A circle. Volume calculations would be too complicated for my tastes. ) How do you use grenades (pull pin, count to three, no more, no less, and throw them) What are the encumbrance values for the new equipment (oops. Our bad. Use their nearest western equivalent.) What does standard intelligence mean (normal human. 8-10. Average. Mundane. Don't make me set the theasaurus on you. He's been cranky ever since Gary left. No-one else has quite the same bond with him.) Do kappa get a damage bonus for their strength. (yes, but we've precaclulated it into their stats so you don't need to worry your pretty little head over it. ) How do you get special MA Maneuvers (each one costs one proficiency slot. Ya don't get many, so choose carefully.) Why does Karate get more attacks per round than you can create (because the standard styles aren't created using the custom rules and are better than them. The wisdom of the ancients surpasses your puny ingenuity. ) How do you learn weapon related MA (Same as it ever was. Spend the slots. If you want to learn a new weapon, learn a new MA as well. ) The deadliest perfume: Ahh, this is more like it. Lotus dust. The rare flowers of the orient can be harvested and refined into powders with mystical effects. Really, this is basically just a bunch of reskinned poisons, potions, lotions, incenses and dusts, but the concept of organizing items by their use type (single use, charged, daily, constant, worn, etc) hasn't really caught on yet. But this is still 8 flavourful new magic items that you can use as written, or convert into another shape while keeping the basic effects. Perfect for ninjas, assassins, and anyone else who likes being sneaky and poisoning people. Putting the flavour text first and then the mechanical effects in ecology style footnotes may not have been the wisest writing decision, requiring a bit more annoying flipping back and forth to get the full info on an item, but other than that, I quite like this one. The anywhen universal roleplaying system now available, along with two game-world books. Anyone remember this one, because I certainly don't. [/QUOTE]
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