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<blockquote data-quote="(un)reason" data-source="post: 4840037" data-attributes="member: 27780"><p><strong><u>Dragon Issue 127: November 1987</u></strong></p><p></p><p>part 2/5</p><p></p><p>Sage advice is focussing on the BATTLESYSTEM this month. </p><p> What benefits do infra and ultravision have on the battlefield. (They let you see in the dark. This will negate penalties and put enemies that don't have it at a disadvantage. ) </p><p>What angles can a unit cross a wall at ( Any, as long as they pay the extra movement costs ) </p><p>How do you determine if a unit is at the edge of the woods ( If it's part in, part out, it's on the edge. Even the pope should be able to understand that.) </p><p>When can enemy archers shoot at a hero (Whenever they're not hiding inside a unit like a nancy boy, or in the thick of battle, so you can't shoot at them without hitting your mates.)</p><p>What does detect invisibility do in battlesystem (if you say they're trying to detect invisible units in the right place, they do. ) </p><p>When do heroes check morale (NEVER! They are real men! Real men do not change their actions based on the vagaries of dice rolls. (What about spells?) Shut up, you. )</p><p>Is there a movement cost for being forced into open order (no) </p><p>Where do routing units go if their avenue of escape is blocked ( Wherever looks clear. Set a trap, kill 'em all) </p><p>What happens when a wraparound unit routs. ( Boomerang shape! Whoo whoo whoo!)</p><p>Is there any way to stop a routing unit without rallying it (Surround them. Or kill them all and raise them as zombies. Zombies don't rout. Sweeet sweeeet zombies.) </p><p>Do routing units have to pay for their heel-turn (no) </p><p>Can any hero attempt to rally a passing unit. (only one per phase. Otherwise it's just everyone talking at once.)</p><p>Can you double or half wheel (if you pay the price. )</p><p>Can spells be disrupted (only by missile fire in the right phase. )</p><p>Do you suffer penalties for moving along the top of an obstacle (use your common sense. Walls are cool, thorny bushes pierce your balls. )</p><p>Can you cast spells from horseback (Only if they stay still. Jolting around is rather distracting.) </p><p>What happens when you kill more units than are in contact with the enemy (erase stuff backwards. War is hell. ) </p><p>How much damage does insect plague do (None. It's just a terrorist tactic) </p><p>How does insect plague affect individual units. (if it's not a unit, it does regular damage.) </p><p>How do one inch wide counters defend a wall (They'll have to choose a very small wall to defend. )</p><p>What is THAC0 (Ahh, A D&D person who's never checked out AD&D. You might want to do so.)</p><p>What happens when a unit force marching meets an enemy unit. (they can't. They have to stop when they realise they would run into them. It's like chess. You never actually take the king, only checkmate it. ) </p><p>What stats does a tree animated by changestaff have (same as in the regular game. Big smashy tree) </p><p>How many hits does it take to kill a thing with two wounds (Two. You can count to two, can't you? ) </p><p>The text and image on page 11 don't match (correct. )</p><p>Can you wraparound if you don't have initiative (you snooze you lose)</p><p>When is a melee round finished (when each side has acted once) </p><p>How do you put a PC in a unit (Average the stats. Doing this mid play is not recommended )</p><p>Do woods affect melee ( Does a falling tree make no sound if it knocks the pope unconscious so he can't hear anything? ) </p><p>Do woods affect missile fire (does a bear <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> on the pope? )</p><p>What does no premeasurement mean? ( Battle is chaotic. You need to make tactics based on eyeballing. If you get it wrong, there's no takebackseys.) </p><p>Why can't you just turn around when an enemy attacks your rear (mass surprise buttsecks is harder to counter than individual surprise buttsecks ) </p><p>Do heroes have to pay to turn around (no!)</p><p>Does fireball get larger outside (no, but the range increases. D&D is not consistent or unified)</p><p>How much is psionics worth (You work it out yo'self. Skip is not a miracle worker. Skip has to take care of his own bad self first, mofo. ) </p><p>How far can an elf see in the woods (As far as the pope says he can.)</p><p>When can a dragon breathe ( Quite often. When the choice is them dying, or you, most of them will choose to kill you. )</p><p>Can dragons split fire (no. Archers can though.)</p><p>How do draconian deaths work in mass combat. (Not that well, apart from Kapak and Aurak. Otherwise Takhisis wouldn't lose so often. Evil is dumb. ) </p><p></p><p>Lords & Legends: If there's one area fighters have better than other classes, it's the number of legendary characters from myth you have to draw inspiration from. It's no great surprise that this kicks off our themed section, with a bunch of characters who would also have fit in just fine in issue 125. Siegfried from the Ring cycle. Yvain from Arthurian myth. Roland and Bradamante from the tales of Charlemagne. They're relatively light on the stuff that normal players can't get, and of course, in the case of the paladins, actually hold back on their more supernatural elements because of course, they couldn't do that in the original myths. Less objectionable than most of these, I still can't actually say I enjoyed this. I think we can be pretty certain by now that obscenely statted NPC's just aren't my bag.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4840037, member: 27780"] [B][U]Dragon Issue 127: November 1987[/U][/B] part 2/5 Sage advice is focussing on the BATTLESYSTEM this month. What benefits do infra and ultravision have on the battlefield. (They let you see in the dark. This will negate penalties and put enemies that don't have it at a disadvantage. ) What angles can a unit cross a wall at ( Any, as long as they pay the extra movement costs ) How do you determine if a unit is at the edge of the woods ( If it's part in, part out, it's on the edge. Even the pope should be able to understand that.) When can enemy archers shoot at a hero (Whenever they're not hiding inside a unit like a nancy boy, or in the thick of battle, so you can't shoot at them without hitting your mates.) What does detect invisibility do in battlesystem (if you say they're trying to detect invisible units in the right place, they do. ) When do heroes check morale (NEVER! They are real men! Real men do not change their actions based on the vagaries of dice rolls. (What about spells?) Shut up, you. ) Is there a movement cost for being forced into open order (no) Where do routing units go if their avenue of escape is blocked ( Wherever looks clear. Set a trap, kill 'em all) What happens when a wraparound unit routs. ( Boomerang shape! Whoo whoo whoo!) Is there any way to stop a routing unit without rallying it (Surround them. Or kill them all and raise them as zombies. Zombies don't rout. Sweeet sweeeet zombies.) Do routing units have to pay for their heel-turn (no) Can any hero attempt to rally a passing unit. (only one per phase. Otherwise it's just everyone talking at once.) Can you double or half wheel (if you pay the price. ) Can spells be disrupted (only by missile fire in the right phase. ) Do you suffer penalties for moving along the top of an obstacle (use your common sense. Walls are cool, thorny bushes pierce your balls. ) Can you cast spells from horseback (Only if they stay still. Jolting around is rather distracting.) What happens when you kill more units than are in contact with the enemy (erase stuff backwards. War is hell. ) How much damage does insect plague do (None. It's just a terrorist tactic) How does insect plague affect individual units. (if it's not a unit, it does regular damage.) How do one inch wide counters defend a wall (They'll have to choose a very small wall to defend. ) What is THAC0 (Ahh, A D&D person who's never checked out AD&D. You might want to do so.) What happens when a unit force marching meets an enemy unit. (they can't. They have to stop when they realise they would run into them. It's like chess. You never actually take the king, only checkmate it. ) What stats does a tree animated by changestaff have (same as in the regular game. Big smashy tree) How many hits does it take to kill a thing with two wounds (Two. You can count to two, can't you? ) The text and image on page 11 don't match (correct. ) Can you wraparound if you don't have initiative (you snooze you lose) When is a melee round finished (when each side has acted once) How do you put a PC in a unit (Average the stats. Doing this mid play is not recommended ) Do woods affect melee ( Does a falling tree make no sound if it knocks the pope unconscious so he can't hear anything? ) Do woods affect missile fire (does a bear :):):):) on the pope? ) What does no premeasurement mean? ( Battle is chaotic. You need to make tactics based on eyeballing. If you get it wrong, there's no takebackseys.) Why can't you just turn around when an enemy attacks your rear (mass surprise buttsecks is harder to counter than individual surprise buttsecks ) Do heroes have to pay to turn around (no!) Does fireball get larger outside (no, but the range increases. D&D is not consistent or unified) How much is psionics worth (You work it out yo'self. Skip is not a miracle worker. Skip has to take care of his own bad self first, mofo. ) How far can an elf see in the woods (As far as the pope says he can.) When can a dragon breathe ( Quite often. When the choice is them dying, or you, most of them will choose to kill you. ) Can dragons split fire (no. Archers can though.) How do draconian deaths work in mass combat. (Not that well, apart from Kapak and Aurak. Otherwise Takhisis wouldn't lose so often. Evil is dumb. ) Lords & Legends: If there's one area fighters have better than other classes, it's the number of legendary characters from myth you have to draw inspiration from. It's no great surprise that this kicks off our themed section, with a bunch of characters who would also have fit in just fine in issue 125. Siegfried from the Ring cycle. Yvain from Arthurian myth. Roland and Bradamante from the tales of Charlemagne. They're relatively light on the stuff that normal players can't get, and of course, in the case of the paladins, actually hold back on their more supernatural elements because of course, they couldn't do that in the original myths. Less objectionable than most of these, I still can't actually say I enjoyed this. I think we can be pretty certain by now that obscenely statted NPC's just aren't my bag. [/QUOTE]
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