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<blockquote data-quote="(un)reason" data-source="post: 4939210" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 144: April 1989</u></strong></p><p></p><p>part 5/5</p><p></p><p>Through the looking glass: Battle recaps! We haven't had those since the Strategic Review days! Once again they're delivering goods more interesting than endless reviews in this column. In the Battle for Headquarters hill, Robert tells a tale of an assault on a space observatory, using the Battletech rules. With a complete list of the units used, a map of the area, and a description of the battle from the perspectives of both players, this is rather well done, giving me a very clear turn by turn picture of what happened, and the rules of the game. As is typical of these games, both sides had rounds when they couldn't hit anything at all. But they soon had a winner. This definitely makes an interesting diversion from our usual fare, although I suspect I would grow bored if they did it every issue. Still, if they cover battles in different systems each time, they could probably keep this going for a year or two. </p><p></p><p>Robert doesn't skimp on the reviews either. In mini's, we have some female adventurers, an Umber hulk, an Ogre Mage, a Battletech regiment, and a whole bunch of fairly well done Forgotten Realms and Star wars characters. More interestingly, we also get Warhammer Siege, a supplement for WFB, but insertable into other wargames as a minigame. Far too many wargames don't have rules for this battle style and it's complexities. Now you can try and gradually undermine your enemies walls while they pour boiling oil on your head. Your tactics don't have to be constrained so much by the system limitations. This is also pretty interesting reading. He is stretching himself quite a bit this issue. </p><p></p><p></p><p>Red Guns: Marvel Superheroes gets a little more gun pr0n this issue. In issue 105, they gave some info on military equipment, for those of you who want your characters to go up against tanks and planes. (providing they have the power to make this a fight that isn't completely one sided in either direction. ) Now, you can go up against the red menace, and kick their armies butts in the name of the You Ess Ayy! These are somewhat better organized in terms of their stats than the previous article on this topic, but still, the real fun with these looks to be in the actual play, rather than the reading. Now, if only they'd tabulated the stats. Then they'd be even quicker and easier to reference in a fight. </p><p></p><p></p><p>Dragonmirth is a bit fishy this month. Yamara's party continues to suffer worrying attrition. We get another amusing one-off comic, Bludgeons & Flagons. Silly wizards. Do your own research, don't go for forbidden lore. There's a good reason why it's forbidden. Snarf wraps things up rather too quickly, and then gives us an obituary. Way to end on a downer dude. </p><p></p><p></p><p>A superficially entertaining, but ultimately unsatisfying issue. The joke contents are rather less usable than they have been in recent years, and there's a lot of reviews that were a real slog to fill in stuff for. Come on, it's an edition change. Bring on the flamewars.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4939210, member: 27780"] [B][U]Dragon Magazine Issue 144: April 1989[/U][/B] part 5/5 Through the looking glass: Battle recaps! We haven't had those since the Strategic Review days! Once again they're delivering goods more interesting than endless reviews in this column. In the Battle for Headquarters hill, Robert tells a tale of an assault on a space observatory, using the Battletech rules. With a complete list of the units used, a map of the area, and a description of the battle from the perspectives of both players, this is rather well done, giving me a very clear turn by turn picture of what happened, and the rules of the game. As is typical of these games, both sides had rounds when they couldn't hit anything at all. But they soon had a winner. This definitely makes an interesting diversion from our usual fare, although I suspect I would grow bored if they did it every issue. Still, if they cover battles in different systems each time, they could probably keep this going for a year or two. Robert doesn't skimp on the reviews either. In mini's, we have some female adventurers, an Umber hulk, an Ogre Mage, a Battletech regiment, and a whole bunch of fairly well done Forgotten Realms and Star wars characters. More interestingly, we also get Warhammer Siege, a supplement for WFB, but insertable into other wargames as a minigame. Far too many wargames don't have rules for this battle style and it's complexities. Now you can try and gradually undermine your enemies walls while they pour boiling oil on your head. Your tactics don't have to be constrained so much by the system limitations. This is also pretty interesting reading. He is stretching himself quite a bit this issue. Red Guns: Marvel Superheroes gets a little more gun pr0n this issue. In issue 105, they gave some info on military equipment, for those of you who want your characters to go up against tanks and planes. (providing they have the power to make this a fight that isn't completely one sided in either direction. ) Now, you can go up against the red menace, and kick their armies butts in the name of the You Ess Ayy! These are somewhat better organized in terms of their stats than the previous article on this topic, but still, the real fun with these looks to be in the actual play, rather than the reading. Now, if only they'd tabulated the stats. Then they'd be even quicker and easier to reference in a fight. Dragonmirth is a bit fishy this month. Yamara's party continues to suffer worrying attrition. We get another amusing one-off comic, Bludgeons & Flagons. Silly wizards. Do your own research, don't go for forbidden lore. There's a good reason why it's forbidden. Snarf wraps things up rather too quickly, and then gives us an obituary. Way to end on a downer dude. A superficially entertaining, but ultimately unsatisfying issue. The joke contents are rather less usable than they have been in recent years, and there's a lot of reviews that were a real slog to fill in stuff for. Come on, it's an edition change. Bring on the flamewars. [/QUOTE]
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