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<blockquote data-quote="(un)reason" data-source="post: 4837175" data-attributes="member: 27780"><p><strong><u>Dragon Issue 126: October 1987</u></strong></p><p></p><p>part 5/5</p><p></p><p>The marvel-phile is also getting in on the creepy shenanigans, with stats for Dracula in FASERIP. For all the mythology that vampires can only come in if invited, he sure gets into a lot of other ongoing series. He's currently dead, but even if this wasn't the Marvel universe, we know that would be a precarious state. I think we can be pretty damn certain he'll be back. On the other hand he might have a few new powers, and/or be missing some of the old ones. It all depends on the needs of the plot. After all, it can be a little tricky writing challenges for someone who can shapechange, control minds, manipulate the weather, and has all round superhuman abilities. Maybe you should use a lesser vampire for your plot instead. A bit of editorial sloppiness aside, this is both an enjoyable and appropriate entry. It's usually interesting to see how different groups treat established bits of mythology when they incorporate them into their world, and of course, playing in other people's sandboxes is one of Jeff's talents, so it's no surprise this one turned out well. </p><p></p><p>A marvel monster-phile: A second Marvel article in quick succession sticks with the theme, by delivering the stats for Frankenstein's monster, who is played pretty much straight from the book. The living mummy, who puts an interesting spin on this myth, just as Michael Morbus does on the vampire one, and Jack Russell ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ) a Werewolf who has some measure of control over his shapeshifting, and like the Hulk, can be a nice guy, or a problem as the plot demands. A perfectly decent way to fill in a few more pages, and respond to the game's general popularity. And this brings the number of themed articles up to 8, making this a good deal more focussed than any of their previous horror issues. Now let's hope roger can put a different spin on the theme next year, ghosts instead of vampires, or something. </p><p></p><p>The Star Wars RPG by west end games gets a full colour four page spread. My oh my. That'll grab the interest of a lot of people. </p><p></p><p>The role of computers goes monthly. They've proved their popularity quite well over the past year, and now it's time to step their game up in response. This is interesting to hear. They decide to switch things up a bit this month. Instead of reviewing games, they give us an overview of the current situation in the computer industry. How it works, (games companies and publishing companies are normally separate entities, kinda like bands and record labels. ) The margin of sales at which a game starts to break even (around 15 to 20 thousand units, oh how things have changed) The big companies out there. (Still apple, Amiga, Commodore, almost Atari, but Microsoft are just starting their inexorable rise to supremacy. ) The problems of piracy bedeviling the computer industry. And a little excerpt from an interview with a game designer about the current limitations on computer based RPG's. We also get a look back over their earlier reviews, tabulating the stuff so far, so you can see what they rated top and bottom. One of our historical perspective articles, as we get to see another snapshot of the wider world. And it is indeed very different in many ways, a lot less centralized, with programmers having considerably more freedom, and more competition between companies. It'll be interesting to see how it changes over the next few years, and the magazine's perspective on computer gaming changes with it. This definitely adds a good bit of variety to my reading. </p><p></p><p>Snarfquest screws the pooch and pays for it in kind. Not very nice at all. Dragonmirth needs to consume a little less, in more ways than one. </p><p></p><p> Wormy celebrates his 101st issue (it was going to be the hundredth, but they were late) with a rather tricky hexagonal crossword puzzle. Even if you have all the back issues, this'll take quite a bit of work to solve. In the actual comic, the trolls challenge wormy to an all-or nothing wargame. That's certainly upping the stakes quite a bit. </p><p></p><p>Another mediocre issue, I'm afraid. Some good articles, but also quite a few dull ones. At least they're still having plenty of variety in the topics covered, which means that most people'll be able to find at least one to their taste in each issue. Still, by now it seems that their decision to "lighten up, go with the flow a bit more, stop sweating the small stuff" has definitely resulted in the average quality of articles going down a bit in the long term. Hopefully they're reconsidering this. Let's hope we don't go too much further down before the rollercoaster heads back up again.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4837175, member: 27780"] [B][U]Dragon Issue 126: October 1987[/U][/B] part 5/5 The marvel-phile is also getting in on the creepy shenanigans, with stats for Dracula in FASERIP. For all the mythology that vampires can only come in if invited, he sure gets into a lot of other ongoing series. He's currently dead, but even if this wasn't the Marvel universe, we know that would be a precarious state. I think we can be pretty damn certain he'll be back. On the other hand he might have a few new powers, and/or be missing some of the old ones. It all depends on the needs of the plot. After all, it can be a little tricky writing challenges for someone who can shapechange, control minds, manipulate the weather, and has all round superhuman abilities. Maybe you should use a lesser vampire for your plot instead. A bit of editorial sloppiness aside, this is both an enjoyable and appropriate entry. It's usually interesting to see how different groups treat established bits of mythology when they incorporate them into their world, and of course, playing in other people's sandboxes is one of Jeff's talents, so it's no surprise this one turned out well. A marvel monster-phile: A second Marvel article in quick succession sticks with the theme, by delivering the stats for Frankenstein's monster, who is played pretty much straight from the book. The living mummy, who puts an interesting spin on this myth, just as Michael Morbus does on the vampire one, and Jack Russell ( :rolleyes: ) a Werewolf who has some measure of control over his shapeshifting, and like the Hulk, can be a nice guy, or a problem as the plot demands. A perfectly decent way to fill in a few more pages, and respond to the game's general popularity. And this brings the number of themed articles up to 8, making this a good deal more focussed than any of their previous horror issues. Now let's hope roger can put a different spin on the theme next year, ghosts instead of vampires, or something. The Star Wars RPG by west end games gets a full colour four page spread. My oh my. That'll grab the interest of a lot of people. The role of computers goes monthly. They've proved their popularity quite well over the past year, and now it's time to step their game up in response. This is interesting to hear. They decide to switch things up a bit this month. Instead of reviewing games, they give us an overview of the current situation in the computer industry. How it works, (games companies and publishing companies are normally separate entities, kinda like bands and record labels. ) The margin of sales at which a game starts to break even (around 15 to 20 thousand units, oh how things have changed) The big companies out there. (Still apple, Amiga, Commodore, almost Atari, but Microsoft are just starting their inexorable rise to supremacy. ) The problems of piracy bedeviling the computer industry. And a little excerpt from an interview with a game designer about the current limitations on computer based RPG's. We also get a look back over their earlier reviews, tabulating the stuff so far, so you can see what they rated top and bottom. One of our historical perspective articles, as we get to see another snapshot of the wider world. And it is indeed very different in many ways, a lot less centralized, with programmers having considerably more freedom, and more competition between companies. It'll be interesting to see how it changes over the next few years, and the magazine's perspective on computer gaming changes with it. This definitely adds a good bit of variety to my reading. Snarfquest screws the pooch and pays for it in kind. Not very nice at all. Dragonmirth needs to consume a little less, in more ways than one. Wormy celebrates his 101st issue (it was going to be the hundredth, but they were late) with a rather tricky hexagonal crossword puzzle. Even if you have all the back issues, this'll take quite a bit of work to solve. In the actual comic, the trolls challenge wormy to an all-or nothing wargame. That's certainly upping the stakes quite a bit. Another mediocre issue, I'm afraid. Some good articles, but also quite a few dull ones. At least they're still having plenty of variety in the topics covered, which means that most people'll be able to find at least one to their taste in each issue. Still, by now it seems that their decision to "lighten up, go with the flow a bit more, stop sweating the small stuff" has definitely resulted in the average quality of articles going down a bit in the long term. Hopefully they're reconsidering this. Let's hope we don't go too much further down before the rollercoaster heads back up again. [/QUOTE]
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