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<blockquote data-quote="(un)reason" data-source="post: 4947344" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 146: June 1989</u></strong></p><p></p><p>part 4/5</p><p></p><p></p><p>Fiction: The ever-after by Eluki Bes Shahar. Another of those bits of fiction that reminds us that what we call heroes are actually mostly irresponsible wandering sociopaths who just happen to be killing creatures that we're opposed to at the moment. And many of them have pretty messed up pasts. To be truly heroic, you need to resist your urges, not indulge them. Build up civilisations, not destroy them. And do what is responsible, not what is glamorous, no matter what megalomaniacal magic items say. An interesting message to deliver around here. </p><p></p><p></p><p>TSR Previews: First up, completely unsurprisingly, is the 2nd edition Advanced Dungeons & Dragons Dungeon Masters Guide. In fact, this is so important, it gets a little box to make it stand out even more. The players handbook never got that privilege. Hmm. Does that mean anything. </p><p></p><p>D&D recycles golden khan of ethengar from last month. Damnable sloppiness and delays. </p><p></p><p>In novels, we have Shadowdale, by Richard Awlinson. The start of the Avatar trilogy. You saw the module last month. Now you can see how the official characters do things. Their experiences are going to be the ones that really count. We also have the start of the martian wars trilogy for Buck Rogers, with 2456 by M. S. Murdock. Well, not many people are going to mind hat he's the star of that metaplot, and not their characters. </p><p></p><p>We get our first solo adventure in a while as well. They seem to be on a decline now. Still, Knight of the living dead by Allen Varney seems to be quite a big one. Play an undead paladin trying to adapt to unlife and still do good. Interesting. </p><p></p><p>Top Secret gets TSE2: The sting of the spider. Head back to San Christobal for some more underworld infiltration and elimination in an exotic location. Play that funky theme music. </p><p></p><p>It's not just AD&D that's getting relaunched this month. The Dungeon boardgame, last seen getting articles in the magazine in the late 70's, gets a new edition. How very intriguing. </p><p></p><p>And finally, the forgotten realms also gets next year's calendar, 6 months early. Why do they do that? One would think that the middle of the year would be the worst time for selling these things. </p><p></p><p></p><p>The marvel-phile is taken over by Skip, who gets the chance to be sagealicious twice in one magazine. </p><p></p><p> Aunt May shouldn't be able to kill Galactus by spending 100 Karma! (How, pray tell, is Aunt May to earn said Karma in the first place? Remember, Galactus can spend it too to counter things anyway. ) </p><p></p><p> My players object to me using updated stats for characters from modules (Well, you shouldn't tell them that you're doing so then. Who is the boss here?)</p><p></p><p> What defense powers can resist eldrich bolts (depends what type of eldrich bolt) </p><p></p><p> Which table do you use for power ranges (page 16)</p><p></p><p> How do you determine resource ranks (see pages 6 and 7. This is why you read books start to finish.)</p><p></p><p> When's the next gamers handbook out? (The end of the year. Patience my dear. Otherwise things won't have changed enough to be worth a full book of updates. )</p><p></p><p> Send me updated stats for all the characters that have changed recently. (Get real dude. You gotta be prepared to pay if you wanna stay up to date. ) </p><p></p><p> If two characters with the same stats work together, do they still get a bonus (yes)</p><p></p><p> What column do cyborgs roll on to generate powers (One. Affirmative) </p><p></p><p> How do you keep track of flying characters. (Get tactical. Or fudge. Whatever keeps you game rolling.)</p><p></p><p> What does luck manipulation do (no such power. You want probability control mate. Gotta stay precise in your terminology.) </p><p></p><p> Can you get 1,000 Karma for arresting someone with an invulnerability (Only if it's a very broad invulnerability. ) </p><p></p><p> Why doesn't spiderman have a higher intuition. (Superhuman abilities covering part of a stat don't boost the whole stat if the other areas are lacking. ) </p><p></p><p> How can I get replacement parts (Expensively. A lot of the time it'd be cheaper to buy a whole new model. ) </p><p></p><p> Do you need to roll just to move full speed (No. Where'd you get that silly idea? )</p><p></p><p> Does Armour piercing shot permanently reduce body armour (No. Penetrated /= destroyed) </p><p></p><p> How do you establish a power stunt (persistence) </p><p></p><p> Sometimes Tony Stark can't buy a pen! The Resources system makes no sense! ( You'd be amazed how hard it can be to find a pen sometimes. Go electronic. It's much harder to lose computers.) </p><p></p><p> One of my player's characters keep dying. What do I do (Give him tactical advice. If he still doesn't shape up, kick him out. Achtung! Ve do not tolerate incompetence at Sage Towers!) </p><p></p><p> How do you decide who attacks who. (Tactical considerations and personal grievances. Just like in the actual comics) </p><p></p><p> Where are all the locations in MHSP2 (some are in the maps from the corebook. Sorry if that wasn't clear.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4947344, member: 27780"] [B][U]Dragon Magazine Issue 146: June 1989[/U][/B] part 4/5 Fiction: The ever-after by Eluki Bes Shahar. Another of those bits of fiction that reminds us that what we call heroes are actually mostly irresponsible wandering sociopaths who just happen to be killing creatures that we're opposed to at the moment. And many of them have pretty messed up pasts. To be truly heroic, you need to resist your urges, not indulge them. Build up civilisations, not destroy them. And do what is responsible, not what is glamorous, no matter what megalomaniacal magic items say. An interesting message to deliver around here. TSR Previews: First up, completely unsurprisingly, is the 2nd edition Advanced Dungeons & Dragons Dungeon Masters Guide. In fact, this is so important, it gets a little box to make it stand out even more. The players handbook never got that privilege. Hmm. Does that mean anything. D&D recycles golden khan of ethengar from last month. Damnable sloppiness and delays. In novels, we have Shadowdale, by Richard Awlinson. The start of the Avatar trilogy. You saw the module last month. Now you can see how the official characters do things. Their experiences are going to be the ones that really count. We also have the start of the martian wars trilogy for Buck Rogers, with 2456 by M. S. Murdock. Well, not many people are going to mind hat he's the star of that metaplot, and not their characters. We get our first solo adventure in a while as well. They seem to be on a decline now. Still, Knight of the living dead by Allen Varney seems to be quite a big one. Play an undead paladin trying to adapt to unlife and still do good. Interesting. Top Secret gets TSE2: The sting of the spider. Head back to San Christobal for some more underworld infiltration and elimination in an exotic location. Play that funky theme music. It's not just AD&D that's getting relaunched this month. The Dungeon boardgame, last seen getting articles in the magazine in the late 70's, gets a new edition. How very intriguing. And finally, the forgotten realms also gets next year's calendar, 6 months early. Why do they do that? One would think that the middle of the year would be the worst time for selling these things. The marvel-phile is taken over by Skip, who gets the chance to be sagealicious twice in one magazine. Aunt May shouldn't be able to kill Galactus by spending 100 Karma! (How, pray tell, is Aunt May to earn said Karma in the first place? Remember, Galactus can spend it too to counter things anyway. ) My players object to me using updated stats for characters from modules (Well, you shouldn't tell them that you're doing so then. Who is the boss here?) What defense powers can resist eldrich bolts (depends what type of eldrich bolt) Which table do you use for power ranges (page 16) How do you determine resource ranks (see pages 6 and 7. This is why you read books start to finish.) When's the next gamers handbook out? (The end of the year. Patience my dear. Otherwise things won't have changed enough to be worth a full book of updates. ) Send me updated stats for all the characters that have changed recently. (Get real dude. You gotta be prepared to pay if you wanna stay up to date. ) If two characters with the same stats work together, do they still get a bonus (yes) What column do cyborgs roll on to generate powers (One. Affirmative) How do you keep track of flying characters. (Get tactical. Or fudge. Whatever keeps you game rolling.) What does luck manipulation do (no such power. You want probability control mate. Gotta stay precise in your terminology.) Can you get 1,000 Karma for arresting someone with an invulnerability (Only if it's a very broad invulnerability. ) Why doesn't spiderman have a higher intuition. (Superhuman abilities covering part of a stat don't boost the whole stat if the other areas are lacking. ) How can I get replacement parts (Expensively. A lot of the time it'd be cheaper to buy a whole new model. ) Do you need to roll just to move full speed (No. Where'd you get that silly idea? ) Does Armour piercing shot permanently reduce body armour (No. Penetrated /= destroyed) How do you establish a power stunt (persistence) Sometimes Tony Stark can't buy a pen! The Resources system makes no sense! ( You'd be amazed how hard it can be to find a pen sometimes. Go electronic. It's much harder to lose computers.) One of my player's characters keep dying. What do I do (Give him tactical advice. If he still doesn't shape up, kick him out. Achtung! Ve do not tolerate incompetence at Sage Towers!) How do you decide who attacks who. (Tactical considerations and personal grievances. Just like in the actual comics) Where are all the locations in MHSP2 (some are in the maps from the corebook. Sorry if that wasn't clear.) [/QUOTE]
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