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<blockquote data-quote="(un)reason" data-source="post: 4918953" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 141: January 1989</u></strong></p><p></p><p>part 2/5</p><p></p><p>Sage advice goes back to greyhawk for some retro setting reexamination. </p><p></p><p>Where are the clashing rocks and other special locations (wherever your DM wants to put them. They're supposed to be a surprise. )</p><p></p><p>Which areas are best for adventuring in. (All of them! Would Gary, in his endless genius, design a place that is unsuited for adventurers? (oh yes he would!) Oh no he wouldn't! (oh yes he would!) Shut up, you. Panto season was last month) </p><p></p><p>Where was the weather info (Issue 68. No, we will not reprint it for you, so don't even ask.) </p><p></p><p>How big is hepmonaland ( We dunno. Buy more greyhawk stuff, and maybe we'll give it it's own line, like the various forgotten realms continents) </p><p></p><p>Which modules are set in greyhawk ( WGAGDQSTEX. Try pronouncing that. It will summon a great elder grognard if you can say it right 7 times while looking at your reflection in a bottle of mountain dew. If your character dies in the ultimate old skool game they run, you die as well. Bet you wish you'd listened to Jack Chick now. )</p><p></p><p>How can elven clerics wield swords in the random encounter table (Legacy code. We didn't have the heart to tell them they couldn't use them anymore )</p><p></p><p>What is the symbol of the knight on the cover (The city of Fax. Just what you need to send a message) </p><p></p><p>Why doesn't the map show the countries borders (Because they fight so much. The map'd be out of date in no time. )</p><p></p><p>When do the GDQ modules happen (In default canon, they happened in CY576. This is quite a few years ago now. You are of course free to ignore this for your own games. )</p><p></p><p>Can I use non-oerth deities from legends and lore (Eh, it's your funeral. You want to dilute our themes, go ahead. It's not as if the place isn't a kitchen sink already. )</p><p></p><p>What's the scale on the map (1 hex= 30 miles. Or 10 leagues for the pretentious amongst you. )</p><p></p><p>Does Zuggtmoy have the usual demon powers (Yes. Being a unique and special snowflake does not weaken her in any way. ) </p><p></p><p>What's Oerik's lattitude (see page 18. ) </p><p></p><p></p><p>The Dragon's bestiary: Blacktrolls are, yeah, trolls, only even more eeeevil. Smarter, tougher, with quite substantial magical powers, they're another good demonstration of how the stakes go up substantially when you go extraplanar. The omnipresent fricken teleport without error is a particular pain in the butt. Really, who decided to make that a default at will power for entire broad genera of monsters? </p><p></p><p>Caiveh are yet another humanoid feline race. Based off lions, they're another low level monster with a few tricks up their sleeve, that could probably gain class skills if the DM wanted. </p><p></p><p>Cynamolgus are another form of dog men, in another case of inspiration deficit disorder resulting in filler. Far better to fill in the ones we have than keep on adding new ones. </p><p></p><p>Diurge are decidedly scary people from the negative material plane. With a consistently high general class capability, psionics, and the obligatory energy draining, they seem good ones for a world-conquering plotline. </p><p></p><p>Jor are another upgraded version of orcs. Adapted to swamps, they have natural talents at stealth and assassination. A good backstabbing is just the thing to really piss off a party. Muahaha. </p><p></p><p>Rocktrolls are a second even tougher troll variant, living in the elemental plane of earth. Well, not much apart from fire and acid kills them, so it's no surprise they'd go all over the place and adapt to weird environments. They also have quite decent stealth skills in their natural environment. Seems like they want to encourage you to play your monsters that way.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4918953, member: 27780"] [B][U]Dragon Magazine Issue 141: January 1989[/U][/B] part 2/5 Sage advice goes back to greyhawk for some retro setting reexamination. Where are the clashing rocks and other special locations (wherever your DM wants to put them. They're supposed to be a surprise. ) Which areas are best for adventuring in. (All of them! Would Gary, in his endless genius, design a place that is unsuited for adventurers? (oh yes he would!) Oh no he wouldn't! (oh yes he would!) Shut up, you. Panto season was last month) Where was the weather info (Issue 68. No, we will not reprint it for you, so don't even ask.) How big is hepmonaland ( We dunno. Buy more greyhawk stuff, and maybe we'll give it it's own line, like the various forgotten realms continents) Which modules are set in greyhawk ( WGAGDQSTEX. Try pronouncing that. It will summon a great elder grognard if you can say it right 7 times while looking at your reflection in a bottle of mountain dew. If your character dies in the ultimate old skool game they run, you die as well. Bet you wish you'd listened to Jack Chick now. ) How can elven clerics wield swords in the random encounter table (Legacy code. We didn't have the heart to tell them they couldn't use them anymore ) What is the symbol of the knight on the cover (The city of Fax. Just what you need to send a message) Why doesn't the map show the countries borders (Because they fight so much. The map'd be out of date in no time. ) When do the GDQ modules happen (In default canon, they happened in CY576. This is quite a few years ago now. You are of course free to ignore this for your own games. ) Can I use non-oerth deities from legends and lore (Eh, it's your funeral. You want to dilute our themes, go ahead. It's not as if the place isn't a kitchen sink already. ) What's the scale on the map (1 hex= 30 miles. Or 10 leagues for the pretentious amongst you. ) Does Zuggtmoy have the usual demon powers (Yes. Being a unique and special snowflake does not weaken her in any way. ) What's Oerik's lattitude (see page 18. ) The Dragon's bestiary: Blacktrolls are, yeah, trolls, only even more eeeevil. Smarter, tougher, with quite substantial magical powers, they're another good demonstration of how the stakes go up substantially when you go extraplanar. The omnipresent fricken teleport without error is a particular pain in the butt. Really, who decided to make that a default at will power for entire broad genera of monsters? Caiveh are yet another humanoid feline race. Based off lions, they're another low level monster with a few tricks up their sleeve, that could probably gain class skills if the DM wanted. Cynamolgus are another form of dog men, in another case of inspiration deficit disorder resulting in filler. Far better to fill in the ones we have than keep on adding new ones. Diurge are decidedly scary people from the negative material plane. With a consistently high general class capability, psionics, and the obligatory energy draining, they seem good ones for a world-conquering plotline. Jor are another upgraded version of orcs. Adapted to swamps, they have natural talents at stealth and assassination. A good backstabbing is just the thing to really piss off a party. Muahaha. Rocktrolls are a second even tougher troll variant, living in the elemental plane of earth. Well, not much apart from fire and acid kills them, so it's no surprise they'd go all over the place and adapt to weird environments. They also have quite decent stealth skills in their natural environment. Seems like they want to encourage you to play your monsters that way. [/QUOTE]
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