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<blockquote data-quote="(un)reason" data-source="post: 4831507" data-attributes="member: 27780"><p><strong><u>Dragon Issue 126: October 1987</u></strong></p><p></p><p>part 1/5</p><p></p><p>108 pages Well well. It looks like they're actually going to have a proper halloween issue this year. They've ignored it more often than not over recent years. But Roger has shown himself rather keener to do themed issues on a regular basis than Kim was. And hopefully he can figure out how to put a fresh spin on this stuff. Once again, I venture into the dark, to examine strange things, turn ancient pages, and illuminate their mysteries. </p><p></p><p>In this issue:</p><p></p><p>Star cruiser and ships of the french arm for Traveller 2300. More supplements pile up. </p><p></p><p>Letters: A letter asking about PbM games, and Dragon's coverage of them. Another thing they used to do more frequently, and has since been phased out. Roger directs the writer towards magazines devoted to the topic. They can handle it in far greater depth than we can. </p><p>A letter asking for them do do a column for more general gaming news. They shouldn't just talk about what they're up too all the time. Roger replies that if lots more people ask for it, they'll consider it. Don't get your hopes up too much. </p><p>A letter asking them if they plan to cover minis again any time. Roger once again turns things to the whims of the general public. We are but your humble entertainers, dancing as you command. Since they had one when I first started, I'm guessing that this is one request that does pan out pretty soon. </p><p>A letter asking when any more zebulon's guides will be out. Never, Roger is afraid to report. Star frontiers is no longer sufficiently profitable to give proper support too. </p><p>A request from someone wondering how much his copies of old issues would be worth. There is a book devoted to just such questions. Buy it now! </p><p>A letter asking what color various monsters are. Buy the next edition. Most of the illustrations will be in color! Sell sell sell! </p><p>And finally, someone wondering how they pick which letters to publish and reply too. Lots of tedious manual work. They don't have some secret supercomputer to pick things out for them. And if they did, they wouldn't tell us about it. </p><p></p><p>Forum: Robert Kelk is in favour of the idea of a BBs service, but also wary of the cost it would involve. Still, if SJG can do it, the industry leader really ought too as well. </p><p>Michael Sawczyn is very much in favor of setting up a system that would enable us to download old articles onto our computer, and gives some solid estimates for the cost of setting it up, and the profit they could hope to get from it. It's less than you'd think, and would be a win for everyone. At least until the pirated copies started getting shared around and outnumbered the legal downloads. Oh, if only they had been that forward thinking. A very good contribution indeed. </p><p>Bob Frager engages in some nitpicking about the nature of Akido and other martial arts. Yes, in the real world, martial arts are considerably less separated and rigid than they are as game mechanics. You can't expect them to be as complex as reality. </p><p>Len Carpenter comments on the comments to his recent articles with an exceedingly long letter that is virtually an article in itself. Clarifications, additions, and some more of his personal houserules. He's certainly not short of ideas. </p><p>Chuck Amburn is in favour of making a D&D video. It might be a bit of a logistical hassle, but it could also bring in plenty of new people. Ahh, how technology has moved on. Now, any computer with a webcam can create something passable in this respect. And it hasn't really helped. So it goes, in a world with a million distractions. </p><p>J R Porter talks about Banded mail. Even if it doesn't exist, it ought to be possible to make. Why not try it, SCA people, see how it works? </p><p>Jay Kaufman also talks about banded mail, it's history in the game, and real life. The main reason it appears in illustrations is due to lazy artists who couldn't be bothered to draw all the links in chain or ring mail properly. Throw it out. It never existed. </p><p>Anthony Speca delivers a third bit of pontification about the possibility and historical accuracy of Banded mail. Yawn. </p><p>Toby Myers reminds us that one reason humanoids can be such a problem is their willingness to try stupid things. After all, they breed fast enough that a few losses can be easily replaced, and if enough try a dumb trick on the players, it might well work by luck. They're probably the better idiot that scientists are looking for to test their devices. Sounds like he'd like Warhammer Orkyboyz. </p><p>James Allen reminds us to make carrying lots of stuff an inconvenience, just as it is in real life. Even portable holes should have their limitations. If you have too much stuff, you'll never use most of it anyway. </p><p>S Eric Pollard has a rather odd complaint. Evil characters have more options than good ones, because they don't have to worry about principles. This makes them more powerful. Hmm. That's what paladins and rangers are here to fix. Remember, that being a good guy has it's social rewards as well. It's not as simple as it first seems. </p><p>Charlie Gibbons complains about awarding full XP when PC's use devious means to take out large quantities of enemies with little danger to themselves. This isn't right. Why should they learn more just because they managed to catch twice as many in their AoE attack? Oh woe. Depends how you rationalize XP in your game universe. Unless you define it as actually absorbing the life force of your fallen foes, to boost your power, there's always going to be some fudge involved in the learning process. </p><p>Ed Friedlander shows up again, contributing some more to the neverending alignment debate. By providing some fairly broad and simple definitions of what counts as an alignment violation, and making them clear, you can reduce player complaint. Some of his other suggestions are a bit wonky, but I guess a wonky problem needs a wonky solution.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4831507, member: 27780"] [B][U]Dragon Issue 126: October 1987[/U][/B] part 1/5 108 pages Well well. It looks like they're actually going to have a proper halloween issue this year. They've ignored it more often than not over recent years. But Roger has shown himself rather keener to do themed issues on a regular basis than Kim was. And hopefully he can figure out how to put a fresh spin on this stuff. Once again, I venture into the dark, to examine strange things, turn ancient pages, and illuminate their mysteries. In this issue: Star cruiser and ships of the french arm for Traveller 2300. More supplements pile up. Letters: A letter asking about PbM games, and Dragon's coverage of them. Another thing they used to do more frequently, and has since been phased out. Roger directs the writer towards magazines devoted to the topic. They can handle it in far greater depth than we can. A letter asking for them do do a column for more general gaming news. They shouldn't just talk about what they're up too all the time. Roger replies that if lots more people ask for it, they'll consider it. Don't get your hopes up too much. A letter asking them if they plan to cover minis again any time. Roger once again turns things to the whims of the general public. We are but your humble entertainers, dancing as you command. Since they had one when I first started, I'm guessing that this is one request that does pan out pretty soon. A letter asking when any more zebulon's guides will be out. Never, Roger is afraid to report. Star frontiers is no longer sufficiently profitable to give proper support too. A request from someone wondering how much his copies of old issues would be worth. There is a book devoted to just such questions. Buy it now! A letter asking what color various monsters are. Buy the next edition. Most of the illustrations will be in color! Sell sell sell! And finally, someone wondering how they pick which letters to publish and reply too. Lots of tedious manual work. They don't have some secret supercomputer to pick things out for them. And if they did, they wouldn't tell us about it. Forum: Robert Kelk is in favour of the idea of a BBs service, but also wary of the cost it would involve. Still, if SJG can do it, the industry leader really ought too as well. Michael Sawczyn is very much in favor of setting up a system that would enable us to download old articles onto our computer, and gives some solid estimates for the cost of setting it up, and the profit they could hope to get from it. It's less than you'd think, and would be a win for everyone. At least until the pirated copies started getting shared around and outnumbered the legal downloads. Oh, if only they had been that forward thinking. A very good contribution indeed. Bob Frager engages in some nitpicking about the nature of Akido and other martial arts. Yes, in the real world, martial arts are considerably less separated and rigid than they are as game mechanics. You can't expect them to be as complex as reality. Len Carpenter comments on the comments to his recent articles with an exceedingly long letter that is virtually an article in itself. Clarifications, additions, and some more of his personal houserules. He's certainly not short of ideas. Chuck Amburn is in favour of making a D&D video. It might be a bit of a logistical hassle, but it could also bring in plenty of new people. Ahh, how technology has moved on. Now, any computer with a webcam can create something passable in this respect. And it hasn't really helped. So it goes, in a world with a million distractions. J R Porter talks about Banded mail. Even if it doesn't exist, it ought to be possible to make. Why not try it, SCA people, see how it works? Jay Kaufman also talks about banded mail, it's history in the game, and real life. The main reason it appears in illustrations is due to lazy artists who couldn't be bothered to draw all the links in chain or ring mail properly. Throw it out. It never existed. Anthony Speca delivers a third bit of pontification about the possibility and historical accuracy of Banded mail. Yawn. Toby Myers reminds us that one reason humanoids can be such a problem is their willingness to try stupid things. After all, they breed fast enough that a few losses can be easily replaced, and if enough try a dumb trick on the players, it might well work by luck. They're probably the better idiot that scientists are looking for to test their devices. Sounds like he'd like Warhammer Orkyboyz. James Allen reminds us to make carrying lots of stuff an inconvenience, just as it is in real life. Even portable holes should have their limitations. If you have too much stuff, you'll never use most of it anyway. S Eric Pollard has a rather odd complaint. Evil characters have more options than good ones, because they don't have to worry about principles. This makes them more powerful. Hmm. That's what paladins and rangers are here to fix. Remember, that being a good guy has it's social rewards as well. It's not as simple as it first seems. Charlie Gibbons complains about awarding full XP when PC's use devious means to take out large quantities of enemies with little danger to themselves. This isn't right. Why should they learn more just because they managed to catch twice as many in their AoE attack? Oh woe. Depends how you rationalize XP in your game universe. Unless you define it as actually absorbing the life force of your fallen foes, to boost your power, there's always going to be some fudge involved in the learning process. Ed Friedlander shows up again, contributing some more to the neverending alignment debate. By providing some fairly broad and simple definitions of what counts as an alignment violation, and making them clear, you can reduce player complaint. Some of his other suggestions are a bit wonky, but I guess a wonky problem needs a wonky solution. [/QUOTE]
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