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<blockquote data-quote="(un)reason" data-source="post: 4949607" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 147: July 1989</u></strong></p><p></p><p>part 1/5</p><p></p><p><img src="http://paizo.com/image/product/magazine_issue/dragon/147/cover_500.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>108 pages. Haven't you been on the cover before? I'm sure you have. Check Issue 106. Don't they look like the same person? Albeit with a little leveling up (and skankifying) having taken place in the intervening years. Even though they might not be by the same artist, they really do look like they're working with the same subject. We'll be seeing you reprinted as well. The theme is pretty familiar too. Magic! Of the arcane variety! Yawn. Lets hope there's a few neat new toys in here. </p><p></p><p>In this issue:</p><p></p><p>Letters: A letter from the cover artist artist of issue 139, about the award she's just won for the piece. Woo. Go Carol Heyer.</p><p></p><p>A whole bunch of errata for issue 139's druid article, from it's original writer. </p><p></p><p>Another question about said druid article, clearing up another ambiguity. Yet more evidence that it wasn't a very well written article. </p><p></p><p>A piece encouraging them to take more risks. Sure, a few people'll complain, but the silent majority will approve. But the million dollar question is, Will they keep buying the magazine? </p><p></p><p></p><p>Forum is comprised almost entirely of recurring writers writing about religion this month. Seems like it's becoming quite the old boys club. </p><p></p><p>S. D. Anderson isn't happy about the idea of speciality clerics having limited spell lists. Cleric's spell lists are already pretty crap compared to wizards. Gods shouldn't intentionally handicap their followers. Hmm. You may not be pleased with the new edition's changes then, especially when the splatbooks start rollin' out. </p><p></p><p>Ed Friedlander is also tackling the topic of religion. Faith is an important manner, and developing the beliefs of our characters and worlds, and the organizations that serve the gods in them definitely deserves attention. You shouldn't just slap your own modern beliefs and values onto your characters. </p><p></p><p>Fr Patrick J Dolan takes a more pragmatic attitude to the problem of ministering. So clerics don't have nearly enough spells to properly care for a whole community. This is what low power, mass produced magic items such as sacred oils are for. One annointment may only heal a couple of hit points, but that's all you need for normal humans, and you can do hundreds of them in a single day. </p><p></p><p>Paul Astle also thinks Greg Detwiler was being unimaginative and overly pessimistic about the capacity of clerics to change lives. Sure, they can't save everyone, but they can solve several of the most significant problems that crop up every day. Over time, that really adds up, seriously reducing the number of deaths and invalids. If they're doing their job properly, they will make a difference to the community. </p><p></p><p>Dan Fehler talks about his own experience with someone who cuts out real world religious references from his games. We've all got to do our bit to keep the people who demonise gaming from having ammunition. Looks like it really is that time now. </p><p></p><p></p><p>Palladium celebrates having sold a million books. Just think, a few years ago, they were jazzed that TMNT had sold 7,000. Now look at them. Pleased as punch. </p><p></p><p></p><p>Sage advice is still looking at 1st ed magical items. Last chance saloon and all that. </p><p></p><p> Can a potion of undead control usurp control for someone else (yup, but it reverts back afterwards.)</p><p></p><p> Can I replicate a potion miscabiity result if I duplicate the formulae of both potions precisely. (I am afraid not. Magic isn't that scientific and reliable. )</p><p></p><p> Can rings of regeneration revive someone killed by special attacks rather than hit points (no. You've gotta have some threat)</p><p></p><p> Can rings of regeneration revive someone if put on their hand after they die (No. It's a condom, not a morning after pill. ) </p><p></p><p> How quickly do you regrow limbs ( A matter of days. Worry not.)</p><p></p><p> Are two rings of protection cumulative (same bonus type, so they don't stack. )</p><p></p><p> Does an activated ring of earth elemental command still act as a ring of feather falling (no) </p><p></p><p> Does wearing of fire resistance protect the wearers equipment. (It would be a good idea if it did )</p><p></p><p> How do you recharge an item (Tediously. Very very tediously. Magic requires ridiculous amounts of prepwork for each boom. )</p><p></p><p> How do you make a rod of cancellation. ( Sacrificing your favourite TV show on the altar of your ambition, with the blood of a hundred babies. Or is that the Exalted method. Ehh, you should never pass up an excuse to sacrifice a hundred babies. ) </p><p></p><p> Are rods permanent items (In D&D they generally are. In AD&D they generally aren't. How'd that happen? )</p><p></p><p> What proficiency do you need to wield a rod (staff. They're basically the same thing. They certainly get used with the same phallic metaphors.)</p><p></p><p> How do non druids get to use the staff of slinging's powers. (They can't. Trade secrets, etc etc. )</p><p></p><p> Do you need a proficiency to use a /lightsaber/ wand of force (nope. )</p><p></p><p> How do you penetrate a wall of darkness (stick your head through it. Duh. Whether your head will come back intact will be revealed after this interlude. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4949607, member: 27780"] [B][U]Dragon Magazine Issue 147: July 1989[/U][/B] part 1/5 [img]http://paizo.com/image/product/magazine_issue/dragon/147/cover_500.jpg[/img] 108 pages. Haven't you been on the cover before? I'm sure you have. Check Issue 106. Don't they look like the same person? Albeit with a little leveling up (and skankifying) having taken place in the intervening years. Even though they might not be by the same artist, they really do look like they're working with the same subject. We'll be seeing you reprinted as well. The theme is pretty familiar too. Magic! Of the arcane variety! Yawn. Lets hope there's a few neat new toys in here. In this issue: Letters: A letter from the cover artist artist of issue 139, about the award she's just won for the piece. Woo. Go Carol Heyer. A whole bunch of errata for issue 139's druid article, from it's original writer. Another question about said druid article, clearing up another ambiguity. Yet more evidence that it wasn't a very well written article. A piece encouraging them to take more risks. Sure, a few people'll complain, but the silent majority will approve. But the million dollar question is, Will they keep buying the magazine? Forum is comprised almost entirely of recurring writers writing about religion this month. Seems like it's becoming quite the old boys club. S. D. Anderson isn't happy about the idea of speciality clerics having limited spell lists. Cleric's spell lists are already pretty crap compared to wizards. Gods shouldn't intentionally handicap their followers. Hmm. You may not be pleased with the new edition's changes then, especially when the splatbooks start rollin' out. Ed Friedlander is also tackling the topic of religion. Faith is an important manner, and developing the beliefs of our characters and worlds, and the organizations that serve the gods in them definitely deserves attention. You shouldn't just slap your own modern beliefs and values onto your characters. Fr Patrick J Dolan takes a more pragmatic attitude to the problem of ministering. So clerics don't have nearly enough spells to properly care for a whole community. This is what low power, mass produced magic items such as sacred oils are for. One annointment may only heal a couple of hit points, but that's all you need for normal humans, and you can do hundreds of them in a single day. Paul Astle also thinks Greg Detwiler was being unimaginative and overly pessimistic about the capacity of clerics to change lives. Sure, they can't save everyone, but they can solve several of the most significant problems that crop up every day. Over time, that really adds up, seriously reducing the number of deaths and invalids. If they're doing their job properly, they will make a difference to the community. Dan Fehler talks about his own experience with someone who cuts out real world religious references from his games. We've all got to do our bit to keep the people who demonise gaming from having ammunition. Looks like it really is that time now. Palladium celebrates having sold a million books. Just think, a few years ago, they were jazzed that TMNT had sold 7,000. Now look at them. Pleased as punch. Sage advice is still looking at 1st ed magical items. Last chance saloon and all that. Can a potion of undead control usurp control for someone else (yup, but it reverts back afterwards.) Can I replicate a potion miscabiity result if I duplicate the formulae of both potions precisely. (I am afraid not. Magic isn't that scientific and reliable. ) Can rings of regeneration revive someone killed by special attacks rather than hit points (no. You've gotta have some threat) Can rings of regeneration revive someone if put on their hand after they die (No. It's a condom, not a morning after pill. ) How quickly do you regrow limbs ( A matter of days. Worry not.) Are two rings of protection cumulative (same bonus type, so they don't stack. ) Does an activated ring of earth elemental command still act as a ring of feather falling (no) Does wearing of fire resistance protect the wearers equipment. (It would be a good idea if it did ) How do you recharge an item (Tediously. Very very tediously. Magic requires ridiculous amounts of prepwork for each boom. ) How do you make a rod of cancellation. ( Sacrificing your favourite TV show on the altar of your ambition, with the blood of a hundred babies. Or is that the Exalted method. Ehh, you should never pass up an excuse to sacrifice a hundred babies. ) Are rods permanent items (In D&D they generally are. In AD&D they generally aren't. How'd that happen? ) What proficiency do you need to wield a rod (staff. They're basically the same thing. They certainly get used with the same phallic metaphors.) How do non druids get to use the staff of slinging's powers. (They can't. Trade secrets, etc etc. ) Do you need a proficiency to use a /lightsaber/ wand of force (nope. ) How do you penetrate a wall of darkness (stick your head through it. Duh. Whether your head will come back intact will be revealed after this interlude. ) [/QUOTE]
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