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<blockquote data-quote="(un)reason" data-source="post: 4938601" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 144: April 1989</u></strong></p><p></p><p>part 4/5</p><p></p><p>TSR Previews: First up, completely unsurprisingly, is the 2nd edition Advanced Dungeons & Dragons Players Handbook. Kicking down the door, making gaming more accessable. They've been talking about this since 85, can it live up to the hype? </p><p></p><p>AD&D is also getting a pair of modules. The forgotten realms is proving highly multimedia, with FRC2: Curse of the azure bonds. Play the module of the computer game of the book. I suspect railroading may be involved, given it's antecedents. Greyhawk also gets a rather specific module, WG9: Gargoyle. Play a gargoyle trying to get their wings back. Very curious sounding indeed. Any opinions on this one? </p><p></p><p>On the novel side, the forgotten realms finishes off the moonshae trilogy. The heroes may defeat a god, but at what cost? Meanwhile, Buck Rogers gets a whole load of short stories, in Arrival. Flint Dille personally oversees things, and I suspect Lorraine :rumble of thunder, stab of organ music: did plenty of executive meddling as well. </p><p></p><p>Marvel Super Heroes gets MT1: All this and world war II. The start of a trilogy dealing with time travel? Hmm. One of the more problematic powers when combined with gaming. That could work, or it could go very wrong. How will they keep the plot under control? </p><p></p><p></p><p>The game wizards: Spelljammer! We're finally getting proper metasettings. And lots of other stuff. Another of their short columns where they pack in a load of stuff that wouldn't fit elsewhere, along with some more promotion of upcoming stuff. The best (or worst, depending on your point of view) entries in their recent pun contest. Another load of guidelines on writing freelance for them. They do keep having to do that. And the 5 boxed sets they're planning on releasing this year. Alphatia vs Thyatis. Greyhawk city. New york, new york. Taladas. And of course, AD&D in Spaaace! Rather a random article really. But not randomness with as much style as when Gary was in charge of this kind of thing. Oh well, at least they've still got lots of cool stuff coming out. Hopefully, this'll convince a few more people to buy those things. </p><p></p><p></p><p>The role of computers: </p><p>Arkanoid is one of those horribly addictive arcade games where you have to manipulate a bouncing ball to break all the blocks. I know your kind. Danger, danger, Will Robinson! Enormous timesink approaching off the starboard bow. These kinds of games can last aaages, getting ever trickier as you try and make it to the later levels, and get frustrating as you try and rush through the earlier ones and mess them up. Must steer well clear, or I'll never finish this. </p><p></p><p>Zany golf is exactly what it sounds like, and gets a 5 star rating. With great visuals, and a number of quirky twists on the real game, including fairys that you get extra points for hitting, moving holes, and pinball courses. Ahh, the joys of being able to create things that would be near impossible in reality. </p><p></p><p>The Legend of Blacksilver sounds like it ought to involve pirates, but doesn't. Instead, it's yer basic RPG, where you explore towns and dungeons, fight monsters, and complete quests with the aim of saving the world from it's would be conqueror. It's pretty big, but thankfully, you can save in most places. As ever, do so frequently, or you'll regret it. </p><p></p><p>Battle Chess is basically just chess, with amusing animations as the pieces move around the board and kill each other. Still, it can be played two-player online, so you'll always have someone to give you a decent challenge. Exactly how long it'll hold your interest will obviously depend on how much you like playing chess anyway. </p><p></p><p>Space Harrier 3-D is also a bit gimmicky, using those red and green glasses to facilitate 3D visuals. If you can stand the eye strain, this can still be fun, and is as tricky as most games of this era. You'll probably have to do quite a bit of replaying to win it. </p><p></p><p>Wonder boy in monster land is a game I vaguely remember. Still primarily an action adventure game, with hidden shops, taverns, and monsters that require the right equipment and strategy to kill, it's closer to an rpg than the previous game in the series. Now, if only it had a save function as well. Restarting from the beginning does get tedious. </p><p></p><p>Also notable in the hints section is one of the cheats they give, revealing a silly easter egg in Bards Tale III. Ahh, they joys of in jokes. Amazing what programmers can squeeze in.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4938601, member: 27780"] [B][U]Dragon Magazine Issue 144: April 1989[/U][/B] part 4/5 TSR Previews: First up, completely unsurprisingly, is the 2nd edition Advanced Dungeons & Dragons Players Handbook. Kicking down the door, making gaming more accessable. They've been talking about this since 85, can it live up to the hype? AD&D is also getting a pair of modules. The forgotten realms is proving highly multimedia, with FRC2: Curse of the azure bonds. Play the module of the computer game of the book. I suspect railroading may be involved, given it's antecedents. Greyhawk also gets a rather specific module, WG9: Gargoyle. Play a gargoyle trying to get their wings back. Very curious sounding indeed. Any opinions on this one? On the novel side, the forgotten realms finishes off the moonshae trilogy. The heroes may defeat a god, but at what cost? Meanwhile, Buck Rogers gets a whole load of short stories, in Arrival. Flint Dille personally oversees things, and I suspect Lorraine :rumble of thunder, stab of organ music: did plenty of executive meddling as well. Marvel Super Heroes gets MT1: All this and world war II. The start of a trilogy dealing with time travel? Hmm. One of the more problematic powers when combined with gaming. That could work, or it could go very wrong. How will they keep the plot under control? The game wizards: Spelljammer! We're finally getting proper metasettings. And lots of other stuff. Another of their short columns where they pack in a load of stuff that wouldn't fit elsewhere, along with some more promotion of upcoming stuff. The best (or worst, depending on your point of view) entries in their recent pun contest. Another load of guidelines on writing freelance for them. They do keep having to do that. And the 5 boxed sets they're planning on releasing this year. Alphatia vs Thyatis. Greyhawk city. New york, new york. Taladas. And of course, AD&D in Spaaace! Rather a random article really. But not randomness with as much style as when Gary was in charge of this kind of thing. Oh well, at least they've still got lots of cool stuff coming out. Hopefully, this'll convince a few more people to buy those things. The role of computers: Arkanoid is one of those horribly addictive arcade games where you have to manipulate a bouncing ball to break all the blocks. I know your kind. Danger, danger, Will Robinson! Enormous timesink approaching off the starboard bow. These kinds of games can last aaages, getting ever trickier as you try and make it to the later levels, and get frustrating as you try and rush through the earlier ones and mess them up. Must steer well clear, or I'll never finish this. Zany golf is exactly what it sounds like, and gets a 5 star rating. With great visuals, and a number of quirky twists on the real game, including fairys that you get extra points for hitting, moving holes, and pinball courses. Ahh, the joys of being able to create things that would be near impossible in reality. The Legend of Blacksilver sounds like it ought to involve pirates, but doesn't. Instead, it's yer basic RPG, where you explore towns and dungeons, fight monsters, and complete quests with the aim of saving the world from it's would be conqueror. It's pretty big, but thankfully, you can save in most places. As ever, do so frequently, or you'll regret it. Battle Chess is basically just chess, with amusing animations as the pieces move around the board and kill each other. Still, it can be played two-player online, so you'll always have someone to give you a decent challenge. Exactly how long it'll hold your interest will obviously depend on how much you like playing chess anyway. Space Harrier 3-D is also a bit gimmicky, using those red and green glasses to facilitate 3D visuals. If you can stand the eye strain, this can still be fun, and is as tricky as most games of this era. You'll probably have to do quite a bit of replaying to win it. Wonder boy in monster land is a game I vaguely remember. Still primarily an action adventure game, with hidden shops, taverns, and monsters that require the right equipment and strategy to kill, it's closer to an rpg than the previous game in the series. Now, if only it had a save function as well. Restarting from the beginning does get tedious. Also notable in the hints section is one of the cheats they give, revealing a silly easter egg in Bards Tale III. Ahh, they joys of in jokes. Amazing what programmers can squeeze in. [/QUOTE]
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