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<blockquote data-quote="(un)reason" data-source="post: 4830101" data-attributes="member: 27780"><p><strong><u>Dragon Issue 125: September 1987</u></strong></p><p></p><p>part 5/5</p><p></p><p>Role-playing reviews: The grey knight is a Pendragon adventure, by our stalwart, if not regular contributor Larry DiTillio. It gets top marks, making good use of arthurian myth, and the strong cast of characters and beasties to create a strong adventure, with an interesting format (shades of nobilis in that respect) Apart from the lack of stats, forcing you to flip back to the main book, it gets top marks. </p><p>Treasure hunt is a 0 level D&D adventure. Intended to introduce new characters, and have them gradually develop class abilities based on their actions during the adventure, it takes a fairly fast and loose approach with the rules, and has good visual production values, which should also help lure in the n00bs, both players and DM's.</p><p>Phantom of the northern marches is a MERP adventure. While not brilliant, it is, in this reviewers opinion, an improvement on previous ones. Even if the production values aren't perfect, at least they're trying to make adventures that fit with middle earth. Always a problem for licensed stuff. </p><p></p><p>The role of books: The misplaced Legion and An emperor for the legion by Harry Turtledove are set in the empire of Videssos, the same world that his story in issue 113 was in. It manages to create a world both like and unlike reality, buck several fantasy conventions, and generally be a good deal of fun to read. Another series I find myself tempted to pick up. </p><p>The phoenix bells by Kathryn Grant gets a moderately negative review, with it's design, marketing, historical accuracy, and coherence of plotting getting picked apart. Whether some of this was intentional is not certain, but it does leave a lot of questions hanging. </p><p>Worldstone by Victoria Strauss also gets a negative review, with it's psionics vs technology theme not quite working, and the central macguffin and it's powers being inconsistently defined. Curious. </p><p>Seventh son by Orson Scott Card is a tale of an alternate history in which the american war of independence turned out very differently. Worryingly, it uses it's magic and story to tell an allegorical tale of his view of Americas development. Beware the bias. Still, the reviewer can't predict the future, so he can appreciate it for the well crafted story contained therein. </p><p>Once upon a murder by Robert Randial and Kevin Randle is of course one of TSR's own windwalker books. It gets a mildly positive review, with an interesting twist on the prince and the pauper theme, and some cool plot twists and wisecracks. Seems entertaining popcorn reading. </p><p>Knight life by Peter David is the rather comic tale of King Arthur and co turning up in new york, and then launching a political career. The other characters react logically in response to this, which really doesn't work faced with a mythical king. Cleverly written and with good plot twists, it makes good use of old material for new ends. </p><p>Circuit breaker by Melinda M Snodgrass is an interesting mix of sci-fi and legal drama, as a lawsuit is launched to stop people from terraforming mars just as it's about to go ahead. With intrigue, plot twists, surprisingly explicit sex scenes, and other fun, it's a good guilty pleasure for a reviewer in a family friendly magazine. </p><p></p><p>The marvel-phile: Jeff continues to update the Hulk's rogues gallery, with stats for the new Abomination, Zzzax, and Doc Samson. One came off from the gamma exposure even worse than the hulk, another considerably better, and the last one simply wouldn't exist without radiation weirdness. All of them are subject to power and status changes at the whims of the plot, not having the same degree of reset button as the main character. Very much business as usual in this department, so I can't think of anything else to say here. </p><p></p><p>The Snarfquest crew run up against robot predjudice. Dragonmirth splits the arrow and shifts the biological clock. Wormy is almost ready to start wargaming. </p><p></p><p>With quite a few big returning names, this issue tries hard, but doesn't quite make the grade, mainly due to a lack of focus. The themed section is pretty weak overall, with many of it's articles only peripherally connected to it, and there's a well above average amount of filler in general. Guess Roger's run continues to be an unpredictable ride, full of sudden ups and downs. Will next issue have the traditional horror theme? Will he have the material to make it horrific in the good way, rather than the bad way? At the moment, I really can't tell. Still, I guess that makes it more interesting for you guys than everything getting good or bad marks. Will I like YOUR favorite issue? : points finger: Keep reading to find out. We'll get there, sooner or later.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4830101, member: 27780"] [B][U]Dragon Issue 125: September 1987[/U][/B] part 5/5 Role-playing reviews: The grey knight is a Pendragon adventure, by our stalwart, if not regular contributor Larry DiTillio. It gets top marks, making good use of arthurian myth, and the strong cast of characters and beasties to create a strong adventure, with an interesting format (shades of nobilis in that respect) Apart from the lack of stats, forcing you to flip back to the main book, it gets top marks. Treasure hunt is a 0 level D&D adventure. Intended to introduce new characters, and have them gradually develop class abilities based on their actions during the adventure, it takes a fairly fast and loose approach with the rules, and has good visual production values, which should also help lure in the n00bs, both players and DM's. Phantom of the northern marches is a MERP adventure. While not brilliant, it is, in this reviewers opinion, an improvement on previous ones. Even if the production values aren't perfect, at least they're trying to make adventures that fit with middle earth. Always a problem for licensed stuff. The role of books: The misplaced Legion and An emperor for the legion by Harry Turtledove are set in the empire of Videssos, the same world that his story in issue 113 was in. It manages to create a world both like and unlike reality, buck several fantasy conventions, and generally be a good deal of fun to read. Another series I find myself tempted to pick up. The phoenix bells by Kathryn Grant gets a moderately negative review, with it's design, marketing, historical accuracy, and coherence of plotting getting picked apart. Whether some of this was intentional is not certain, but it does leave a lot of questions hanging. Worldstone by Victoria Strauss also gets a negative review, with it's psionics vs technology theme not quite working, and the central macguffin and it's powers being inconsistently defined. Curious. Seventh son by Orson Scott Card is a tale of an alternate history in which the american war of independence turned out very differently. Worryingly, it uses it's magic and story to tell an allegorical tale of his view of Americas development. Beware the bias. Still, the reviewer can't predict the future, so he can appreciate it for the well crafted story contained therein. Once upon a murder by Robert Randial and Kevin Randle is of course one of TSR's own windwalker books. It gets a mildly positive review, with an interesting twist on the prince and the pauper theme, and some cool plot twists and wisecracks. Seems entertaining popcorn reading. Knight life by Peter David is the rather comic tale of King Arthur and co turning up in new york, and then launching a political career. The other characters react logically in response to this, which really doesn't work faced with a mythical king. Cleverly written and with good plot twists, it makes good use of old material for new ends. Circuit breaker by Melinda M Snodgrass is an interesting mix of sci-fi and legal drama, as a lawsuit is launched to stop people from terraforming mars just as it's about to go ahead. With intrigue, plot twists, surprisingly explicit sex scenes, and other fun, it's a good guilty pleasure for a reviewer in a family friendly magazine. The marvel-phile: Jeff continues to update the Hulk's rogues gallery, with stats for the new Abomination, Zzzax, and Doc Samson. One came off from the gamma exposure even worse than the hulk, another considerably better, and the last one simply wouldn't exist without radiation weirdness. All of them are subject to power and status changes at the whims of the plot, not having the same degree of reset button as the main character. Very much business as usual in this department, so I can't think of anything else to say here. The Snarfquest crew run up against robot predjudice. Dragonmirth splits the arrow and shifts the biological clock. Wormy is almost ready to start wargaming. With quite a few big returning names, this issue tries hard, but doesn't quite make the grade, mainly due to a lack of focus. The themed section is pretty weak overall, with many of it's articles only peripherally connected to it, and there's a well above average amount of filler in general. Guess Roger's run continues to be an unpredictable ride, full of sudden ups and downs. Will next issue have the traditional horror theme? Will he have the material to make it horrific in the good way, rather than the bad way? At the moment, I really can't tell. Still, I guess that makes it more interesting for you guys than everything getting good or bad marks. Will I like YOUR favorite issue? : points finger: Keep reading to find out. We'll get there, sooner or later. [/QUOTE]
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