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<blockquote data-quote="(un)reason" data-source="post: 4942234" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 145: May 1989</u></strong></p><p></p><p>part 3/5</p><p></p><p>The role of computers: Wizardry V decides to leave out the playing the villain gimmick they used in IV, and return to good old party play. It gets a typically detailed review, as befits an established and popular RPG. The stats are spelled out, the classes and races detailed, and plenty of advice is given on how to play the game. They have developed things quite substantially in terms of gameplay sophistication. The main complaint, as is often the case, is the complex and annoying copy protection scheme. Oh, woe. I'm sure people like you can figure out how to crack it, even if you don't say so in your reviews. </p><p></p><p>Gold rush! gives you a rather different roleplaying experience. Get from new york to callifornia by whatever means, and seek your fortune. All kinds of hazards await you at each stage of the journey, plus there's the additional subplot of finding out what happened to your brother. The whole shebang is designed to be educational as well as fun, with lots of historically accurate details. </p><p></p><p>Star Wars is a conversion of the old arcade game for several platforms. Unfortunately, this is still the era where the arcade version rules supreme. Technological limitations, combined with the fact that the game is rather old now, means the visuals aren't the best. One to skip unless you're a particular fan of the franchise, or shoot-em-ups in general. </p><p></p><p>Also notable is the number of complaints they've got about the Dungeon Masters assistant. Too many disk swaps are needed. I guess that's a problem when you only have 64k of memory. Wasn't that one of the programs they outsourced? Tut tut. Shoddy work. This will not do. Good to see the magazine pointing out flaws in products the company has a personal stake in again. </p><p></p><p></p><p>TSR Previews: AD&D transitions another of it's campaign worlds to the new edition. The forgotten realms kicks off the Avatar adventures with FRE1: Shadowdale. Prepare to become a pawn in the machinations of desperate gods who've lost (most of) their power. Mmm. I can smell the railroading from here. </p><p></p><p>D&D, meanwhile is not having an edition change, but is still keeping up with the conversions by making it's new rules compatible with AD&D 2nd ed in GAZ12: Golden Khan of Ethengar. If you wanna play a horseman in basic or advanced, there's some new crunch for you mixed with the setting stuff. </p><p></p><p>Top Secret gets futuristic in TSAC7: F.R.E.E.America. Chicago 1999. A sprawling city-hive filled with corruption, can your agents make a difference? So they're trying to get into cyberpunk as well, are they? Very interesting. </p><p></p><p>Novelwise, we see the start of the Dragonlance preludes trilogy. See what Sturm and Kitiara got up too before the big war. Enjoy the fanservice, and watch carefully for any continuity errors. If you'd prefer something standalone, we have The Jewels of elvish by Nancy Varian Berberick. Said jewels get stolen, and as they're the only thing that can avert an impending disaster, you can guess how the rest of the story goes. </p><p></p><p>Tom Wham delivers another of his fun boardgames, The Great Khan Game. Connected to the forgotten realms, really, that doesn't matter much. Just enjoy playing it. Or you could play Maxi Bourse instead. Translated from french, this is a games of stock market shenanigans. Someone's shooting for monopolies crown. But it is still going strong, while I've never heard of this before, so I shall assume they failed.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4942234, member: 27780"] [B][U]Dragon Magazine Issue 145: May 1989[/U][/B] part 3/5 The role of computers: Wizardry V decides to leave out the playing the villain gimmick they used in IV, and return to good old party play. It gets a typically detailed review, as befits an established and popular RPG. The stats are spelled out, the classes and races detailed, and plenty of advice is given on how to play the game. They have developed things quite substantially in terms of gameplay sophistication. The main complaint, as is often the case, is the complex and annoying copy protection scheme. Oh, woe. I'm sure people like you can figure out how to crack it, even if you don't say so in your reviews. Gold rush! gives you a rather different roleplaying experience. Get from new york to callifornia by whatever means, and seek your fortune. All kinds of hazards await you at each stage of the journey, plus there's the additional subplot of finding out what happened to your brother. The whole shebang is designed to be educational as well as fun, with lots of historically accurate details. Star Wars is a conversion of the old arcade game for several platforms. Unfortunately, this is still the era where the arcade version rules supreme. Technological limitations, combined with the fact that the game is rather old now, means the visuals aren't the best. One to skip unless you're a particular fan of the franchise, or shoot-em-ups in general. Also notable is the number of complaints they've got about the Dungeon Masters assistant. Too many disk swaps are needed. I guess that's a problem when you only have 64k of memory. Wasn't that one of the programs they outsourced? Tut tut. Shoddy work. This will not do. Good to see the magazine pointing out flaws in products the company has a personal stake in again. TSR Previews: AD&D transitions another of it's campaign worlds to the new edition. The forgotten realms kicks off the Avatar adventures with FRE1: Shadowdale. Prepare to become a pawn in the machinations of desperate gods who've lost (most of) their power. Mmm. I can smell the railroading from here. D&D, meanwhile is not having an edition change, but is still keeping up with the conversions by making it's new rules compatible with AD&D 2nd ed in GAZ12: Golden Khan of Ethengar. If you wanna play a horseman in basic or advanced, there's some new crunch for you mixed with the setting stuff. Top Secret gets futuristic in TSAC7: F.R.E.E.America. Chicago 1999. A sprawling city-hive filled with corruption, can your agents make a difference? So they're trying to get into cyberpunk as well, are they? Very interesting. Novelwise, we see the start of the Dragonlance preludes trilogy. See what Sturm and Kitiara got up too before the big war. Enjoy the fanservice, and watch carefully for any continuity errors. If you'd prefer something standalone, we have The Jewels of elvish by Nancy Varian Berberick. Said jewels get stolen, and as they're the only thing that can avert an impending disaster, you can guess how the rest of the story goes. Tom Wham delivers another of his fun boardgames, The Great Khan Game. Connected to the forgotten realms, really, that doesn't matter much. Just enjoy playing it. Or you could play Maxi Bourse instead. Translated from french, this is a games of stock market shenanigans. Someone's shooting for monopolies crown. But it is still going strong, while I've never heard of this before, so I shall assume they failed. [/QUOTE]
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