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<blockquote data-quote="(un)reason" data-source="post: 4945094" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 146: June 1989</u></strong></p><p></p><p>part 2/5</p><p></p><p>Sage advice continues to occupy pole position. I guess with the edition change, people are really examining just what the rules of what they're playing actually do. </p><p></p><p> How do fighters make magical swords (they don't, they get wizards to do it for them. Or they break the rules. Because there's certainly enough stuff around that's impossible to produce by a strict reading of them.)</p><p></p><p> What spell gives weapons magical plusses (Enchant an item can do that on it's own. Relax. That's an easy trick. )</p><p></p><p> Can bless fix a cursed item (Are you joking? That's like throwing a bucket of water on an oilslicked beach. Completely inadequate.)</p><p></p><p> Will protection from fire or cold help you resist a fire shield spell (nope.) </p><p></p><p> How much XP can you get from destroying Asmodeus' rod ( A quite substantial amount. It would probably be a good idea to destroy Asmodeus first though. )</p><p></p><p> Is magical armor weightless or half weight (good question. Depends if you're carrying it or wearing it. ) </p><p></p><p> Is other magical equipment weightless (Oh, this is a can of worms. Skip's gonna say no to be on the safe side. ) </p><p></p><p> Do bracers of defense work if you're caught unawares (yes, but you still lose your dex mod. ) </p><p></p><p> Are bracers cumulative with armour (no, you use the best result. Cut the twinking. )</p><p></p><p> What's with glowing magical weapons. (They glow when it's inconvenient to PC's, and don't when it would be useful. It's like they were diliberately given that feature to screw with you. )</p><p></p><p> How do you determine which limb is severed by a sword of sharpness (Random tables! How else! )</p><p></p><p> Which parts of a giantslaying sword's damage are multiplied (like backstabbing, only the dice. Their degree of aid is the same regardless of your stats. )</p><p></p><p> Do all giant class opponents count as giants (only ones bigger than ogres )</p><p></p><p> How many plusses can a weapon have (once you're at 6 or above, you're in rule-breaking territory. Better stop Myrland, ask him for directions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p> Do you have to be lawful to use a vorpal weapon (yes, otherwise it's your head that'll get the chopping. )</p><p></p><p> Can a potion of longevity turn you into an infant. Can I use ghost aging to reverse this. Can an illusory ghost age people, since the fear is what causes the aging (probably, yes but we don't recommend it, and hell no that would be completely gamebreaking! ) </p><p></p><p></p><p>Dragons are wizards' best friends: A whole load of minidragons is our first birthday gift. Designed to make good familiars to powerful wizards, these are typically tricksy little creatures. While they may not be able to match up to full dragons physically, they're easily as magically capable and tricksy as pseudo and faerie dragons. Scoring one of these little bastards might not be easy, but it will pay for itself in the long run, and give you plenty of fun playing out their antics. </p><p></p><p>Crystal Drakes may look pretty, and have moderate versatile magical powers, but as they eat gemstones, getting extra special powers based upon what they eat, they're probably pretty costly to keep. Once they die, you might be able to make a bit of that back by selling their hide, but it won't be much by comparison. You'll have to keep on adventuring to maintain them in the manner they're accustomed too. </p><p></p><p>Demon Drakes are as tricky as the other minidragons, with an additional sadistic edge. Not only are their tricks exceedingly dangerous, they're also pretty inventive. Their entry includes three new custom spells, and encourages you to give them more. Be very afraid, and don't hesitate to learn these tricks and turn them back at them. </p><p></p><p>Faerie Drakes are slightly bigger, tougher close relatives to faerie dragons. They aren't as magically powerful, but are more versatile, taking their powers and breath weapon from various full dragon types. Since they're pretty eager to learn spells, the chances of them becoming a familiar are pretty good, especially if treated as an equal partner rather than a servant. </p><p></p><p>Shadow Drakes are the shyest of these creatures, hiding in shadows and using connected magical abilities to misdirect anyone hunting them. They still have plenty of curiosity though, so you should be able to form a relationship if you take it slow and leave out food. Just the one for rogues and illusionists.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4945094, member: 27780"] [B][U]Dragon Magazine Issue 146: June 1989[/U][/B] part 2/5 Sage advice continues to occupy pole position. I guess with the edition change, people are really examining just what the rules of what they're playing actually do. How do fighters make magical swords (they don't, they get wizards to do it for them. Or they break the rules. Because there's certainly enough stuff around that's impossible to produce by a strict reading of them.) What spell gives weapons magical plusses (Enchant an item can do that on it's own. Relax. That's an easy trick. ) Can bless fix a cursed item (Are you joking? That's like throwing a bucket of water on an oilslicked beach. Completely inadequate.) Will protection from fire or cold help you resist a fire shield spell (nope.) How much XP can you get from destroying Asmodeus' rod ( A quite substantial amount. It would probably be a good idea to destroy Asmodeus first though. ) Is magical armor weightless or half weight (good question. Depends if you're carrying it or wearing it. ) Is other magical equipment weightless (Oh, this is a can of worms. Skip's gonna say no to be on the safe side. ) Do bracers of defense work if you're caught unawares (yes, but you still lose your dex mod. ) Are bracers cumulative with armour (no, you use the best result. Cut the twinking. ) What's with glowing magical weapons. (They glow when it's inconvenient to PC's, and don't when it would be useful. It's like they were diliberately given that feature to screw with you. ) How do you determine which limb is severed by a sword of sharpness (Random tables! How else! ) Which parts of a giantslaying sword's damage are multiplied (like backstabbing, only the dice. Their degree of aid is the same regardless of your stats. ) Do all giant class opponents count as giants (only ones bigger than ogres ) How many plusses can a weapon have (once you're at 6 or above, you're in rule-breaking territory. Better stop Myrland, ask him for directions ;) ) Do you have to be lawful to use a vorpal weapon (yes, otherwise it's your head that'll get the chopping. ) Can a potion of longevity turn you into an infant. Can I use ghost aging to reverse this. Can an illusory ghost age people, since the fear is what causes the aging (probably, yes but we don't recommend it, and hell no that would be completely gamebreaking! ) Dragons are wizards' best friends: A whole load of minidragons is our first birthday gift. Designed to make good familiars to powerful wizards, these are typically tricksy little creatures. While they may not be able to match up to full dragons physically, they're easily as magically capable and tricksy as pseudo and faerie dragons. Scoring one of these little bastards might not be easy, but it will pay for itself in the long run, and give you plenty of fun playing out their antics. Crystal Drakes may look pretty, and have moderate versatile magical powers, but as they eat gemstones, getting extra special powers based upon what they eat, they're probably pretty costly to keep. Once they die, you might be able to make a bit of that back by selling their hide, but it won't be much by comparison. You'll have to keep on adventuring to maintain them in the manner they're accustomed too. Demon Drakes are as tricky as the other minidragons, with an additional sadistic edge. Not only are their tricks exceedingly dangerous, they're also pretty inventive. Their entry includes three new custom spells, and encourages you to give them more. Be very afraid, and don't hesitate to learn these tricks and turn them back at them. Faerie Drakes are slightly bigger, tougher close relatives to faerie dragons. They aren't as magically powerful, but are more versatile, taking their powers and breath weapon from various full dragon types. Since they're pretty eager to learn spells, the chances of them becoming a familiar are pretty good, especially if treated as an equal partner rather than a servant. Shadow Drakes are the shyest of these creatures, hiding in shadows and using connected magical abilities to misdirect anyone hunting them. They still have plenty of curiosity though, so you should be able to form a relationship if you take it slow and leave out food. Just the one for rogues and illusionists. [/QUOTE]
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