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<blockquote data-quote="(un)reason" data-source="post: 4880477" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 135: July 1988</u></strong></p><p></p><p>part 3/5</p><p></p><p>Sage advice takes a break from D&D for a little Star Frontiers menage au frottage. They may only get one chance to do this, so this is another mammoth session. Not that this is a problem for Skip! Aaahh! He'll answer every one of us! (guitar riff) </p><p></p><p>What happens when you fire on a stationary vehicle (lots of the table's results become inapplicable. Oh noes!)</p><p></p><p>Is vehicle damage cumulative (Hmm. What would the real world do? Yes! )</p><p></p><p>What happens when a pedestrian gets hit (say hello to mah friend PAIN!)</p><p></p><p>Do grenades bounce at point blank range (yes. You will be hurt as well, remember. )</p><p></p><p>Do sathar ignore environmental crap (mostly.)</p><p></p><p>Where is starmist (off the map. We'll have to make a bigger one.)</p><p></p><p>Why don't lasers work well underwater ( The level of scattering is waay worse than in air. It's range of usefulness as a weapon would be rather short. ) </p><p></p><p>What are the odds of jumping from one moving vehicle to another ( Agility check. DM should probably assign penalties. ) </p><p></p><p>What are the modifiers for exchanging fire between two parallel vehicles (cover and attacker movement) </p><p></p><p>How elastic are dralasites (oooh. Not enough to fly, but they are pretty damn flexible. Skip knows what you're thinking next, laydees, and would love to watch.) </p><p></p><p>Do vehicle's weapons get a bonus to hit (not really) </p><p></p><p>Can hover vehicles fly high (nope. They're like ghosts. They go whir, hum hum, AAAAARRGH MY FOOT! Or something.)</p><p></p><p>What's a track-mobile ( Sarah Palin is so not topical anymore. Let's skip this one) </p><p></p><p> How much protection does armour give a vehicle ( Quite a bit. Otherwise why bother)</p><p></p><p>How does a telescopic scope affect shooting (reduced range penalties, whichever way you want to slice things. ) </p><p></p><p>How do you break a hold (use your melee score. It's a melee attack, innit) </p><p></p><p>Do you need to check for every jetcopter you fly (nah. Too much effort) </p><p></p><p>Can you try again after failing a skill check (ahh, this old chessnut again. Yeah, if you have the time, and failing doesn't mess things up. ) </p><p></p><p>Do GSY's have sub-units ( I think we'll skip overcomplicating this stuff.) </p><p></p><p>Can you climb ANY length of rope with only 2 rolls? ( As ever, common sense needs to be applied. ) </p><p></p><p>Ammo has no encumbrance. My players want to carry infinite amounts of it ( And this ruins your game how? Embrace the cinematicness dude! ) </p><p></p><p>How much does anasthetic cost (50 cr for 10 doses. ) </p><p></p><p>How far can you move and attack (aaalll the way. This aint 3rd edition D&D) </p><p></p><p>Can you buy a skill up more than one level at once (no. You can only learn so </p><p>fast. ) </p><p></p><p>How do you use MA subskills (Instinctively! Keep training! It won't be instinctive if you don't work at it. )</p><p></p><p>Can you use a heavy weapon if you can carry it (no, they need to be mounted for the proper support. Otherwise you'll look rather silly ) </p><p></p><p>How much does a tripod cost and weigh. ( Cost, 50 cr. Weight, 15kg. Making all the laydees gasp at the size of your L4zor. Priceless) </p><p></p><p>Can I photocopy the character sheet (only for personal use. Otherwise sueage may ensue) </p><p></p><p>Are the off-handed and two weapon penalties cumulative (yes. Double attacks need a hefty balancing factor. ) </p><p></p><p>Why are groundcars faster over water ( because they have to be lighter to float)</p><p></p><p>How do you determine a robot's strength ( Watch him pumping iron with his iron pumps )</p><p></p><p>Do you need special equipment to deactivate a robot (of course. Otherwise the technicians'd be out of a job) </p><p></p><p>Can you get over 6th level in a skill (Only if you buy Zebulon's guide, the new supplement. Available in all good hobby shops now :teeth ting: )</p><p></p><p>When will another volume of zebulon's guide come out (Never. You ungratefull swine didn't buy enough copies to make it worth our while. )</p><p></p><p>Can I use gamma world equipment in star frontiers (If you like. Conversions aren't hard. ) </p><p></p><p>What do you roll to hit if you don't have any combat skills (the 0 table. Fnar)</p><p></p><p>Why do the humma have two entries on the movement chart (because they're like kangaroos, so they normally bounce along. But if the ceiling's low, they have to move more normally or hit their head. This obviously slows them down a bit ) </p><p></p><p>Do you have any chance of suceeding at something you have no skill in (there's always a chance. Not a good one, but there you go. ) </p><p></p><p>Are dex modifiers applied before or after rolling (Before. In many games this wouldn't matter, but it seems here it does. Intriguing) </p><p></p><p>How do you teach a robot to drive. ( At great expense. )</p><p></p><p>Where is the throwing skill (What, are you still playing the basic game? You'll have to go Advanced to do complicated things like that. N00B)</p><p></p><p>How far do explosives bounce (depends how long they're set for. ) </p><p></p><p>Do mentalist disciplines require an unobstructed line of sight (no. Fear the psychics, for your head may explode at any time )</p><p></p><p>Do solar optics save you from floodlights (not quickly enough. Needs some more R&D)</p><p></p><p>Can a single maxiprog do everything ( Nah. We're still working off 80's computer limitations. We don't realise that in 20 years they'll be better than the stuff in our current sci-fi. ) </p><p></p><p>What's a random locator indicator ( The thing that lets computers work without running through their entire memory every time you want to find something. Verrrah verrah handy)</p><p></p><p>How many programs can a computer use simultaneously (never enough. Never enough)</p><p></p><p>Do type E scanners really weigh 1000 kilograms (oh yes. Some things just aint portable. )</p><p></p><p>Can a spy eye be controlled manually (Yes. It helps with the protagonisation if you play a reactive part in your espionage ) </p><p></p><p>Can you keep doing damage with pyrokinesis (Yes. It's like cooking a pizza. They go from underdone to charred really quick if you don't pay attention. Once someone's properly heated up, even more damage comes readlily. Muahahahahaha!)</p><p></p><p>How much can you change your density (As much as you have the time for. It'll take aaaages to become a black hole and destroy the world though, and someone may foil you in the meantime. ) </p><p></p><p>What's the range of a grenade launcher (D. It stands for Don't give away trade secrets)</p><p></p><p>What are parabatteries (They have little wings, and they bounce along the floor. Jump on them to turn them into regular batteries.)</p><p></p><p>What skill is used to fire micromissiles (oops. We'd better invent one pronto. )</p><p></p><p>How much is a minigrenade launcher ( If it saves your life, what does it really matter. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4880477, member: 27780"] [B][U]Dragon Magazine Issue 135: July 1988[/U][/B] part 3/5 Sage advice takes a break from D&D for a little Star Frontiers menage au frottage. They may only get one chance to do this, so this is another mammoth session. Not that this is a problem for Skip! Aaahh! He'll answer every one of us! (guitar riff) What happens when you fire on a stationary vehicle (lots of the table's results become inapplicable. Oh noes!) Is vehicle damage cumulative (Hmm. What would the real world do? Yes! ) What happens when a pedestrian gets hit (say hello to mah friend PAIN!) Do grenades bounce at point blank range (yes. You will be hurt as well, remember. ) Do sathar ignore environmental crap (mostly.) Where is starmist (off the map. We'll have to make a bigger one.) Why don't lasers work well underwater ( The level of scattering is waay worse than in air. It's range of usefulness as a weapon would be rather short. ) What are the odds of jumping from one moving vehicle to another ( Agility check. DM should probably assign penalties. ) What are the modifiers for exchanging fire between two parallel vehicles (cover and attacker movement) How elastic are dralasites (oooh. Not enough to fly, but they are pretty damn flexible. Skip knows what you're thinking next, laydees, and would love to watch.) Do vehicle's weapons get a bonus to hit (not really) Can hover vehicles fly high (nope. They're like ghosts. They go whir, hum hum, AAAAARRGH MY FOOT! Or something.) What's a track-mobile ( Sarah Palin is so not topical anymore. Let's skip this one) How much protection does armour give a vehicle ( Quite a bit. Otherwise why bother) How does a telescopic scope affect shooting (reduced range penalties, whichever way you want to slice things. ) How do you break a hold (use your melee score. It's a melee attack, innit) Do you need to check for every jetcopter you fly (nah. Too much effort) Can you try again after failing a skill check (ahh, this old chessnut again. Yeah, if you have the time, and failing doesn't mess things up. ) Do GSY's have sub-units ( I think we'll skip overcomplicating this stuff.) Can you climb ANY length of rope with only 2 rolls? ( As ever, common sense needs to be applied. ) Ammo has no encumbrance. My players want to carry infinite amounts of it ( And this ruins your game how? Embrace the cinematicness dude! ) How much does anasthetic cost (50 cr for 10 doses. ) How far can you move and attack (aaalll the way. This aint 3rd edition D&D) Can you buy a skill up more than one level at once (no. You can only learn so fast. ) How do you use MA subskills (Instinctively! Keep training! It won't be instinctive if you don't work at it. ) Can you use a heavy weapon if you can carry it (no, they need to be mounted for the proper support. Otherwise you'll look rather silly ) How much does a tripod cost and weigh. ( Cost, 50 cr. Weight, 15kg. Making all the laydees gasp at the size of your L4zor. Priceless) Can I photocopy the character sheet (only for personal use. Otherwise sueage may ensue) Are the off-handed and two weapon penalties cumulative (yes. Double attacks need a hefty balancing factor. ) Why are groundcars faster over water ( because they have to be lighter to float) How do you determine a robot's strength ( Watch him pumping iron with his iron pumps ) Do you need special equipment to deactivate a robot (of course. Otherwise the technicians'd be out of a job) Can you get over 6th level in a skill (Only if you buy Zebulon's guide, the new supplement. Available in all good hobby shops now :teeth ting: ) When will another volume of zebulon's guide come out (Never. You ungratefull swine didn't buy enough copies to make it worth our while. ) Can I use gamma world equipment in star frontiers (If you like. Conversions aren't hard. ) What do you roll to hit if you don't have any combat skills (the 0 table. Fnar) Why do the humma have two entries on the movement chart (because they're like kangaroos, so they normally bounce along. But if the ceiling's low, they have to move more normally or hit their head. This obviously slows them down a bit ) Do you have any chance of suceeding at something you have no skill in (there's always a chance. Not a good one, but there you go. ) Are dex modifiers applied before or after rolling (Before. In many games this wouldn't matter, but it seems here it does. Intriguing) How do you teach a robot to drive. ( At great expense. ) Where is the throwing skill (What, are you still playing the basic game? You'll have to go Advanced to do complicated things like that. N00B) How far do explosives bounce (depends how long they're set for. ) Do mentalist disciplines require an unobstructed line of sight (no. Fear the psychics, for your head may explode at any time ) Do solar optics save you from floodlights (not quickly enough. Needs some more R&D) Can a single maxiprog do everything ( Nah. We're still working off 80's computer limitations. We don't realise that in 20 years they'll be better than the stuff in our current sci-fi. ) What's a random locator indicator ( The thing that lets computers work without running through their entire memory every time you want to find something. Verrrah verrah handy) How many programs can a computer use simultaneously (never enough. Never enough) Do type E scanners really weigh 1000 kilograms (oh yes. Some things just aint portable. ) Can a spy eye be controlled manually (Yes. It helps with the protagonisation if you play a reactive part in your espionage ) Can you keep doing damage with pyrokinesis (Yes. It's like cooking a pizza. They go from underdone to charred really quick if you don't pay attention. Once someone's properly heated up, even more damage comes readlily. Muahahahahaha!) How much can you change your density (As much as you have the time for. It'll take aaaages to become a black hole and destroy the world though, and someone may foil you in the meantime. ) What's the range of a grenade launcher (D. It stands for Don't give away trade secrets) What are parabatteries (They have little wings, and they bounce along the floor. Jump on them to turn them into regular batteries.) What skill is used to fire micromissiles (oops. We'd better invent one pronto. ) How much is a minigrenade launcher ( If it saves your life, what does it really matter. ) [/QUOTE]
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