Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 4987065" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 153: January 1990</u></strong></p><p></p><p>part 5/5</p><p></p><p>A funny thing happened to me on the way to the mission: Looks like Merle is well and truly back in the saddle, with a second set of roleplaying and worldbuilding advice for Top Secret in succession. In reality, random crap happens to even the most meticulous planner, and learning how to compensate for that (and in this case figure out what is an enemy agent scheme, and what is just another case of everyday randomness and incompetance) is another thing that makes the difference between a genuinely organized and successful person and an obsessive compulsive twit who's day is completely ruined whenever things aren't just so. Most of this article is a huge list of things to throw at your players, easily adapted to any modern day campaign, and many just as suitable for your fantasy and futuristic ones. It does encourage you to pick and choose them, rather than rolling purely randomly, but that also seems relatively easy to houserule. When you're getting bored of the same old wandering monsters, incorporating these ideas'll definitely liven your players day up. Muahaha. </p><p></p><p></p><p>Awash in phlogiston: So spelljammer is out. And like anything that pushes the envelope, there are going to be people who don't get it. Some just don't like it, and our stalwart game designers can shrug and tune them out. But it's the ones that want to like it, but have rules questions that eat up your time, that can really wear you out. And you can't pawn them all off on Skip. Once again unto the breach. Yes, there was only supposed to be one neogi deathspider and mindspider. Yes, there are some more ships statted that don't have illustrations. No, there aren't any new spacefaring proficiencies ...... yet. No, there aren't phlogiston flow charts missing, we never put them in in the first place. We shall make sure these unclear bits are fixed in the next printing. Like most errata articles, this isn't very interesting. Jeff tries to slip in a few bits of humour, but they don't work nearly as well when they aren't coming from Elminster. File under regrettable necessity. </p><p></p><p></p><p>TSR Previews: Not a very long list of products this month, but a decent variety. Spelljammer gets it's first module, SJA1: Wildspace. Seems to be custom designed to get existing PC's from another campaign involved in the new shinies. You do know you can never truly go home after this. </p><p></p><p>Dragonlance gets it's turn to have a monstrous compendium focussing on it's monsters. MC4 details draconians, and all manner of other weird creatures. Some of them are probably new as well. </p><p></p><p>Greyhawk gets it's first product in a while, WG12: Valley of the mage. Just what is that damnable mage playing at? You'll have to be pretty high level to venture in and find out. Watch out for the stubby gnomes. </p><p></p><p>The Forgotten Realms gets The Halfling's gem, by R A Salvadore. See Wulfgar, Drizzt, and the rest of their ensemble cast get into yet more trouble. </p><p></p><p>And if standalone's your thing, there's Dark Horse, by Mary Herbert. A woman dressing up as her brother and going to avenge his death? With an intelligent magic horse? Oh, the drama. Sounds a bit twee really. </p><p></p><p></p><p>Dragonmirth gets a darker and more complex background, like everything else this decade. Yamara gets a tempting offer to switch sides. </p><p></p><p></p><p>Another mixed bag of cool and dull stuff. They didn't give me what I wanted with the themed section, but it wasn't bad material, nonetheless. The princess ark stuff is of course a welcome addition to the roster, and I look forward to them developing that over the next few years. Still, this has proved once again that there's plenty of stuff well within their remit that they aren't covering. And they will have to get round to it if they want to keep the rehash at bay. Let's build and support those settings. How many articles has Dragonlance had in here since it's release? Not nearly enough. Let's keep searching, for that perfect blend. :fade-out to smooth jazz:</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4987065, member: 27780"] [B][U]Dragon Magazine Issue 153: January 1990[/U][/B] part 5/5 A funny thing happened to me on the way to the mission: Looks like Merle is well and truly back in the saddle, with a second set of roleplaying and worldbuilding advice for Top Secret in succession. In reality, random crap happens to even the most meticulous planner, and learning how to compensate for that (and in this case figure out what is an enemy agent scheme, and what is just another case of everyday randomness and incompetance) is another thing that makes the difference between a genuinely organized and successful person and an obsessive compulsive twit who's day is completely ruined whenever things aren't just so. Most of this article is a huge list of things to throw at your players, easily adapted to any modern day campaign, and many just as suitable for your fantasy and futuristic ones. It does encourage you to pick and choose them, rather than rolling purely randomly, but that also seems relatively easy to houserule. When you're getting bored of the same old wandering monsters, incorporating these ideas'll definitely liven your players day up. Muahaha. Awash in phlogiston: So spelljammer is out. And like anything that pushes the envelope, there are going to be people who don't get it. Some just don't like it, and our stalwart game designers can shrug and tune them out. But it's the ones that want to like it, but have rules questions that eat up your time, that can really wear you out. And you can't pawn them all off on Skip. Once again unto the breach. Yes, there was only supposed to be one neogi deathspider and mindspider. Yes, there are some more ships statted that don't have illustrations. No, there aren't any new spacefaring proficiencies ...... yet. No, there aren't phlogiston flow charts missing, we never put them in in the first place. We shall make sure these unclear bits are fixed in the next printing. Like most errata articles, this isn't very interesting. Jeff tries to slip in a few bits of humour, but they don't work nearly as well when they aren't coming from Elminster. File under regrettable necessity. TSR Previews: Not a very long list of products this month, but a decent variety. Spelljammer gets it's first module, SJA1: Wildspace. Seems to be custom designed to get existing PC's from another campaign involved in the new shinies. You do know you can never truly go home after this. Dragonlance gets it's turn to have a monstrous compendium focussing on it's monsters. MC4 details draconians, and all manner of other weird creatures. Some of them are probably new as well. Greyhawk gets it's first product in a while, WG12: Valley of the mage. Just what is that damnable mage playing at? You'll have to be pretty high level to venture in and find out. Watch out for the stubby gnomes. The Forgotten Realms gets The Halfling's gem, by R A Salvadore. See Wulfgar, Drizzt, and the rest of their ensemble cast get into yet more trouble. And if standalone's your thing, there's Dark Horse, by Mary Herbert. A woman dressing up as her brother and going to avenge his death? With an intelligent magic horse? Oh, the drama. Sounds a bit twee really. Dragonmirth gets a darker and more complex background, like everything else this decade. Yamara gets a tempting offer to switch sides. Another mixed bag of cool and dull stuff. They didn't give me what I wanted with the themed section, but it wasn't bad material, nonetheless. The princess ark stuff is of course a welcome addition to the roster, and I look forward to them developing that over the next few years. Still, this has proved once again that there's plenty of stuff well within their remit that they aren't covering. And they will have to get round to it if they want to keep the rehash at bay. Let's build and support those settings. How many articles has Dragonlance had in here since it's release? Not nearly enough. Let's keep searching, for that perfect blend. :fade-out to smooth jazz: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top