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<blockquote data-quote="(un)reason" data-source="post: 4982845" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 153: January 1990</u></strong></p><p></p><p>part 1/5</p><p></p><p>108 pages. So we've finally made it to the 90's. Cyperpunk is in. The internet is starting to seriously grow into more than just a glimmer in a few people's minds. The overall darkness quotient in gaming is up. Metaplot isn't quite the monster it will become in a few years time, but it's certainly getting there. In the meantime, roleplaying is spreading out in all directions, upwards, downwards, and several odd angles. And one of those is gods. We've had rules for playing them in D&D since 1986, but they've never got any expansion in the magazine, apart from the odd sage advice question. Let's hope this themed issue fixes that little oversight. </p><p></p><p>In this issue:</p><p></p><p></p><p>Letters: Another forward thinking suggestion. How about putting the magazine on CD, and sending it out that way? It would save transport costs and allow for more colour on the cheap. Roger continues to be conservative. You might save money in the long run, but changeover costs would be a bitch, and he's feeling lazy at the moment. </p><p></p><p>A suggestion that an article containing a transcript of play might be a neat thing to put in the magazine. Once again, Roger is skeptical. They still don't have the technology to do stuff like this easily, and it'd have to be a damn good one to merit inclusion, because these things can get loooong and stupidly tangental. </p><p></p><p>A letter from a German gamer eager to see a translation of the new edition. Funny you should mention that. It should be arriving right now! </p><p></p><p>A letter asking what happened to Judges Guild. They are very much deid sonny, largely thanks to us. But their game lines live on! Whether you support them is up to you. </p><p></p><p></p><p>Sage advice: What spells do clerics know (Any allowed by their spheres. Yeah, why play a wizard when clerics outclass them in most areas. )</p><p> </p><p>How is bless different from chant and prayer (they affect different things. Read closely, because you need to know what you'll have if you stack them )</p><p></p><p> Can you suspend bless' duration between melee (no) </p><p></p><p> What happens if you bless cursed items (recycled question. Go away now) </p><p></p><p> What happens if you bless weapons. (nothing, unless it hits a rakshasa) </p><p></p><p> How does blindness and deafness affect spellcasting (more recycling? Have you people learned nothing from Skip? )</p><p></p><p> Can you cast command and turn undead in the same round (no, they use up the same action type. We really ought to formalize this. )</p><p></p><p> Does being at deaths door have any lasting effect (no. Once they've got 1hp, they're straight back to full performance. Doncha just love D&D)</p><p></p><p> Can you put a gyph of warding on a weapon and hit things with it. (no. They have to touch it, not it touch them. Subtle difference there, but important) </p><p></p><p> Can you move paralyzed creatures (With great mischief. )</p><p></p><p> Can light spells break a demon's darkness ability (What demons? This is second edition. No demons here. You can, however cancel out a Tanar'ri's darkness power. ) </p><p></p><p> Create water only makes a few piddling inches of water? ( No, you forget your minis scale. )</p><p></p><p> Does protection from evil move with the caster (Yes, but don't try to barge past creatures. It's bad manners )</p><p></p><p> How badly messed up are you after being raised ( Lets just say you won't be up and killing things straight away. )</p><p></p><p> What are the stats of animated rocks ( Better than most weapons, but not as good as an actual elemental. So it goes)</p><p></p><p> Can call lightning affect underwater creatures. (only if they're close to the surface ) </p><p></p><p> What are the disabling effects of being burned by heat metal (none. Abstract HP system strikes again!)</p><p></p><p> Can a wall of fire be used to surround someone (yes indeed. Not a nice thing to do, but pleasantly dramatic. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4982845, member: 27780"] [B][U]Dragon Magazine Issue 153: January 1990[/U][/B] part 1/5 108 pages. So we've finally made it to the 90's. Cyperpunk is in. The internet is starting to seriously grow into more than just a glimmer in a few people's minds. The overall darkness quotient in gaming is up. Metaplot isn't quite the monster it will become in a few years time, but it's certainly getting there. In the meantime, roleplaying is spreading out in all directions, upwards, downwards, and several odd angles. And one of those is gods. We've had rules for playing them in D&D since 1986, but they've never got any expansion in the magazine, apart from the odd sage advice question. Let's hope this themed issue fixes that little oversight. In this issue: Letters: Another forward thinking suggestion. How about putting the magazine on CD, and sending it out that way? It would save transport costs and allow for more colour on the cheap. Roger continues to be conservative. You might save money in the long run, but changeover costs would be a bitch, and he's feeling lazy at the moment. A suggestion that an article containing a transcript of play might be a neat thing to put in the magazine. Once again, Roger is skeptical. They still don't have the technology to do stuff like this easily, and it'd have to be a damn good one to merit inclusion, because these things can get loooong and stupidly tangental. A letter from a German gamer eager to see a translation of the new edition. Funny you should mention that. It should be arriving right now! A letter asking what happened to Judges Guild. They are very much deid sonny, largely thanks to us. But their game lines live on! Whether you support them is up to you. Sage advice: What spells do clerics know (Any allowed by their spheres. Yeah, why play a wizard when clerics outclass them in most areas. ) How is bless different from chant and prayer (they affect different things. Read closely, because you need to know what you'll have if you stack them ) Can you suspend bless' duration between melee (no) What happens if you bless cursed items (recycled question. Go away now) What happens if you bless weapons. (nothing, unless it hits a rakshasa) How does blindness and deafness affect spellcasting (more recycling? Have you people learned nothing from Skip? ) Can you cast command and turn undead in the same round (no, they use up the same action type. We really ought to formalize this. ) Does being at deaths door have any lasting effect (no. Once they've got 1hp, they're straight back to full performance. Doncha just love D&D) Can you put a gyph of warding on a weapon and hit things with it. (no. They have to touch it, not it touch them. Subtle difference there, but important) Can you move paralyzed creatures (With great mischief. ) Can light spells break a demon's darkness ability (What demons? This is second edition. No demons here. You can, however cancel out a Tanar'ri's darkness power. ) Create water only makes a few piddling inches of water? ( No, you forget your minis scale. ) Does protection from evil move with the caster (Yes, but don't try to barge past creatures. It's bad manners ) How badly messed up are you after being raised ( Lets just say you won't be up and killing things straight away. ) What are the stats of animated rocks ( Better than most weapons, but not as good as an actual elemental. So it goes) Can call lightning affect underwater creatures. (only if they're close to the surface ) What are the disabling effects of being burned by heat metal (none. Abstract HP system strikes again!) Can a wall of fire be used to surround someone (yes indeed. Not a nice thing to do, but pleasantly dramatic. ) [/QUOTE]
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