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<blockquote data-quote="(un)reason" data-source="post: 4933606" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 143: March 1989 </u></strong></p><p></p><p>part 4/5</p><p></p><p>Fiction: The other Option by Dylan Brody. Once again, unto the test. Win, lose or cheat, a hero always has to face challenges. But not everyone wants to be a hero. Sometimes, they don't even want to be a fighter. Preposterous! Ludicrous! How could you not want to save the world from impossible odds and be lauded as a hero by an adoring population? What kind of coward would run away from glorious destiny? One such as the protagonist of this story. Befriending a monster and then riding away on it instead of killing it? Pfaugh, what a crock! Bartender! More mead! Do any of you nancyboys have what it takes to win my daughters hand?! </p><p></p><p></p><p>Through the looking glass: Robert Bigelow returns to give us some more crafting tips this month. A dedicated work board will save you tons of mess and smooth along your creative process. Choose your knives wisely, and handle them carefully, you could do yourself an injury with those things. Get a good set of files as well, and you can increase your precision, and reduce your chances of injury further. Similarly, clippers, drills, clamps, all are an invaluable addition to your arsenal. And magnifying devices will let you see details and paint your miniatures with a precision impossible with the naked eye, allowing you to give your work real style. If you're going to do something, you might as well do it right, and this'll certainly help quite a few amateurs sharpen up their act. I definitely appreciate this kind of advice. </p><p></p><p>The reviews section is mostly less interesting. A rather large red dragon, designed to be hung up as a mobile, but needing a thicker wire to keep it suspended. A whole load of cut out figures. Several bits of terrain. A collection of egyptian gods, which can be used as animal-headed monsters of all kinds. And finally, Chaos Warriors! (squee) Warhammer gets iconic. Now I know things are getting close to when I started playing. Heroquest was another great gaming gateway drug that has since disappeared. </p><p></p><p></p><p>The marvel-phile: The second installment of our Earth-S series here, with three ambiguous villains who's powers are entirely equipment based. Mink, with her retracable claw-bracelets and canisters of mink-stink. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Pinball, as dumb as he sounds, and dead as a result of it. (people complain about sexism and racism in comics, but the treatment fat people get is even worse, when they appear at all.) Remnant, with his magical fabric he can use for all kinds of tricks. Originally villains, the survivors seem pushed towards becoming slightly nicer people, simply due to the things they've been through recently. Do serious attempts to make the world a better place always have to end with the heroes failing and becoming worse than the villains they were trying to fight? I guess in comic book land, that'll only happen if the series is just about to be cancelled. Pretty average entry here. Character building, romance, moral questions, and buttkicking. Just another day hopping the dimensions.</p><p></p><p></p><p>Role-playing reviews:</p><p>Greyhawk Adventures is the 4th book featuring the name, and the third to give much info on Gary's own original campaign world. Of course, this version was done without his involvement. Weirdly, since he left, the release schedule of materials for it has actually increased, since it's not all coming from one person anymore. The new core gets a fairly positive review. It's designed to be compatible with 2nd edition, and is full of hints as to the changes that will be made, including clerics powers being defined by spheres, new ecological info on monsters, and lots of new named spells. It also has some stuff that won't be, such as rules for creating and advancing 0 level characters that aren't completely useless. Most of the individual bits may be good, but it lacks the cohesiveness of tone a single author would bring to the table. And while it's open to supplements, you can bet they'll make that problem worse. </p><p></p><p>Talislanta also gets a pretty positive review. Heavily inspired by Jack Vance, among other things, it's a pretty rich world, presented in a pleasingly IC way that we'll see used by the likes of Volo plenty of times in the future. The rules are also quite simple, but allow for plenty of permutations, allowing you to pick from a large selection of races and roles, and get playing quickly. It's another of the burgeoning alternatives to D&D that offers something it doesn't. Can you lure your players away to try it?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4933606, member: 27780"] [B][U]Dragon Magazine Issue 143: March 1989 [/U][/B] part 4/5 Fiction: The other Option by Dylan Brody. Once again, unto the test. Win, lose or cheat, a hero always has to face challenges. But not everyone wants to be a hero. Sometimes, they don't even want to be a fighter. Preposterous! Ludicrous! How could you not want to save the world from impossible odds and be lauded as a hero by an adoring population? What kind of coward would run away from glorious destiny? One such as the protagonist of this story. Befriending a monster and then riding away on it instead of killing it? Pfaugh, what a crock! Bartender! More mead! Do any of you nancyboys have what it takes to win my daughters hand?! Through the looking glass: Robert Bigelow returns to give us some more crafting tips this month. A dedicated work board will save you tons of mess and smooth along your creative process. Choose your knives wisely, and handle them carefully, you could do yourself an injury with those things. Get a good set of files as well, and you can increase your precision, and reduce your chances of injury further. Similarly, clippers, drills, clamps, all are an invaluable addition to your arsenal. And magnifying devices will let you see details and paint your miniatures with a precision impossible with the naked eye, allowing you to give your work real style. If you're going to do something, you might as well do it right, and this'll certainly help quite a few amateurs sharpen up their act. I definitely appreciate this kind of advice. The reviews section is mostly less interesting. A rather large red dragon, designed to be hung up as a mobile, but needing a thicker wire to keep it suspended. A whole load of cut out figures. Several bits of terrain. A collection of egyptian gods, which can be used as animal-headed monsters of all kinds. And finally, Chaos Warriors! (squee) Warhammer gets iconic. Now I know things are getting close to when I started playing. Heroquest was another great gaming gateway drug that has since disappeared. The marvel-phile: The second installment of our Earth-S series here, with three ambiguous villains who's powers are entirely equipment based. Mink, with her retracable claw-bracelets and canisters of mink-stink. :D Pinball, as dumb as he sounds, and dead as a result of it. (people complain about sexism and racism in comics, but the treatment fat people get is even worse, when they appear at all.) Remnant, with his magical fabric he can use for all kinds of tricks. Originally villains, the survivors seem pushed towards becoming slightly nicer people, simply due to the things they've been through recently. Do serious attempts to make the world a better place always have to end with the heroes failing and becoming worse than the villains they were trying to fight? I guess in comic book land, that'll only happen if the series is just about to be cancelled. Pretty average entry here. Character building, romance, moral questions, and buttkicking. Just another day hopping the dimensions. Role-playing reviews: Greyhawk Adventures is the 4th book featuring the name, and the third to give much info on Gary's own original campaign world. Of course, this version was done without his involvement. Weirdly, since he left, the release schedule of materials for it has actually increased, since it's not all coming from one person anymore. The new core gets a fairly positive review. It's designed to be compatible with 2nd edition, and is full of hints as to the changes that will be made, including clerics powers being defined by spheres, new ecological info on monsters, and lots of new named spells. It also has some stuff that won't be, such as rules for creating and advancing 0 level characters that aren't completely useless. Most of the individual bits may be good, but it lacks the cohesiveness of tone a single author would bring to the table. And while it's open to supplements, you can bet they'll make that problem worse. Talislanta also gets a pretty positive review. Heavily inspired by Jack Vance, among other things, it's a pretty rich world, presented in a pleasingly IC way that we'll see used by the likes of Volo plenty of times in the future. The rules are also quite simple, but allow for plenty of permutations, allowing you to pick from a large selection of races and roles, and get playing quickly. It's another of the burgeoning alternatives to D&D that offers something it doesn't. Can you lure your players away to try it? [/QUOTE]
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