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<blockquote data-quote="(un)reason" data-source="post: 4954347" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 148: August 1989</u></strong></p><p></p><p>part 1/5</p><p></p><p>116 pages. From one repeated topic to another. Last issue it was spellcasting, now it's warriors turn again. Will they be able to deliver a fresh spin on the theme, or will it be the same old ideas? Roger's editorial shows he's very much aware of this problem, and it would probably be worse if he didn't reject lots of the most obvious ideas, that people seem to come up with independently again and again. And let's not even get into the massive hassles of active plagiarism, which we have to spot before publishing or face the legal consequences. This is one reason a good index is damn handy, so you don't have to rely on fallible memory, and can just flip through and say Done that, done that, done that, ooooh, shiny, haven't done that yet, and get on with things. </p><p></p><p>In this issue:</p><p></p><p>Peh. The columbia tape and music club? So much for the adverts in here being at least vaguely themed. This is crap. Oh well, I suppose their money is as good as anyone's. This is your fault for mentioning filking, Mr Bunnell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>Letters: A letter asking for more characters in the Marvel-Phile. Unfortunately, we've become a victim of our own comprehensiveness, and are running short of characters that haven't been covered yet. And we wouldn't want to go around engaging in mindless rehash there as well, would we? </p><p></p><p>Three letters pointing out errata on the various dragon entries from issue 146. Two are minor, but one would be very nasty if missed. Extra levels all round! </p><p></p><p>A rather amusingly phrased letter about a mistake in issue 144's minis review. This is what happens when you have several units with very similar names, and the product itself has errata. </p><p></p><p></p><p>Forum: Robert Benson thinks that completely glossing over religion and social order is removing a big chunk of the fun of playing clerics. Looks like this argument is going to run and run. </p><p> </p><p>Hammad Hussain is also very much in favour of a rich mythological underpinning for your characters to riff off. If that means stealing from the real world, so be it. It's not as if D&D hasn't done plenty of that already. Plus, there ought to be more monotheistic religions in fantasy worlds. Where's the fun if all the faiths get along anyway. </p><p></p><p>Allen Wessels, on the other hand, is continuing to stir the pot when it comes to illusion adjudication. Damn this stuff gets tiresome after a while. How does Roger cope, reading hundreds of these things every month? </p><p></p><p>Eric Ehlers has lots of points to make, primarily about ability scores, race/class selections, and the sometimes irritating ways his players behave involving them. Munchkins. </p><p></p><p>Bryan Penney notes that the demon lords and similar singular beings are actually pretty weedy when compared to their good outerplanar counterparts and powerful PC's. Their magical versatility in particular ought to be increased to make them a credible threat. Well, most of them were created well before UA, and the later power creep, in days where even the founders of the game had never seen a party get much above name level. Don't you worry, many of them will get quite substantial upgrades next edition. </p><p></p><p>Valerie A Valusek thinks that fighters can be properly distinguished from one another, especially if you use nonweapon proficiencies. If you don't roleplay them at all, then of course they'll be boring to play. In the process, she also demonstrates that women can enjoy playing cheesecake characters of the opposite gender and stirring up trouble via titilation too. </p><p></p><p>Howard J Nenno has a rather more pragmatic set of ideas for how to make a straight fighter useful out of combat. People may fear the wizard, but they respect a guy who knows how to use a sword more. Fudge it all to hell. </p><p></p><p>Ann Dupuis proves that when you combine horse lovers and roleplayers, you get some of the most ludicrous attention to detail ever put down on a page, as she discusses some more coat patterns that didn't get mentioned in our painting guide a few months ago. Correlations between coat and hoof colour, the way their coats change as they age, it throws our own obsessive behaviour into sharp relief.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4954347, member: 27780"] [B][U]Dragon Magazine Issue 148: August 1989[/U][/B] part 1/5 116 pages. From one repeated topic to another. Last issue it was spellcasting, now it's warriors turn again. Will they be able to deliver a fresh spin on the theme, or will it be the same old ideas? Roger's editorial shows he's very much aware of this problem, and it would probably be worse if he didn't reject lots of the most obvious ideas, that people seem to come up with independently again and again. And let's not even get into the massive hassles of active plagiarism, which we have to spot before publishing or face the legal consequences. This is one reason a good index is damn handy, so you don't have to rely on fallible memory, and can just flip through and say Done that, done that, done that, ooooh, shiny, haven't done that yet, and get on with things. In this issue: Peh. The columbia tape and music club? So much for the adverts in here being at least vaguely themed. This is crap. Oh well, I suppose their money is as good as anyone's. This is your fault for mentioning filking, Mr Bunnell. :p Letters: A letter asking for more characters in the Marvel-Phile. Unfortunately, we've become a victim of our own comprehensiveness, and are running short of characters that haven't been covered yet. And we wouldn't want to go around engaging in mindless rehash there as well, would we? Three letters pointing out errata on the various dragon entries from issue 146. Two are minor, but one would be very nasty if missed. Extra levels all round! A rather amusingly phrased letter about a mistake in issue 144's minis review. This is what happens when you have several units with very similar names, and the product itself has errata. Forum: Robert Benson thinks that completely glossing over religion and social order is removing a big chunk of the fun of playing clerics. Looks like this argument is going to run and run. Hammad Hussain is also very much in favour of a rich mythological underpinning for your characters to riff off. If that means stealing from the real world, so be it. It's not as if D&D hasn't done plenty of that already. Plus, there ought to be more monotheistic religions in fantasy worlds. Where's the fun if all the faiths get along anyway. Allen Wessels, on the other hand, is continuing to stir the pot when it comes to illusion adjudication. Damn this stuff gets tiresome after a while. How does Roger cope, reading hundreds of these things every month? Eric Ehlers has lots of points to make, primarily about ability scores, race/class selections, and the sometimes irritating ways his players behave involving them. Munchkins. Bryan Penney notes that the demon lords and similar singular beings are actually pretty weedy when compared to their good outerplanar counterparts and powerful PC's. Their magical versatility in particular ought to be increased to make them a credible threat. Well, most of them were created well before UA, and the later power creep, in days where even the founders of the game had never seen a party get much above name level. Don't you worry, many of them will get quite substantial upgrades next edition. Valerie A Valusek thinks that fighters can be properly distinguished from one another, especially if you use nonweapon proficiencies. If you don't roleplay them at all, then of course they'll be boring to play. In the process, she also demonstrates that women can enjoy playing cheesecake characters of the opposite gender and stirring up trouble via titilation too. Howard J Nenno has a rather more pragmatic set of ideas for how to make a straight fighter useful out of combat. People may fear the wizard, but they respect a guy who knows how to use a sword more. Fudge it all to hell. Ann Dupuis proves that when you combine horse lovers and roleplayers, you get some of the most ludicrous attention to detail ever put down on a page, as she discusses some more coat patterns that didn't get mentioned in our painting guide a few months ago. Correlations between coat and hoof colour, the way their coats change as they age, it throws our own obsessive behaviour into sharp relief. [/QUOTE]
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