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<blockquote data-quote="(un)reason" data-source="post: 4850256" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 128: December 1987</u></strong></p><p></p><p>part 5/5</p><p></p><p>Gord the rogue is now up too three books plus a short story collection. Not bad for a character no-one apparently likes. </p><p></p><p>The marvel-phile: Jeff cedes the floor due to other writing commitments again, but this time allows the substitute freelancer to use the brand name. We get another case of an already existing character being covered again, due to recent continuity events changing that character. Due to government corruption, Captain America has recently become disillusioned with serving them, and quit. However, John Walker, formerly known as the Super-Patriot, has stepped into that role, bringing a new, more fundamentalist edge to the job. He's got some pretty big boots to fill, and given the nature of the story, we know he won't fill them entirely satisfactorily. We also get stats for Lemar Hoskins, the new Bucky, Karl Malus, the man responsible for augmenting both of them, but also lots of less successful augmentation experiments, creating flawed heroes and psychopathic monstrosities aplenty. Another of his creations, Demolition man, who may have badass strength and toughness, but also has a serious heart condition that could kill him any time. He really ought to get some Stark co medical assistance if he wants to last long as a hero. And on the definitely villainous side, we have Flag-smasher and the terrorist organization ULTIMATUM. Seems like they're going through one of their periods of political disillusionment, with grey being pitted against black, and no-one coming out brilliantly. It'll take a bit of work to get that reset button pushed without it seeming ham-fisted. As ever, I'm interested in hearing people's opinions on this arc, particularly if you were reading the comics at the time. Just how well was it handled, and did it mesh with contemporary concerns? </p><p></p><p>The role of computers: Shadowgate is another brutal old skool fantasy game, where you have to solve puzzles using the items you encounter along the way in your quest. Save frequently, click on everything, and be prepared for much frustration as you try and figure out how to get through this place. If you enjoyed the Tomb of Horrors, this is one for you. </p><p>S.D.I is an arcade game where you have to defend the USA from attacking soviet rebels. It has a pretty broad set of objectives, and you need to master both tactical and strategic thinking to survive and win. Still, once you've got the hang of it, it doesn't have that much replay value. </p><p>In to the eagles nest features another of our legitimate real world bad guys. Nazi's! Infiltrate the eponymous nazi stronghold, rescue prisoners from it, them blow the place sky high. A nice combination of shoot-em-up, and strategy game, as you have to sneak around, and conserve your health and ammo carefully. </p><p>Plenty of other mini-reviews in this month as well, including one of an after-school special, Drug Alert! and Delta patrol, another arcade shoot-em-up. Looks like it's back to business as usual for this column. </p><p></p><p>U2 kan ern BIG BUX: Another amusing questionnaire (and beefcake pics of Rogar of Mooria <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) finishes off this year's articles. Just how experienced an adventurer are you? Have you got what it takes to make a living by killing people and taking their stuff? Or would a nice accountancy job suit you better? Do not take their advice seriously, for it is not meant to be done so, and may result in the unfortunate loss of much of your money. Another good example of Roger bringing more of a sense of mischief to his job than Kim did, even in the non-april issues. Which is one change I have no real objection to. This year may have seen things become more erratic than they were under Kim's tenure, but there's still been plenty of entertaining moments. Whether things will get better or worse next year is still uncertain, but it's still going to be interesting finding out. </p><p></p><p>The 1988 Dragonlance calendar. And a dragonlance graphic novel as well. I guess quite a few people like it. </p><p></p><p>Things go horribly wrong again in snarfquest. Dragonmirth is unusually highbrow this month. Wormy once again has the ogres think they're smart when they aren't. </p><p></p><p>A pretty good finisher to this year. As I'd hoped, skipping the theme also meant they mostly skipped the filler, with most of the articles at average or above. Let's hope that doesn't mean they've exhausted their current buffer of good stuff, and the nexdt few issues are going to be crap again. A little consistency is just what they need to recover their lost readerbase. So let's press on, through these borderlands. We've left behind the old ways, but we still haven't reached 2nd edition. Just how painful will the next year of transitions be? Read along with me, or skip ahead, and see for yourself. As ever, the choice is yours.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4850256, member: 27780"] [B][U]Dragon Magazine Issue 128: December 1987[/U][/B] part 5/5 Gord the rogue is now up too three books plus a short story collection. Not bad for a character no-one apparently likes. The marvel-phile: Jeff cedes the floor due to other writing commitments again, but this time allows the substitute freelancer to use the brand name. We get another case of an already existing character being covered again, due to recent continuity events changing that character. Due to government corruption, Captain America has recently become disillusioned with serving them, and quit. However, John Walker, formerly known as the Super-Patriot, has stepped into that role, bringing a new, more fundamentalist edge to the job. He's got some pretty big boots to fill, and given the nature of the story, we know he won't fill them entirely satisfactorily. We also get stats for Lemar Hoskins, the new Bucky, Karl Malus, the man responsible for augmenting both of them, but also lots of less successful augmentation experiments, creating flawed heroes and psychopathic monstrosities aplenty. Another of his creations, Demolition man, who may have badass strength and toughness, but also has a serious heart condition that could kill him any time. He really ought to get some Stark co medical assistance if he wants to last long as a hero. And on the definitely villainous side, we have Flag-smasher and the terrorist organization ULTIMATUM. Seems like they're going through one of their periods of political disillusionment, with grey being pitted against black, and no-one coming out brilliantly. It'll take a bit of work to get that reset button pushed without it seeming ham-fisted. As ever, I'm interested in hearing people's opinions on this arc, particularly if you were reading the comics at the time. Just how well was it handled, and did it mesh with contemporary concerns? The role of computers: Shadowgate is another brutal old skool fantasy game, where you have to solve puzzles using the items you encounter along the way in your quest. Save frequently, click on everything, and be prepared for much frustration as you try and figure out how to get through this place. If you enjoyed the Tomb of Horrors, this is one for you. S.D.I is an arcade game where you have to defend the USA from attacking soviet rebels. It has a pretty broad set of objectives, and you need to master both tactical and strategic thinking to survive and win. Still, once you've got the hang of it, it doesn't have that much replay value. In to the eagles nest features another of our legitimate real world bad guys. Nazi's! Infiltrate the eponymous nazi stronghold, rescue prisoners from it, them blow the place sky high. A nice combination of shoot-em-up, and strategy game, as you have to sneak around, and conserve your health and ammo carefully. Plenty of other mini-reviews in this month as well, including one of an after-school special, Drug Alert! and Delta patrol, another arcade shoot-em-up. Looks like it's back to business as usual for this column. U2 kan ern BIG BUX: Another amusing questionnaire (and beefcake pics of Rogar of Mooria ;) ) finishes off this year's articles. Just how experienced an adventurer are you? Have you got what it takes to make a living by killing people and taking their stuff? Or would a nice accountancy job suit you better? Do not take their advice seriously, for it is not meant to be done so, and may result in the unfortunate loss of much of your money. Another good example of Roger bringing more of a sense of mischief to his job than Kim did, even in the non-april issues. Which is one change I have no real objection to. This year may have seen things become more erratic than they were under Kim's tenure, but there's still been plenty of entertaining moments. Whether things will get better or worse next year is still uncertain, but it's still going to be interesting finding out. The 1988 Dragonlance calendar. And a dragonlance graphic novel as well. I guess quite a few people like it. Things go horribly wrong again in snarfquest. Dragonmirth is unusually highbrow this month. Wormy once again has the ogres think they're smart when they aren't. A pretty good finisher to this year. As I'd hoped, skipping the theme also meant they mostly skipped the filler, with most of the articles at average or above. Let's hope that doesn't mean they've exhausted their current buffer of good stuff, and the nexdt few issues are going to be crap again. A little consistency is just what they need to recover their lost readerbase. So let's press on, through these borderlands. We've left behind the old ways, but we still haven't reached 2nd edition. Just how painful will the next year of transitions be? Read along with me, or skip ahead, and see for yourself. As ever, the choice is yours. [/QUOTE]
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