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<blockquote data-quote="(un)reason" data-source="post: 4891589" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 137: September 1988</u></strong></p><p></p><p>part 4/5</p><p></p><p>The marvel-phile is also in a rather sagacious mood this month. Skip dresses up as Uatu the Watcher to keep things running. </p><p></p><p>What is a FEAT Roll (Only like the universal resolution mechanic of the entire goddamn game) </p><p></p><p>What do you mean a blocking character can't perform any other action (What part of stay still and do nothing else does not make sense? If you want to avoid damage and move, you shoulda selected dodge instead) </p><p></p><p>How do you convert Resources into money (You don't. Your wealth stays abstracted at all points throughout the transaction. ) </p><p></p><p>How did you design the leaping table (Looking at real world figures and then making <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> up) </p><p></p><p>How do you detect invisible creatures. (Using your other senses. Lots of powers can deal with this problem, one way or another) </p><p></p><p>How big is an Area. (Like a room, you ought to be able to tell from context. )</p><p></p><p>Do new characters use the ability modifier table (no) </p><p></p><p>How do rank numbers correlate to named ranks. (Each rank is a range of numbers. Advancing from one to the next is Sloooooow) </p><p></p><p>What are the stats of a megalodon (Just a simple scaling up of a regular shark) </p><p></p><p>Please send me stats for 100 characters. (That's the kinda number that makes up a whole sourcebook. Ain't no way you're getting that for free.) </p><p></p><p>How do you measure the distance for falling damage (Differential math. Don't worry, any hero with half decent toughness will shrug off even the longest fall.)</p><p></p><p>Can you use Agility to do a full move and attack in the same round (no, Endurance. Speedsters also need some toughness to make the most of things) </p><p></p><p>Do you get any bonuses when fighting hated enemies (only if you take it as a specific power)</p><p></p><p>Is there a limit to rogue's absorption powers (only the plot) </p><p></p><p>Does Iron man do more damage using both repulsors (No, he's just a bit more likely to hit. ) </p><p></p><p>Can you use psychic powers on insubstantial things (Hell yeah. It's a standard technique. ) </p><p></p><p>How do I stop my players from looting fort knox (Giant robot guards) </p><p></p><p>How do you build a class 1000 object (Godlike power) </p><p></p><p>Can you attack insubstantial characters with high power body armor slams (no) </p><p></p><p>Is there an addenda for the ultimate powers book (2 in fact)</p><p></p><p>How does someone made of electricity knock someone over (ask reality) </p><p></p><p>How much damage does regeneration heal (look at the table to translate ranks into points per round) </p><p></p><p></p><p>Role-playing reviews goes espionage this month: </p><p>James bond 007 game has been around for quite a while now. It has a decidedly quirky character generation system that encourages you to make extreme characters. While it uses a universal resolution table, said table is rather less clearly designed than it could be. The reviewer considers it cool, but not brilliant. </p><p></p><p>Top secret/S.I, on the other hand, gets a very positive review, to the point where I start to become skeptical of their impartiality. This is becoming an increasing problem, with the reviewers seeming to favour the TSR product in any direct comparison. Are the suits leaning on the reviewers? Any backstage info would be welcome here. </p><p></p><p></p><p>Robotech II, the sentinels now available on VHS (ha) A cancelled series, the three episodes have been edited into a single feature. The palladium sourcebook is also out now.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4891589, member: 27780"] [B][U]Dragon Magazine Issue 137: September 1988[/U][/B] part 4/5 The marvel-phile is also in a rather sagacious mood this month. Skip dresses up as Uatu the Watcher to keep things running. What is a FEAT Roll (Only like the universal resolution mechanic of the entire goddamn game) What do you mean a blocking character can't perform any other action (What part of stay still and do nothing else does not make sense? If you want to avoid damage and move, you shoulda selected dodge instead) How do you convert Resources into money (You don't. Your wealth stays abstracted at all points throughout the transaction. ) How did you design the leaping table (Looking at real world figures and then making :):):):) up) How do you detect invisible creatures. (Using your other senses. Lots of powers can deal with this problem, one way or another) How big is an Area. (Like a room, you ought to be able to tell from context. ) Do new characters use the ability modifier table (no) How do rank numbers correlate to named ranks. (Each rank is a range of numbers. Advancing from one to the next is Sloooooow) What are the stats of a megalodon (Just a simple scaling up of a regular shark) Please send me stats for 100 characters. (That's the kinda number that makes up a whole sourcebook. Ain't no way you're getting that for free.) How do you measure the distance for falling damage (Differential math. Don't worry, any hero with half decent toughness will shrug off even the longest fall.) Can you use Agility to do a full move and attack in the same round (no, Endurance. Speedsters also need some toughness to make the most of things) Do you get any bonuses when fighting hated enemies (only if you take it as a specific power) Is there a limit to rogue's absorption powers (only the plot) Does Iron man do more damage using both repulsors (No, he's just a bit more likely to hit. ) Can you use psychic powers on insubstantial things (Hell yeah. It's a standard technique. ) How do I stop my players from looting fort knox (Giant robot guards) How do you build a class 1000 object (Godlike power) Can you attack insubstantial characters with high power body armor slams (no) Is there an addenda for the ultimate powers book (2 in fact) How does someone made of electricity knock someone over (ask reality) How much damage does regeneration heal (look at the table to translate ranks into points per round) Role-playing reviews goes espionage this month: James bond 007 game has been around for quite a while now. It has a decidedly quirky character generation system that encourages you to make extreme characters. While it uses a universal resolution table, said table is rather less clearly designed than it could be. The reviewer considers it cool, but not brilliant. Top secret/S.I, on the other hand, gets a very positive review, to the point where I start to become skeptical of their impartiality. This is becoming an increasing problem, with the reviewers seeming to favour the TSR product in any direct comparison. Are the suits leaning on the reviewers? Any backstage info would be welcome here. Robotech II, the sentinels now available on VHS (ha) A cancelled series, the three episodes have been edited into a single feature. The palladium sourcebook is also out now. [/QUOTE]
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