Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 4976582" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 152: December 1989</u></strong></p><p></p><p>part 1/5</p><p></p><p>116 pages. So we come to the end of the decade a very different magazine than we started it. The name has changed, twice, the staff has pretty much had a complete turnover, and the format and readership have had similarly sweeping changes. But they're still the biggest magazine in the roleplaying sphere, devoted primarily to providing cool stuff for D&D players. And whatever else they may do, that involves going into dungeons, killing things, and taking their stuff. So what better way to celebrate and reaffirm that core principle than with another underdark special. The first was one of their most successful themed issues ever. Can they repeat that, or will diminishing returns set in as it did for oriental stuff last month. Either way, let's resolve this cadence and start on the next symphony. </p><p></p><p>In this issue:</p><p></p><p></p><p>Virgin games centres give us a double page christmas spread. Damnitt. Stop rubbing it in. I want to be mainstream again. </p><p></p><p></p><p>Letters: Another letter from another person even more stupidly badass than Waldorf. Cower, puny mortals!!!!! Roger grows weary of this, but with so much public response, you've gotta do something. </p><p></p><p>A letter from someone who actually used the Outrages from the mages joke spells in their game. This has proved to be of much amusement, and the odd moment where the spells actually turn out useful. This pretty much assures their future in the next few april fools issues. </p><p></p><p>A letter mostly in praise of P N Elrod's familiars article, with a couple of little terminology quibbles. Research, research research. No amount is ever enough to satisfy everyone. </p><p></p><p>A question about when the various colours and other types of dragons appeared in the magazine. In many cases, it was quite a while ago. But we're still not going to publish any more under the same or near identical names. Find new barrels to scrape. </p><p></p><p></p><p>Forum: Toby Myers thinks that if a game doesn't cover a particular thing brilliantly, steal a subsystem or set of modifiers from another game that does it better. He's done it repeatedly to great success. Long live frankengames! </p><p></p><p>James R Collier thinks that while magic might replace the big developments, technology still has it's place in D&D worlds, especially for things that you have to do in large quantity. Magic is crap at mass production.</p><p></p><p>Jason Dunn tells a fairly dramatic story of a powerful mage who thought he could take on a whole cavern full of humanoids. While he made it, it was a close call. A combination of action economy and the odd magic item means low level characters can deal with a much smaller quantity of powerful ones with a little tactics. </p><p></p><p>Daniel J Stephans II thinks that the nerfing of the cavalier in issue 148 was a terrible idea. All their abilities make perfect sense for the concept! Not even slightly surprised to see one of these. </p><p></p><p>Jeff Cliber thinks much the same thing. Down with homogenisation and the removal of awesomeness in characters! Is anyone going to stand up for the Barbarian as well? </p><p></p><p>Alex Martin is not amused by all the controversy surrounding D&D, and thinks that the way to fix that is to talk openly about what you do, while also being a normal, well adjusted person. Easy for you to say. Not so easy for all of us to do. </p><p></p><p>Dan Humphries is not amused about the idea of allowing evil characters because it's likely to cause the problems outlined in the last letter. Overhearing conversations results in awkward misunderstandings, and then things escalate. Better not to pretend to be mass-mudering treacherous psychopaths. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Michael J Natale, on the other hand, thinks there is nothing wrong with exploring the darker side of things in gaming. Do writers become psychopaths for writing villains. Do actors go mad trying to portray them? I seem to remember people using these same counterarguments against Katherine Kerr back in 1985. How little things have changed.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4976582, member: 27780"] [B][U]Dragon Magazine Issue 152: December 1989[/U][/B] part 1/5 116 pages. So we come to the end of the decade a very different magazine than we started it. The name has changed, twice, the staff has pretty much had a complete turnover, and the format and readership have had similarly sweeping changes. But they're still the biggest magazine in the roleplaying sphere, devoted primarily to providing cool stuff for D&D players. And whatever else they may do, that involves going into dungeons, killing things, and taking their stuff. So what better way to celebrate and reaffirm that core principle than with another underdark special. The first was one of their most successful themed issues ever. Can they repeat that, or will diminishing returns set in as it did for oriental stuff last month. Either way, let's resolve this cadence and start on the next symphony. In this issue: Virgin games centres give us a double page christmas spread. Damnitt. Stop rubbing it in. I want to be mainstream again. Letters: Another letter from another person even more stupidly badass than Waldorf. Cower, puny mortals!!!!! Roger grows weary of this, but with so much public response, you've gotta do something. A letter from someone who actually used the Outrages from the mages joke spells in their game. This has proved to be of much amusement, and the odd moment where the spells actually turn out useful. This pretty much assures their future in the next few april fools issues. A letter mostly in praise of P N Elrod's familiars article, with a couple of little terminology quibbles. Research, research research. No amount is ever enough to satisfy everyone. A question about when the various colours and other types of dragons appeared in the magazine. In many cases, it was quite a while ago. But we're still not going to publish any more under the same or near identical names. Find new barrels to scrape. Forum: Toby Myers thinks that if a game doesn't cover a particular thing brilliantly, steal a subsystem or set of modifiers from another game that does it better. He's done it repeatedly to great success. Long live frankengames! James R Collier thinks that while magic might replace the big developments, technology still has it's place in D&D worlds, especially for things that you have to do in large quantity. Magic is crap at mass production. Jason Dunn tells a fairly dramatic story of a powerful mage who thought he could take on a whole cavern full of humanoids. While he made it, it was a close call. A combination of action economy and the odd magic item means low level characters can deal with a much smaller quantity of powerful ones with a little tactics. Daniel J Stephans II thinks that the nerfing of the cavalier in issue 148 was a terrible idea. All their abilities make perfect sense for the concept! Not even slightly surprised to see one of these. Jeff Cliber thinks much the same thing. Down with homogenisation and the removal of awesomeness in characters! Is anyone going to stand up for the Barbarian as well? Alex Martin is not amused by all the controversy surrounding D&D, and thinks that the way to fix that is to talk openly about what you do, while also being a normal, well adjusted person. Easy for you to say. Not so easy for all of us to do. Dan Humphries is not amused about the idea of allowing evil characters because it's likely to cause the problems outlined in the last letter. Overhearing conversations results in awkward misunderstandings, and then things escalate. Better not to pretend to be mass-mudering treacherous psychopaths. ;) Michael J Natale, on the other hand, thinks there is nothing wrong with exploring the darker side of things in gaming. Do writers become psychopaths for writing villains. Do actors go mad trying to portray them? I seem to remember people using these same counterarguments against Katherine Kerr back in 1985. How little things have changed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top