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<blockquote data-quote="(un)reason" data-source="post: 4922780" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 141: January 1989</u></strong></p><p></p><p>part 5/5</p><p></p><p>The game wizards: Great. Buck Rogers fiction as well. Looks like he will creep into every department, until the realities of his sales become too great to press on against. This is all about the fiction coming up this year in general, which means there's quite a bit of overlap with last month's column, but it goes into more detail about the books. Dragonlance, Forgotten realms, general books, and the choose your own adventure ones, all lines are getting at least a trilogy, and some rather more. Unlikely many people will buy all of them. But that's probably not their aim at this point. As long as they can please all the people some of the time, the companies finances should stay in good shape. </p><p></p><p>The role of computers has tons of little reviews squeezed together this month. Many of them aren't very good. AAARG! is a game of giant monster rampage that gets completely panned. Alien Syndrome does not convert from the arcade to the home entertainment system very well, and there's a whole bunch of mediocre sports sims. It's not all bad though. Tetris is back, in full colour, with it's iconic music, and now increasingly recognised as a full-on classic. Moebius: Orb of celestial harmony is the kind of roleplaying game they ought to be covering, with both graphics and gameplay quite up to par. But overall, they seem to be trying to cram too much in, and not staying on topic. This is not a hugely pleasing development from my point of view. </p><p></p><p>Through the looking glass: Horses are this month's special topic. They're the kind of thing that shows up regularly, but can often be glossed over. Just slap a brown coating on it, and call it a day. But as we have seen in forum threads, there are also people who are scarily obsessed with horses, their colour variations, manes, hooves, the way they move, and write extensively about this. It can be most amusing. Thankfully the writer doesn't go quite that far. But this is an interesting little romp through the colours and nuances you can give them even when staying within the bounds of realism, and some magical ideas. The more little details like this you fit in, the cooler your stuff will be. A very welcome diversion from the more common areas of study. </p><p></p><p>The marvel-phile: Off to alternate reality land again. Earth-S has considerably fewer superheroes and villains than Earth-616, yet somehow, this bunch made history diverge considerably more from the real world. Most of them were detailed in the gargantuan gamers handbook, but it seems a few of them slipped through the gap. So here's stats for Master Menace, this dimension's Dr Doom analogue, and this dimension's Sorcerer Supreme, Professor Imam. (rather a tautological name, doncha think. ) Each has their own quirks in their personalities and abilities. A fairly standard entry in this series. Since they've filled in virtually everyone in the history of the company, I'm guessing from now on this'll be mostly about recently introduced characters, and any changes in existing ones. As long as there are dozens of different comics coming out every week, it's not as if they'll ever run out of material. </p><p></p><p>Snarf gets into a western style shootout. Dragonmirth shows how better things may come from disappointment. Yamara develops a personal hatred for the skanky villainess. </p><p></p><p>Once again, things seem to be switching around in quality, with the themed section being more enjoyable than the reviews and regular columns this issue. Still, overall, this is quite a decent issue. The changes in staff do not seem to have impacted on the overall quality of production values, and there's lots of stuff that is generally useful for people's games. They seem to have a decently built up slush pile of articles at the moment. Lets hope they can keep on using them to best effect.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4922780, member: 27780"] [B][U]Dragon Magazine Issue 141: January 1989[/U][/B] part 5/5 The game wizards: Great. Buck Rogers fiction as well. Looks like he will creep into every department, until the realities of his sales become too great to press on against. This is all about the fiction coming up this year in general, which means there's quite a bit of overlap with last month's column, but it goes into more detail about the books. Dragonlance, Forgotten realms, general books, and the choose your own adventure ones, all lines are getting at least a trilogy, and some rather more. Unlikely many people will buy all of them. But that's probably not their aim at this point. As long as they can please all the people some of the time, the companies finances should stay in good shape. The role of computers has tons of little reviews squeezed together this month. Many of them aren't very good. AAARG! is a game of giant monster rampage that gets completely panned. Alien Syndrome does not convert from the arcade to the home entertainment system very well, and there's a whole bunch of mediocre sports sims. It's not all bad though. Tetris is back, in full colour, with it's iconic music, and now increasingly recognised as a full-on classic. Moebius: Orb of celestial harmony is the kind of roleplaying game they ought to be covering, with both graphics and gameplay quite up to par. But overall, they seem to be trying to cram too much in, and not staying on topic. This is not a hugely pleasing development from my point of view. Through the looking glass: Horses are this month's special topic. They're the kind of thing that shows up regularly, but can often be glossed over. Just slap a brown coating on it, and call it a day. But as we have seen in forum threads, there are also people who are scarily obsessed with horses, their colour variations, manes, hooves, the way they move, and write extensively about this. It can be most amusing. Thankfully the writer doesn't go quite that far. But this is an interesting little romp through the colours and nuances you can give them even when staying within the bounds of realism, and some magical ideas. The more little details like this you fit in, the cooler your stuff will be. A very welcome diversion from the more common areas of study. The marvel-phile: Off to alternate reality land again. Earth-S has considerably fewer superheroes and villains than Earth-616, yet somehow, this bunch made history diverge considerably more from the real world. Most of them were detailed in the gargantuan gamers handbook, but it seems a few of them slipped through the gap. So here's stats for Master Menace, this dimension's Dr Doom analogue, and this dimension's Sorcerer Supreme, Professor Imam. (rather a tautological name, doncha think. ) Each has their own quirks in their personalities and abilities. A fairly standard entry in this series. Since they've filled in virtually everyone in the history of the company, I'm guessing from now on this'll be mostly about recently introduced characters, and any changes in existing ones. As long as there are dozens of different comics coming out every week, it's not as if they'll ever run out of material. Snarf gets into a western style shootout. Dragonmirth shows how better things may come from disappointment. Yamara develops a personal hatred for the skanky villainess. Once again, things seem to be switching around in quality, with the themed section being more enjoyable than the reviews and regular columns this issue. Still, overall, this is quite a decent issue. The changes in staff do not seem to have impacted on the overall quality of production values, and there's lots of stuff that is generally useful for people's games. They seem to have a decently built up slush pile of articles at the moment. Lets hope they can keep on using them to best effect. [/QUOTE]
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