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<blockquote data-quote="(un)reason" data-source="post: 4878090" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 134: June 1988</u></strong></p><p></p><p>part 3/5</p><p></p><p>Bazaar of the bizarre: More support for the Jester. One of the few classes solely from the magazine to get follow-up articles. There's a joke in there, or at the very least an irony. In any case, such repeated support makes them more attractive as a character option. This is rather amusing in itself. </p><p></p><p>The blowgun of wild emotions is a great bit of random screwage. Use with caution, for inducing envy, greed, rage, hatred or paranoia will likely backfire on you painfully if they know who hit them.</p><p></p><p>The Exalted book of ethnic Humor lets you tailor your offensiveness to humiliate and insult anyone, of any race. Eeech. I can see that one getting uncomfortable around the gaming table if there are any actual minorities around. </p><p></p><p>The Extendable hand of enjoyment lets you engage in, erm, manual manipulation of objects up to 30' away. I can definitely see a lot of uses in that, some of them not even jokes. </p><p></p><p>The Larynx of deafening is another item that could be used seriously, as it's basically just a portable amplifier for your voice. Now you can get through to even the largest and deafest of audiences. </p><p></p><p>Magical paddleboards let you thwok things with balls on rubber bands. Of all the humiliating ways to go, this really takes the cake. </p><p></p><p>Paddleboards of wondrous transformation take the previous idea and run with it, transforming creatures hit into some other random creature. Since these are often scary monsters, this is one that will just make a fight more insane, rather than putting the opponent out altogether. Muahahahaha!!!!</p><p></p><p>Random target daggers do exactly what they say on the tin. Throw them and they could go anywhere. Who knows what they'll hit?</p><p></p><p>Skates of the roller hoopers let you skate over any surface, including walls and ceilings. Your battles will become tremendously cinematic, verging on the cartoonish. </p><p></p><p>The Hula-hoop of the roller hoopers whirrs around your body and deflects missile attacks. Combined with the skates and a ranged weapon (or the paddleboards or extendible hand, you become able to whizz around griefing your enemies while they can do sod all in return. Now there's a confidence booster for you. </p><p></p><p>The Tome of the fool is like most other tomes, it gives a jester extra XP, and screws over nonjesters reading it. Avoid like the plague, for forced class conversion sucks. </p><p></p><p>The Tome of the humorous perspective allows a jester to calmly accept death as just the punchline to the greatest joke of all, becoming scarily fearless and able to bring levity to the grimmest of situations. Just like Kender then. Do not capture them, for they'll ruin even the best prepared evil monologue. </p><p></p><p>The Yo-yo of fate lets jesters do a bit of god-modding. Yet another tool they have to survive and laugh in the face of adversity. </p><p></p><p></p><p>For your orcs only: Bruce Heard plays sage as people give their feedback and questions about the Orcwars! game. You'd better learn da rulez of Waaagh!!!!! boyz.</p><p></p><p>Can hordes fight or occupy without a chief (Sure. Da boyz like to fight. Just don't expect dem ta show much initiitiitiative. )</p><p></p><p>Can hordes without a chief stay in a coalition. (Ya. Untill a noo strong leader takez over. Den all bets are off if he don wanna follow da big boss. ) </p><p></p><p>How does the code of ethnics work if one side doesn't have a chief. (Da boyz join da first big boss of the same race dey meet.) </p><p></p><p>How can uncommanded hordes retreat. (Dey don't. Without a warboss ta give them tactics, da boyz fight to da death! ) </p><p></p><p>Can uncommanded hordes mine. (Sure. Mining don' take much brainpower, and da boyz gotta get dere exercise if dere's no-one ta fight. ) </p><p></p><p>Can chiefs exchange hordes (Yeaaaah! Watch out if da new chief is a different race to da hordes though. Da boyz might kill him.) </p><p></p><p>When can a chief pick up uncommanded hordes. (Da boyz will leap into action for him any time. ) </p><p></p><p>Do you have to roll an authority check if forced to retreat out of your home (Nahh. Da boyz don't mind a little adversity. It's coming inta money dat makes dem unreliable. ) </p><p> </p><p>Can you collect gold from a territory you've just retreated into ( I bleedin wish. )</p><p></p><p>What happens to the gold if you lose your horde by the chief survives ( All gone. All Gooone! There's a dog loose in the woods. )</p><p></p><p>Can a big army lose war machines if a little army was successful against them (if dey used dem in da battle) </p><p></p><p>Can you retreat into territory controlled by your own coalition. (sure. Den you get more buds and go kick dere asses. Revenge!!!!! ) </p><p></p><p>Can you fight, move and fight some more in a single turn (no. Such a shame.) </p><p></p><p>Can you use a spy to figure out which card you want to take (no. That would require two uses. ) </p><p></p><p>Do you keep control of a territory after moving all your troops out (till some other chief comes in) </p><p></p><p>Does a chief automatically capture a territory he moves into (only if he ends his move there. ) </p><p></p><p>Can a chief just take over an unnoccupied enemy territory and levy troops. (sure. Da boyz'll be bored and fight whoever ya tell'em to fight. Especially if you tell'em to get Soulja boy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) </p><p></p><p>Are we going to get an orcwars boxed set. (Maybe. Buy lots of GAZ10 if ya want that ta happen. )</p><p></p><p>Are Gold country east and west different territories. (Yar. There's gold in them thar territories, and they don't wanna share. )</p><p></p><p>Can you use multiple chief operations defensively (Yes! The boyz can co-operate sometimes.) </p><p></p><p>So let's get raiding! Raaaaaaar. Last one dead has to eat everyone else!</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4878090, member: 27780"] [B][U]Dragon Magazine Issue 134: June 1988[/U][/B] part 3/5 Bazaar of the bizarre: More support for the Jester. One of the few classes solely from the magazine to get follow-up articles. There's a joke in there, or at the very least an irony. In any case, such repeated support makes them more attractive as a character option. This is rather amusing in itself. The blowgun of wild emotions is a great bit of random screwage. Use with caution, for inducing envy, greed, rage, hatred or paranoia will likely backfire on you painfully if they know who hit them. The Exalted book of ethnic Humor lets you tailor your offensiveness to humiliate and insult anyone, of any race. Eeech. I can see that one getting uncomfortable around the gaming table if there are any actual minorities around. The Extendable hand of enjoyment lets you engage in, erm, manual manipulation of objects up to 30' away. I can definitely see a lot of uses in that, some of them not even jokes. The Larynx of deafening is another item that could be used seriously, as it's basically just a portable amplifier for your voice. Now you can get through to even the largest and deafest of audiences. Magical paddleboards let you thwok things with balls on rubber bands. Of all the humiliating ways to go, this really takes the cake. Paddleboards of wondrous transformation take the previous idea and run with it, transforming creatures hit into some other random creature. Since these are often scary monsters, this is one that will just make a fight more insane, rather than putting the opponent out altogether. Muahahahaha!!!! Random target daggers do exactly what they say on the tin. Throw them and they could go anywhere. Who knows what they'll hit? Skates of the roller hoopers let you skate over any surface, including walls and ceilings. Your battles will become tremendously cinematic, verging on the cartoonish. The Hula-hoop of the roller hoopers whirrs around your body and deflects missile attacks. Combined with the skates and a ranged weapon (or the paddleboards or extendible hand, you become able to whizz around griefing your enemies while they can do sod all in return. Now there's a confidence booster for you. The Tome of the fool is like most other tomes, it gives a jester extra XP, and screws over nonjesters reading it. Avoid like the plague, for forced class conversion sucks. The Tome of the humorous perspective allows a jester to calmly accept death as just the punchline to the greatest joke of all, becoming scarily fearless and able to bring levity to the grimmest of situations. Just like Kender then. Do not capture them, for they'll ruin even the best prepared evil monologue. The Yo-yo of fate lets jesters do a bit of god-modding. Yet another tool they have to survive and laugh in the face of adversity. For your orcs only: Bruce Heard plays sage as people give their feedback and questions about the Orcwars! game. You'd better learn da rulez of Waaagh!!!!! boyz. Can hordes fight or occupy without a chief (Sure. Da boyz like to fight. Just don't expect dem ta show much initiitiitiative. ) Can hordes without a chief stay in a coalition. (Ya. Untill a noo strong leader takez over. Den all bets are off if he don wanna follow da big boss. ) How does the code of ethnics work if one side doesn't have a chief. (Da boyz join da first big boss of the same race dey meet.) How can uncommanded hordes retreat. (Dey don't. Without a warboss ta give them tactics, da boyz fight to da death! ) Can uncommanded hordes mine. (Sure. Mining don' take much brainpower, and da boyz gotta get dere exercise if dere's no-one ta fight. ) Can chiefs exchange hordes (Yeaaaah! Watch out if da new chief is a different race to da hordes though. Da boyz might kill him.) When can a chief pick up uncommanded hordes. (Da boyz will leap into action for him any time. ) Do you have to roll an authority check if forced to retreat out of your home (Nahh. Da boyz don't mind a little adversity. It's coming inta money dat makes dem unreliable. ) Can you collect gold from a territory you've just retreated into ( I bleedin wish. ) What happens to the gold if you lose your horde by the chief survives ( All gone. All Gooone! There's a dog loose in the woods. ) Can a big army lose war machines if a little army was successful against them (if dey used dem in da battle) Can you retreat into territory controlled by your own coalition. (sure. Den you get more buds and go kick dere asses. Revenge!!!!! ) Can you fight, move and fight some more in a single turn (no. Such a shame.) Can you use a spy to figure out which card you want to take (no. That would require two uses. ) Do you keep control of a territory after moving all your troops out (till some other chief comes in) Does a chief automatically capture a territory he moves into (only if he ends his move there. ) Can a chief just take over an unnoccupied enemy territory and levy troops. (sure. Da boyz'll be bored and fight whoever ya tell'em to fight. Especially if you tell'em to get Soulja boy ;) ) Are we going to get an orcwars boxed set. (Maybe. Buy lots of GAZ10 if ya want that ta happen. ) Are Gold country east and west different territories. (Yar. There's gold in them thar territories, and they don't wanna share. ) Can you use multiple chief operations defensively (Yes! The boyz can co-operate sometimes.) So let's get raiding! Raaaaaaar. Last one dead has to eat everyone else! [/QUOTE]
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