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<blockquote data-quote="(un)reason" data-source="post: 4811296" data-attributes="member: 27780"><p><strong><u>Dragon Issue 122: June 1987</u></strong></p><p></p><p>part 5/5</p><p></p><p>The enemy within! Shadows over Bogenhafen. The first supplement for warhammer fantasy. Oh yeah. They're gonna sink your boat, bitches. Feel the grit. </p><p></p><p>The marvel-phile: A quick venturing into the realms of hyperpower again this month, with stats for the High Evolutionary. A medieval scientist who turned himself into an immortal advanced being, he created a duplicate of the earth, engaged in all kinds of god-playing, then went mad and committed suicide by hulk when he didn't get the respect he felt he deserved from other cosmic races. Sounds like a bit of a dick, really. As this is just a cut statblock from the corebook, this is another bit of filler that won't be of use to most groups, since high power adversaries like this can be a problem. Seems like we're getting quite a bit of that this issue. </p><p></p><p>A big book of little heroes: A single book review is separated from the crowd this month. Heroes for wargames by Stuart Parkinson is a rather strangely written book. Part introduction to wargaming and roleplaying, part coffee table book of pretty minis and guide to painting them, part collectors guide, it doesn't seem at all sure what it wants to be. It's also very britishly written, throwing off the reviewer with it's idiosyncrasies of spelling and punctuation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />facepalm: None of you have problems with my englishness, do you?) This is a problematic review of what is probably a problematic book, and if it tried to tie into the specifics of what was just coming out then, probably has not aged well. Definitely not one I want to chase down. </p><p></p><p>The role of computers: As they said 2 months ago, this month's main review is the massive Might and Magic, an epic RPG. It seems fairly typical for games of it's time. Create a party from the usual selection of races and classes, generate their ability scores, equip them, and explore a world with the intent of saving it. However, the devil is in the details, and there's certainly plenty of those. (as ever, they advise to go back and save often, for losing several hours work sucks) Even after playing for three months, they're only a third of the way through it, and still eager to push on and discover what tricks and secrets the rest of it contains. Oh what a shame for them, for they have to constantly move on and try new games as part of their job. Still, they'll continue playing it just for pleasure, and stealing cool bits for their own rpg'ing. If I were inclined to download ROM's, I would definitely be tempted by this review. Also notable is their talking about many manufacturers not converting their games to the Atari because it's the most pirated system. Same as it ever was <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. </p><p></p><p>The ultimate addenda: Errata, errata. Don't try and spread it on your bread without butter. Or it'll stick in your throat, make you choke and splutter. And if you're dead, the rules won't matter. Yup, it's this time again. Advanced Marvel Superheroes has stuff missing, and stuff that needs fixing, and it's up to this humble scribe to go back to it and fix this. 9 new powers, plus some definition of terms that are mentioned in the book, but not explained. So many superheroes. There's always going to be something you failed to design for. Yet another not very exciting article. </p><p></p><p>Hmm. Leaves from The inn of the last home. Aka cooking and singsongs with Tika and Caramon. This smells like the kind of thing that gives fluff a bad name, and does nothing to make the game more fun to play. Am I wrong? </p><p></p><p>Dragonmirth features the scariest gruumsh evar. The Snarfquest crew gets cabin fever as they travel through space. Wormy's standoff turns into another incredibly dramatic battle. </p><p></p><p>One of the worst issues in a long time, if not ever, for several reasons. Obviously, there's the official announcement of Gary's departure, treated in a decidedly shoddy way, but there's also a painful amount of articles that are rehashed, overly shallow, poorly organized, leftovers from other recent issue's themes, and just plain dull. It feels like a dumping ground for a whole load of the crap they've been building up over the past year. Not pleasant reading, with a few exceptions. Lets hope they've cleared out their blockage, and they'll be back to their reliable selves next issue. It's been a new era for a while, but this really marks the ending of the old ways, and the beginning of a new regime in a way that's hard to miss. This is gonna result in flamewars.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4811296, member: 27780"] [B][U]Dragon Issue 122: June 1987[/U][/B] part 5/5 The enemy within! Shadows over Bogenhafen. The first supplement for warhammer fantasy. Oh yeah. They're gonna sink your boat, bitches. Feel the grit. The marvel-phile: A quick venturing into the realms of hyperpower again this month, with stats for the High Evolutionary. A medieval scientist who turned himself into an immortal advanced being, he created a duplicate of the earth, engaged in all kinds of god-playing, then went mad and committed suicide by hulk when he didn't get the respect he felt he deserved from other cosmic races. Sounds like a bit of a dick, really. As this is just a cut statblock from the corebook, this is another bit of filler that won't be of use to most groups, since high power adversaries like this can be a problem. Seems like we're getting quite a bit of that this issue. A big book of little heroes: A single book review is separated from the crowd this month. Heroes for wargames by Stuart Parkinson is a rather strangely written book. Part introduction to wargaming and roleplaying, part coffee table book of pretty minis and guide to painting them, part collectors guide, it doesn't seem at all sure what it wants to be. It's also very britishly written, throwing off the reviewer with it's idiosyncrasies of spelling and punctuation. (:facepalm: None of you have problems with my englishness, do you?) This is a problematic review of what is probably a problematic book, and if it tried to tie into the specifics of what was just coming out then, probably has not aged well. Definitely not one I want to chase down. The role of computers: As they said 2 months ago, this month's main review is the massive Might and Magic, an epic RPG. It seems fairly typical for games of it's time. Create a party from the usual selection of races and classes, generate their ability scores, equip them, and explore a world with the intent of saving it. However, the devil is in the details, and there's certainly plenty of those. (as ever, they advise to go back and save often, for losing several hours work sucks) Even after playing for three months, they're only a third of the way through it, and still eager to push on and discover what tricks and secrets the rest of it contains. Oh what a shame for them, for they have to constantly move on and try new games as part of their job. Still, they'll continue playing it just for pleasure, and stealing cool bits for their own rpg'ing. If I were inclined to download ROM's, I would definitely be tempted by this review. Also notable is their talking about many manufacturers not converting their games to the Atari because it's the most pirated system. Same as it ever was :D. The ultimate addenda: Errata, errata. Don't try and spread it on your bread without butter. Or it'll stick in your throat, make you choke and splutter. And if you're dead, the rules won't matter. Yup, it's this time again. Advanced Marvel Superheroes has stuff missing, and stuff that needs fixing, and it's up to this humble scribe to go back to it and fix this. 9 new powers, plus some definition of terms that are mentioned in the book, but not explained. So many superheroes. There's always going to be something you failed to design for. Yet another not very exciting article. Hmm. Leaves from The inn of the last home. Aka cooking and singsongs with Tika and Caramon. This smells like the kind of thing that gives fluff a bad name, and does nothing to make the game more fun to play. Am I wrong? Dragonmirth features the scariest gruumsh evar. The Snarfquest crew gets cabin fever as they travel through space. Wormy's standoff turns into another incredibly dramatic battle. One of the worst issues in a long time, if not ever, for several reasons. Obviously, there's the official announcement of Gary's departure, treated in a decidedly shoddy way, but there's also a painful amount of articles that are rehashed, overly shallow, poorly organized, leftovers from other recent issue's themes, and just plain dull. It feels like a dumping ground for a whole load of the crap they've been building up over the past year. Not pleasant reading, with a few exceptions. Lets hope they've cleared out their blockage, and they'll be back to their reliable selves next issue. It's been a new era for a while, but this really marks the ending of the old ways, and the beginning of a new regime in a way that's hard to miss. This is gonna result in flamewars. [/QUOTE]
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