Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 4887284" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 137: September 1988</u></strong></p><p></p><p>part 1/5</p><p></p><p><img src="http://paizo.com/image/product/magazine_issue/dragon/137/cover_500.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>108 pages. A very photorealistic, but not particularly autumnal cover here. Once again we step into the wilderness, treking through hostile environments, and hunting down creatures dangerous and tasty. Not a place for the physically unfit. In high contrast, the editorial tackles disabilities and roleplaying. We've already had one article on that, but it's been a long time, and Roger's encountered quite a few other people with various physical problems in his years gaming. So he's taking the time to reassert that the magazine is disability friendly, and they would welcome suggestions to make it, and roleplaying in general, more so. Now, when will they tackle questions of sexuality or race? Is that too controversial? Maybe. Oh, the persistent problems of running a family friendly magazine. </p><p></p><p>In this issue:</p><p></p><p>The bullwinkle and rocky roleplaying party game?! Now there's a license I wasn't expecting to have a game for it. </p><p></p><p>The waterdeep city system. Another player favourite gets it's first in depth look at. The realms is really being filled in now. </p><p></p><p></p><p>Letters: A decidedly deranged spattering of anonymous odds and ends make up this month's letters page. Waldorf has destroyed greyhawk and enslaved its gods. Please send in all your characters so I can figure out how much XP I've earned. In other news, Isildiurs ring has been found as part of a two-piece bathing suit. Smexy. Roger Moore is still not the same Roger Moore that does the bond films. This one would never wear a toupee, no matter how much he might need it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> All very amusing. After all, they get the material, why should they waste it sticking to the sensible stuff all the time? </p><p></p><p></p><p>Forum: M A Cottle is finding that the publication of Watchmen has been having massive knock-on effects on everyone's roleplaying of superhero characters. Detailed psychological characterisation is replacing hack and slash (BIFF and KERPOW?) gaming even here. </p><p></p><p>Ed Friedlander talks about the decline of lethality in recent gaming. With regularly available raising, the advent of saving games in CRPG's, the elimination of assassins, it seems to definitely be on the down. And he's actually in favour of this. They may be only characters, but people get very attached to them. He'd rather defeat be merely humiliating, as he sees enough real death in his day job. This may provoke serious debate. </p><p></p><p>Bahman Rabii expresses contempt for the idea of formalizing nonweapon skills. It takes all the player thought out of the equation when they know exactly what they can do and just roll to do it. This isn't the True AD&D Way! </p><p></p><p>Peter Kirkup is another grognard who feels threatened by recent developments. In his case, it's the poncy actory types that were drawn in by the Dragonlance games. We want more stuff for the hack and slashers and problem solvers, and less purple prose and modules with a fixed story. </p><p></p><p>David Howery has suggestions to make the vanilla fighter class more interesting, so they can compete with the more exotic combat classes. Still a problem, I see. </p><p></p><p>R. J. Wenzel, on the other hand, thinks that the game still focusses too much on combat, and the current tendency towards power creep needs to be fought. The DM should be rewarding players for actually roleplaying and clever problem solving more. </p><p></p><p>Theodore Licktenstein points out that Silence spells are not a faultless stealth device. The complete absence of noise is rather disconcerting, and can be a giveaway. Like any tactic, if players are overusing it, it shouldn't work all the time.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4887284, member: 27780"] [B][U]Dragon Magazine Issue 137: September 1988[/U][/B] part 1/5 [img]http://paizo.com/image/product/magazine_issue/dragon/137/cover_500.jpg[/img] 108 pages. A very photorealistic, but not particularly autumnal cover here. Once again we step into the wilderness, treking through hostile environments, and hunting down creatures dangerous and tasty. Not a place for the physically unfit. In high contrast, the editorial tackles disabilities and roleplaying. We've already had one article on that, but it's been a long time, and Roger's encountered quite a few other people with various physical problems in his years gaming. So he's taking the time to reassert that the magazine is disability friendly, and they would welcome suggestions to make it, and roleplaying in general, more so. Now, when will they tackle questions of sexuality or race? Is that too controversial? Maybe. Oh, the persistent problems of running a family friendly magazine. In this issue: The bullwinkle and rocky roleplaying party game?! Now there's a license I wasn't expecting to have a game for it. The waterdeep city system. Another player favourite gets it's first in depth look at. The realms is really being filled in now. Letters: A decidedly deranged spattering of anonymous odds and ends make up this month's letters page. Waldorf has destroyed greyhawk and enslaved its gods. Please send in all your characters so I can figure out how much XP I've earned. In other news, Isildiurs ring has been found as part of a two-piece bathing suit. Smexy. Roger Moore is still not the same Roger Moore that does the bond films. This one would never wear a toupee, no matter how much he might need it :p All very amusing. After all, they get the material, why should they waste it sticking to the sensible stuff all the time? Forum: M A Cottle is finding that the publication of Watchmen has been having massive knock-on effects on everyone's roleplaying of superhero characters. Detailed psychological characterisation is replacing hack and slash (BIFF and KERPOW?) gaming even here. Ed Friedlander talks about the decline of lethality in recent gaming. With regularly available raising, the advent of saving games in CRPG's, the elimination of assassins, it seems to definitely be on the down. And he's actually in favour of this. They may be only characters, but people get very attached to them. He'd rather defeat be merely humiliating, as he sees enough real death in his day job. This may provoke serious debate. Bahman Rabii expresses contempt for the idea of formalizing nonweapon skills. It takes all the player thought out of the equation when they know exactly what they can do and just roll to do it. This isn't the True AD&D Way! Peter Kirkup is another grognard who feels threatened by recent developments. In his case, it's the poncy actory types that were drawn in by the Dragonlance games. We want more stuff for the hack and slashers and problem solvers, and less purple prose and modules with a fixed story. David Howery has suggestions to make the vanilla fighter class more interesting, so they can compete with the more exotic combat classes. Still a problem, I see. R. J. Wenzel, on the other hand, thinks that the game still focusses too much on combat, and the current tendency towards power creep needs to be fought. The DM should be rewarding players for actually roleplaying and clever problem solving more. Theodore Licktenstein points out that Silence spells are not a faultless stealth device. The complete absence of noise is rather disconcerting, and can be a giveaway. Like any tactic, if players are overusing it, it shouldn't work all the time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top