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<blockquote data-quote="(un)reason" data-source="post: 4868328" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 131: March 1988</u></strong></p><p></p><p>part 5/5</p><p></p><p>The role of computers: A rather snarky editorial here, as they defend their preferences for some computer systems over others. This isn't tribalism, it's rooted in years of playing with and reviewing games on all systems, and really getting to know their capabilities and idiosyncracies. Some of them are simply objectively better than others. And some are definitely, statistically more pirated than others. Don't presume you know better than us. Ahh, joy. I do love a good rant, and this is about as good as we've got from the official writers since Gary left. Don't be afraid to defend and justify your position in the face of criticism. </p><p>The legacy of the ancients is our main review. Engage in a world-hopping adventure to retrieve and eliminate a world destroying macguffin. Explore the galactic museum, and find the warp points to the various other worlds in the game, and then travel to them to get the things you need. Reminds me of Head over Heels <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> As in many of these games, frequent saving is essential, and exploring everywhere and not taking the most obvious route to immediate benefit will result in greater long term profit. Learn new spells, find new weapons, and go delve those dungeons. </p><p>Lots of mini-reviews this month. Golf, Marble Madness, Basketball, Scrabble, RISK, Baseball, flight simulation, they give us brief synopses of all kinds of stuff. Hopefully there'll be at least something to your liking amid the dross. </p><p></p><p>The marvel-phile goes back to the short articles filling in a few characters. Can't have epic crossovers where someone dies every month, or the readers lose interest. This time, it's that boisterous trio of Asgardians: Hogan the grim, Fandral the dashing, and Volstag the enormous. The musketeers to Thor's D'arganan, they are generally on the same side (unless Loki's trickery and/or alcohol are involved), and will back him up in a fight. Which is good to know. Jeff makes the interesting point that Thor's alter ego gets much less attention than most of our other heroes. Increasingly, all his personal drama is based around his godly relationships, and his human guise is merely a disguise, rather than the costume being the disguise, as is more commonly the case. Interesting observation. One that has been deconstructed quite a bit in comics circles since then. Sometimes the man wears the mask, sometimes the man is the mask. Unfortunately, I don't have time for a detailed philosophical discourse on this matter, so I guess I'll have to return another fairly positive verdict on this one for being thought provoking, and revealing a few more comic tidbits I didn't know before. </p><p></p><p>Dragonmirth once again has ideas that would be distinctly disturbing if played straight. Snarf tries to get out of the canyon, but is thwarted at every turn. Wormy gets all flashbackeriffic. </p><p></p><p>Join America's greatest hero! Oooh. Sounds interesting. Who, who, who could it be? We're all agog, rushing to see! Buck Rogers?! Fuuuuuuuck. Looks like the bleeding off of the company by Lorrane Williams (dun dun dur, organ music, crash of thunder, etc etc, you know the drill) has already started. This sucks beavis. Change the channel. </p><p></p><p>Ahh, now this is more like it. Ravenloft, house of strahd. The expanded reworking of the best selling module ever (well, there are probably actually more copies of B1&2 and X1 in existence, but that's because they came free with the boxed sets) becomes the centrepiece of a whole new campaign world for AD&D 2nd edition. Face the dread vampire Strahd von Zarovich (dun dun dur, organ music, crash of thunder, etc etc, you know the drill <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) in his equally dread abode. Now that's a nice way to kick off the new, more story focussed edition. Have fun. Hang on, wait a minute, 2nd edition isn't out yet. And this doesn't come out until 1994. Tch. Looks like the person assembling the archive messed up. Well, 250 issues, you can't get it all perfect. Mutter mutter mutter grumble. </p><p></p><p>The roles are reversed this month, with an utterly awesome themed section that shines brightly both as reading material and stuff to play with. The rest of the issue is also reasonably good (apart from last month's leftovers), with plenty of variety, drama, and fun bits and pieces. This is easily the best issue since the start of Roger's run, and probably in the top 10 overall of issues so far. Is Roger finally starting to hit his stride, or will it be down again next month. In any case, this definitely raises my enthusiasm, knowing that they're willing to try new things like this, and experiment with the way they cover things. Keep it dramatic, folks.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4868328, member: 27780"] [B][U]Dragon Magazine Issue 131: March 1988[/U][/B] part 5/5 The role of computers: A rather snarky editorial here, as they defend their preferences for some computer systems over others. This isn't tribalism, it's rooted in years of playing with and reviewing games on all systems, and really getting to know their capabilities and idiosyncracies. Some of them are simply objectively better than others. And some are definitely, statistically more pirated than others. Don't presume you know better than us. Ahh, joy. I do love a good rant, and this is about as good as we've got from the official writers since Gary left. Don't be afraid to defend and justify your position in the face of criticism. The legacy of the ancients is our main review. Engage in a world-hopping adventure to retrieve and eliminate a world destroying macguffin. Explore the galactic museum, and find the warp points to the various other worlds in the game, and then travel to them to get the things you need. Reminds me of Head over Heels :p As in many of these games, frequent saving is essential, and exploring everywhere and not taking the most obvious route to immediate benefit will result in greater long term profit. Learn new spells, find new weapons, and go delve those dungeons. Lots of mini-reviews this month. Golf, Marble Madness, Basketball, Scrabble, RISK, Baseball, flight simulation, they give us brief synopses of all kinds of stuff. Hopefully there'll be at least something to your liking amid the dross. The marvel-phile goes back to the short articles filling in a few characters. Can't have epic crossovers where someone dies every month, or the readers lose interest. This time, it's that boisterous trio of Asgardians: Hogan the grim, Fandral the dashing, and Volstag the enormous. The musketeers to Thor's D'arganan, they are generally on the same side (unless Loki's trickery and/or alcohol are involved), and will back him up in a fight. Which is good to know. Jeff makes the interesting point that Thor's alter ego gets much less attention than most of our other heroes. Increasingly, all his personal drama is based around his godly relationships, and his human guise is merely a disguise, rather than the costume being the disguise, as is more commonly the case. Interesting observation. One that has been deconstructed quite a bit in comics circles since then. Sometimes the man wears the mask, sometimes the man is the mask. Unfortunately, I don't have time for a detailed philosophical discourse on this matter, so I guess I'll have to return another fairly positive verdict on this one for being thought provoking, and revealing a few more comic tidbits I didn't know before. Dragonmirth once again has ideas that would be distinctly disturbing if played straight. Snarf tries to get out of the canyon, but is thwarted at every turn. Wormy gets all flashbackeriffic. Join America's greatest hero! Oooh. Sounds interesting. Who, who, who could it be? We're all agog, rushing to see! Buck Rogers?! Fuuuuuuuck. Looks like the bleeding off of the company by Lorrane Williams (dun dun dur, organ music, crash of thunder, etc etc, you know the drill) has already started. This sucks beavis. Change the channel. Ahh, now this is more like it. Ravenloft, house of strahd. The expanded reworking of the best selling module ever (well, there are probably actually more copies of B1&2 and X1 in existence, but that's because they came free with the boxed sets) becomes the centrepiece of a whole new campaign world for AD&D 2nd edition. Face the dread vampire Strahd von Zarovich (dun dun dur, organ music, crash of thunder, etc etc, you know the drill ;) ) in his equally dread abode. Now that's a nice way to kick off the new, more story focussed edition. Have fun. Hang on, wait a minute, 2nd edition isn't out yet. And this doesn't come out until 1994. Tch. Looks like the person assembling the archive messed up. Well, 250 issues, you can't get it all perfect. Mutter mutter mutter grumble. The roles are reversed this month, with an utterly awesome themed section that shines brightly both as reading material and stuff to play with. The rest of the issue is also reasonably good (apart from last month's leftovers), with plenty of variety, drama, and fun bits and pieces. This is easily the best issue since the start of Roger's run, and probably in the top 10 overall of issues so far. Is Roger finally starting to hit his stride, or will it be down again next month. In any case, this definitely raises my enthusiasm, knowing that they're willing to try new things like this, and experiment with the way they cover things. Keep it dramatic, folks. [/QUOTE]
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