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<blockquote data-quote="(un)reason" data-source="post: 4927024" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 142: February 1989</u></strong></p><p></p><p>part 4/5</p><p></p><p>The role of computers: Empire comes out on two new systems, and gets reviewed again. This concentrates on the differences, such as graphics, the new method of copy protection, and design errata. Rather a dull review really. </p><p></p><p>Ikari warriors and Karnov get converted from arcade games. This is a good reminder why arcades were big business back then, as they do suffer a bit in the change. Still, neither are bad games, so it's more stuff for your ROM'ing pleasure. </p><p></p><p>Contra gets nul points because it's copy protection scheme was stupid, and it refused to co-operate with their computer at all, so they couldn't play it. Hah. Rush'N Attack also gets a load of copy protection griping. Egads, they're doing a lot of that this issue. Odd theme to choose to focus on, if understandable if most games back then used some different idiosyncratic means of trying to prevent piracy. </p><p></p><p>Zak McKracken and the Alien Mindbenders is another puzzle/Adventure game from the people who brought you maniac mansion. While not as good overall, it does have some refinements in terms of interface design. Oh, if only they could go back and apply them to the old games. </p><p></p><p>Battlehawks gets 5 stars. A simulation of WWII fighter planes, you can play from both sides, and do several tricky missions. The degree of research and realism is quite considerable. They really are rather fond of Lucasfilm at the moment. </p><p></p><p>Microsoft flight simulator version 2.0 also gets a pretty good review. People are certainly sparing no expense on making stuff like this. Course, that's easier to do when you consider how expensive the biggest games are to produce back then.</p><p></p><p>PT-109, Falcon AT, and Final Assault are also simulation games, covering Boating, yet another flight simulator, and mountain climbing, respectively. Man, this onslaught of tiny reviews is getting tiresome. This column isn't as much fun as it used to be. </p><p></p><p>Star saga 1: Beyond the boundary merges computer game and choose your own adventure book in a rather distinctive looking fashion. That sounds like a curious play experience, but the reviewers enjoy it. Certainly a change of pace. </p><p></p><p>Pharaoh's revenge gets the same marks as the last one, but a rather more negative review, as they point out that the graphics are seriously outdated. Oh, how very superficial. </p><p></p><p>Wizardry IV finally gets a review, a year after first being covered. Since they already went into plenty of detail back then, this is another brief synopsis, pointing out that this is not for newbies, and very hard indeed. Hmm. </p><p></p><p>Shufflepuck cafe is a computer game of the sport, with light sci-fi trappings. Using a mouse provides a reasonable approximation of a real paddle. It does seem like it would be more fun two-player. </p><p></p><p>Finally, we get a rather cheeky little plug, as they review the clue book for the D&D Pool of radiance game. If you're stumped, put some more into the companies coffers, and get plenty of spoilers on how to win the game. Save it for if you're really stuck. </p><p></p><p></p><p>Made-to-order clerical orders: Statistics time again! Just how common are clerics and faithful citizens in D&D worlds? The answers, as is often the case, don't quite add up. When there's dozens of gods in an area, all competing for worship, it's easy to wind up with either only one or two priests per god, or a proportion of the population being clerics that seems a bit untenable in a medieval society. (unless of course, there are enough high level ones to create food magically for all the hierarchy. ) This is one of those cases where I respect the methods of the author, while not being particularly keen on their conclusions, and is definitely an area you should customise for your own campaign, rather than taking this in slavishly. It does have a nice little map, a new spell, and lots of Realms specific examples, and isn't bad, but it's not one I can see myself using.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4927024, member: 27780"] [B][U]Dragon Magazine Issue 142: February 1989[/U][/B] part 4/5 The role of computers: Empire comes out on two new systems, and gets reviewed again. This concentrates on the differences, such as graphics, the new method of copy protection, and design errata. Rather a dull review really. Ikari warriors and Karnov get converted from arcade games. This is a good reminder why arcades were big business back then, as they do suffer a bit in the change. Still, neither are bad games, so it's more stuff for your ROM'ing pleasure. Contra gets nul points because it's copy protection scheme was stupid, and it refused to co-operate with their computer at all, so they couldn't play it. Hah. Rush'N Attack also gets a load of copy protection griping. Egads, they're doing a lot of that this issue. Odd theme to choose to focus on, if understandable if most games back then used some different idiosyncratic means of trying to prevent piracy. Zak McKracken and the Alien Mindbenders is another puzzle/Adventure game from the people who brought you maniac mansion. While not as good overall, it does have some refinements in terms of interface design. Oh, if only they could go back and apply them to the old games. Battlehawks gets 5 stars. A simulation of WWII fighter planes, you can play from both sides, and do several tricky missions. The degree of research and realism is quite considerable. They really are rather fond of Lucasfilm at the moment. Microsoft flight simulator version 2.0 also gets a pretty good review. People are certainly sparing no expense on making stuff like this. Course, that's easier to do when you consider how expensive the biggest games are to produce back then. PT-109, Falcon AT, and Final Assault are also simulation games, covering Boating, yet another flight simulator, and mountain climbing, respectively. Man, this onslaught of tiny reviews is getting tiresome. This column isn't as much fun as it used to be. Star saga 1: Beyond the boundary merges computer game and choose your own adventure book in a rather distinctive looking fashion. That sounds like a curious play experience, but the reviewers enjoy it. Certainly a change of pace. Pharaoh's revenge gets the same marks as the last one, but a rather more negative review, as they point out that the graphics are seriously outdated. Oh, how very superficial. Wizardry IV finally gets a review, a year after first being covered. Since they already went into plenty of detail back then, this is another brief synopsis, pointing out that this is not for newbies, and very hard indeed. Hmm. Shufflepuck cafe is a computer game of the sport, with light sci-fi trappings. Using a mouse provides a reasonable approximation of a real paddle. It does seem like it would be more fun two-player. Finally, we get a rather cheeky little plug, as they review the clue book for the D&D Pool of radiance game. If you're stumped, put some more into the companies coffers, and get plenty of spoilers on how to win the game. Save it for if you're really stuck. Made-to-order clerical orders: Statistics time again! Just how common are clerics and faithful citizens in D&D worlds? The answers, as is often the case, don't quite add up. When there's dozens of gods in an area, all competing for worship, it's easy to wind up with either only one or two priests per god, or a proportion of the population being clerics that seems a bit untenable in a medieval society. (unless of course, there are enough high level ones to create food magically for all the hierarchy. ) This is one of those cases where I respect the methods of the author, while not being particularly keen on their conclusions, and is definitely an area you should customise for your own campaign, rather than taking this in slavishly. It does have a nice little map, a new spell, and lots of Realms specific examples, and isn't bad, but it's not one I can see myself using. [/QUOTE]
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