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<blockquote data-quote="(un)reason" data-source="post: 4997224" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 155: March 1990</u></strong></p><p></p><p>part 4/6</p><p></p><p>Editorial: Roger's little soapbox is used this month to talk about running games set in your own hometown. This allows you to have lots of fun with common references that the rest of the world wouldn't get, and get extra pleasure from sticking it to the man, or the school bully if that's your situation. This is the kind of thing that you might not think of, but seems like a no-brainer once you do. I've done so before (for an AFMBE one-shot, in case you're wondering), and had a great time. Once again, this is a new idea in the magazine, and one that shows how modern games are still increasing in popularity. Nice to see it appear here, and hope you've got a good game out of it too. </p><p></p><p></p><p>Fiction: Father, dear, father, come home with me now by John Morressy. Another story that slyly subverts fantasy tropes here, with the roles familiar for a fairytale, but the people inhabiting them rather different. Course, evil little girls have an entry of their own, but that's neither here nor there. The fiction once again proves to be an above average part of the magazine, less prone to rehash due to simple low volume of it compared to the gaming articles. I can see myself pulling a trick like this, albeit with caution. Teeheeheeheehee. Are you my mommy? </p><p></p><p></p><p>The marvel-phile: Jeff may have moved on to other things, but many people still regard this column fondly. Among them is Dale A Donovan. And since he's part of the staff now, that means he can write new ones. So the fan becomes the creator, and the cycle of life continues. Will the new ones be a pale imitation of the old? Guess we'll just have to see. </p><p>For this first one, things seem much the same as ever. Captain Britain has changed a bit in recent years, as like Green Lantern, he discovered that some of his weaknesses are purely psychological. He's also been tied in with a bunch of old mythology, encountering people from the arthurian cycle of myths, and generally being all latest in a long line of heroesey. We get updated stats for him, and new stats for Roma, daughter of Merlin. Looks like things are going to be back to business as usual, albeit rather more topical, since they've long since statted up all the established characters. So once again I'll get to find out about lots of amusing comic universe plotlines I missed at the time. Good to see superheroic gaming is still healthy around here. </p><p></p><p></p><p>TSR previews: A real set of riches here this month. On the generic side, we have DMGR1: The campaign sourcebook and catacomb guide. Long product code, long name. Hopefully it's advice on world and dungeon building will lead to equally long campaigns. </p><p></p><p>The Forgotten Realms gets Forgotten Realms Adventures. A big hardcover that looks like a grab-bag of cool stuff. Setting info, spells, the machinations of the bloody Harpers and Zhentarim. Some of it will be useful, some won't. We also head off to the far west, in Ironhelm, the first book of the Maztica trilogy. Doug Niles has done the UK, now he puts his own spin on the discovery and oppression of native americans. Sounds aesopalicious. </p><p></p><p>Dragonlance, having opened up a new continent, now shows how it connects to the old stuff, in Otherlands. It's a long trip, but somebody's gotta make it. It also gets to part 4 of the graphic novelisation of the original series. Course, this is barely starting the second book of the first trilogy, due to the way the different formats work. </p><p></p><p>Spelljammer gets it's very first module SJR1: Lost ships. Aka Dungeon crawling in spaaace, as has proved popular in Space Hulk. What horrors brought them down, and still lurk within? </p><p></p><p>Completing the list of settings, Greyhawk gets WGA1: Falcon's revenge. Another module trilogy? No setting can escape them! Ahahahaha! </p><p></p><p>We're also getting The best of Dragon Magazine games. Six of the bits of fun that appeared in here over the years. Not hugely useful to me, but old stuff was a lot harder to get hold of back then. </p><p></p><p>Marvel Superheroes gets MLA1: After midnight. The start of yet another trilogy, this time focussed on the more gritty end of things. Can your designers not count above three? </p><p></p><p>And finally, on the standalone novel side, Jeff Swycaffer produces Warsprite. Two highly advanced robots land on earth, and the good one needs to stop the evil one. Hmm. Sounds curiously familiar. (I'll be back!) How does this one play out?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4997224, member: 27780"] [B][U]Dragon Magazine Issue 155: March 1990[/U][/B] part 4/6 Editorial: Roger's little soapbox is used this month to talk about running games set in your own hometown. This allows you to have lots of fun with common references that the rest of the world wouldn't get, and get extra pleasure from sticking it to the man, or the school bully if that's your situation. This is the kind of thing that you might not think of, but seems like a no-brainer once you do. I've done so before (for an AFMBE one-shot, in case you're wondering), and had a great time. Once again, this is a new idea in the magazine, and one that shows how modern games are still increasing in popularity. Nice to see it appear here, and hope you've got a good game out of it too. Fiction: Father, dear, father, come home with me now by John Morressy. Another story that slyly subverts fantasy tropes here, with the roles familiar for a fairytale, but the people inhabiting them rather different. Course, evil little girls have an entry of their own, but that's neither here nor there. The fiction once again proves to be an above average part of the magazine, less prone to rehash due to simple low volume of it compared to the gaming articles. I can see myself pulling a trick like this, albeit with caution. Teeheeheeheehee. Are you my mommy? The marvel-phile: Jeff may have moved on to other things, but many people still regard this column fondly. Among them is Dale A Donovan. And since he's part of the staff now, that means he can write new ones. So the fan becomes the creator, and the cycle of life continues. Will the new ones be a pale imitation of the old? Guess we'll just have to see. For this first one, things seem much the same as ever. Captain Britain has changed a bit in recent years, as like Green Lantern, he discovered that some of his weaknesses are purely psychological. He's also been tied in with a bunch of old mythology, encountering people from the arthurian cycle of myths, and generally being all latest in a long line of heroesey. We get updated stats for him, and new stats for Roma, daughter of Merlin. Looks like things are going to be back to business as usual, albeit rather more topical, since they've long since statted up all the established characters. So once again I'll get to find out about lots of amusing comic universe plotlines I missed at the time. Good to see superheroic gaming is still healthy around here. TSR previews: A real set of riches here this month. On the generic side, we have DMGR1: The campaign sourcebook and catacomb guide. Long product code, long name. Hopefully it's advice on world and dungeon building will lead to equally long campaigns. The Forgotten Realms gets Forgotten Realms Adventures. A big hardcover that looks like a grab-bag of cool stuff. Setting info, spells, the machinations of the bloody Harpers and Zhentarim. Some of it will be useful, some won't. We also head off to the far west, in Ironhelm, the first book of the Maztica trilogy. Doug Niles has done the UK, now he puts his own spin on the discovery and oppression of native americans. Sounds aesopalicious. Dragonlance, having opened up a new continent, now shows how it connects to the old stuff, in Otherlands. It's a long trip, but somebody's gotta make it. It also gets to part 4 of the graphic novelisation of the original series. Course, this is barely starting the second book of the first trilogy, due to the way the different formats work. Spelljammer gets it's very first module SJR1: Lost ships. Aka Dungeon crawling in spaaace, as has proved popular in Space Hulk. What horrors brought them down, and still lurk within? Completing the list of settings, Greyhawk gets WGA1: Falcon's revenge. Another module trilogy? No setting can escape them! Ahahahaha! We're also getting The best of Dragon Magazine games. Six of the bits of fun that appeared in here over the years. Not hugely useful to me, but old stuff was a lot harder to get hold of back then. Marvel Superheroes gets MLA1: After midnight. The start of yet another trilogy, this time focussed on the more gritty end of things. Can your designers not count above three? And finally, on the standalone novel side, Jeff Swycaffer produces Warsprite. Two highly advanced robots land on earth, and the good one needs to stop the evil one. Hmm. Sounds curiously familiar. (I'll be back!) How does this one play out? [/QUOTE]
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