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<blockquote data-quote="(un)reason" data-source="post: 5007591" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 157: May 1990</u></strong></p><p></p><p>part 2/6</p><p></p><p>For the greater good: The Star Wars rpg also gets an article this month. That's nice. A bit more sci-fi would be welcome in here. Carl Sargent delivers the equivalent of some new spells, new force powers, which are always a popular option for those craving more crunchy toys to play with. Control Damage, when combined with refined Life Sense, allows a Jedi to inflict only the harm they need too, and no more. Not killing enemies but still winning a fight requires more skill than just slaughtering everyone by dirty tricks, but of course, they want you to play heroes in this game, and punish those who don't mechanically. So this not only adds a particular kind of cinematics to your game, but also makes it easier for you to stay on the light side while still having cool and dramatic battles. That's very handy indeed, as well as a particularly well thought out bit of figuring how to get a thematic result while working within the existing system. He can definitely have some kudos for this. </p><p></p><p></p><p>Sage advice: I need some elaborations on the nature of simaclulara (They're not properly alive, but they're real enough to figure out they're incomplete and wish they were a real boy. There's certainly a moral quandary involved in creating them)</p><p></p><p>Is magical elven chain less penalising to thieves (no) </p><p></p><p>Do you lose your dex bonus when spellcasting. (recycled question. The answer's still no )</p><p></p><p>Will an int boosting ioun stone help you learn spells. What happens if you learn too many spells then lose it ( Yes, and you get to keep them through the grandfather clause. Join the ranks of the overpowered ancient PC's. )</p><p></p><p>What level are ranger's followers (not strong enough to survive a high level dungeon with him. )</p><p></p><p>Can thieves use shields (No. We may have relaxed some stuff in 2nd ed, but that aint one of them. )</p><p></p><p>Do you lose spells that are disrupted during casting from your memory ( yes indeed. This is why the spellcasters stay behind the meat shields ) </p><p></p><p>What counts as income for paladin's tithing. (The stuff you just got, not the stuff you already have. Remember, for paladins, that's a minimum. Holding onto wealth you don't have a good use for will always get you in trouble. )</p><p></p><p>Can the shield spell be boosted by other magical effects (No, it's another of those either/or situations)</p><p></p><p>Can you teleport onto moving places like ships and cloud castles. (yes, but there are many many ways this could go wrong. You may choose to be sadistic)</p><p></p><p>Can aging raise your ability scores above 18. ( Yes. This is another reason why human wizards can kick elven wizards ass. So much for logic.)</p><p></p><p>What's the point of writing a scroll into your spellbook rather than memorising it from the scroll (So you can use it more than once. The relationship between scroll writings and spellbook writings is one of those annoying little rules quirks that seems designed just to catch people like you out. )</p><p></p><p>How much water is created by transmute water to dust. (up to 10' cube per level. You'd better hope you have enough dust. )</p><p></p><p>Can you choose which colour to fire when casting rainbow (fnarr. Yes. )</p><p></p><p>Is magic resistance affected by caster level (Not anymore. Now 90% always means 90%, and you're gonna have trouble with Balors and mind flayers even above 20th level. Better get practicing your spamming techniques)</p><p></p><p></p><p>Forum: Alex Iwanow reminds you not to engage in age prejudice, even if they are being little plonkers. If you treat them right, they'll learn from their mistakes and grow into good gamers, if you don't, they may well leave the hobby and bad-mouth the weirdos playing it among their friends. And that would not be good for it's future, would it now?</p><p> </p><p>Amber McKinney, meanwhile, kicks off another round of the never ending sexism complaints. They'll catch a cold in those bikinis and get hacked to pieces, even if they are made of fur and chainmail. Here we go again. Just give them some sensible armour already. It's not as if they'll actually be any less attractive. As cultural comparison shows, even if you cover them up completely, the smallest glimpses of eyes or ankle is enough to get male juices flowing, while people can get blase to total nakedness if that's the norm. </p><p></p><p>Rocky L Sharier has some fairly detailed thoughts on channeling your xp into getting extra nonweapon proficiency slots. How about making easier ones easier to learn? That's already pretty much the case, only not very finely graded, isn't it. Oh, and charging % of your next level costs produces some seriously wonky results. Yeah, you aren't fixing this intractable little mechanics issue that easily. Keep floating ideas, maybe someone'll come up with one that works. </p><p></p><p>Robert S. Morris, Jr also solved the satan-paranoid parents problem by playing D&D with them. Personal contact is the bane of prejudice. Well, unless it's actually justified, because they are stealing your jobs, nicking stuff from your garden, sleeping with your women, selling drugs to your kids and playing music too loud at 3am or something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Then things get a little messier. But these rarely apply to roleplaying groups. </p><p></p><p>Robert K. Hackett thinks that allowing your character to have all the skills you do is a very dumb and incredibly unbalancing idea. Probably right, as subsequent game design has moved ever further from that principle, towards things like social combat and extended abstracted skill challenges. </p><p></p><p>Benson Syphrit replies to two letters. Humanoids can indeed be fun and challenging at any level, especially if you use the stuff from GAZ10. And chaotic and evil characters can work fine as long as you don't forget the pragmatism. They won't sacrifice their life for the greater evil, because that shouldn't be how evil works. Otherwise, as Aslan says, you may be doing things in the name of Tash, but the veneration goes to me.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5007591, member: 27780"] [B][U]Dragon Magazine Issue 157: May 1990[/U][/B] part 2/6 For the greater good: The Star Wars rpg also gets an article this month. That's nice. A bit more sci-fi would be welcome in here. Carl Sargent delivers the equivalent of some new spells, new force powers, which are always a popular option for those craving more crunchy toys to play with. Control Damage, when combined with refined Life Sense, allows a Jedi to inflict only the harm they need too, and no more. Not killing enemies but still winning a fight requires more skill than just slaughtering everyone by dirty tricks, but of course, they want you to play heroes in this game, and punish those who don't mechanically. So this not only adds a particular kind of cinematics to your game, but also makes it easier for you to stay on the light side while still having cool and dramatic battles. That's very handy indeed, as well as a particularly well thought out bit of figuring how to get a thematic result while working within the existing system. He can definitely have some kudos for this. Sage advice: I need some elaborations on the nature of simaclulara (They're not properly alive, but they're real enough to figure out they're incomplete and wish they were a real boy. There's certainly a moral quandary involved in creating them) Is magical elven chain less penalising to thieves (no) Do you lose your dex bonus when spellcasting. (recycled question. The answer's still no ) Will an int boosting ioun stone help you learn spells. What happens if you learn too many spells then lose it ( Yes, and you get to keep them through the grandfather clause. Join the ranks of the overpowered ancient PC's. ) What level are ranger's followers (not strong enough to survive a high level dungeon with him. ) Can thieves use shields (No. We may have relaxed some stuff in 2nd ed, but that aint one of them. ) Do you lose spells that are disrupted during casting from your memory ( yes indeed. This is why the spellcasters stay behind the meat shields ) What counts as income for paladin's tithing. (The stuff you just got, not the stuff you already have. Remember, for paladins, that's a minimum. Holding onto wealth you don't have a good use for will always get you in trouble. ) Can the shield spell be boosted by other magical effects (No, it's another of those either/or situations) Can you teleport onto moving places like ships and cloud castles. (yes, but there are many many ways this could go wrong. You may choose to be sadistic) Can aging raise your ability scores above 18. ( Yes. This is another reason why human wizards can kick elven wizards ass. So much for logic.) What's the point of writing a scroll into your spellbook rather than memorising it from the scroll (So you can use it more than once. The relationship between scroll writings and spellbook writings is one of those annoying little rules quirks that seems designed just to catch people like you out. ) How much water is created by transmute water to dust. (up to 10' cube per level. You'd better hope you have enough dust. ) Can you choose which colour to fire when casting rainbow (fnarr. Yes. ) Is magic resistance affected by caster level (Not anymore. Now 90% always means 90%, and you're gonna have trouble with Balors and mind flayers even above 20th level. Better get practicing your spamming techniques) Forum: Alex Iwanow reminds you not to engage in age prejudice, even if they are being little plonkers. If you treat them right, they'll learn from their mistakes and grow into good gamers, if you don't, they may well leave the hobby and bad-mouth the weirdos playing it among their friends. And that would not be good for it's future, would it now? Amber McKinney, meanwhile, kicks off another round of the never ending sexism complaints. They'll catch a cold in those bikinis and get hacked to pieces, even if they are made of fur and chainmail. Here we go again. Just give them some sensible armour already. It's not as if they'll actually be any less attractive. As cultural comparison shows, even if you cover them up completely, the smallest glimpses of eyes or ankle is enough to get male juices flowing, while people can get blase to total nakedness if that's the norm. Rocky L Sharier has some fairly detailed thoughts on channeling your xp into getting extra nonweapon proficiency slots. How about making easier ones easier to learn? That's already pretty much the case, only not very finely graded, isn't it. Oh, and charging % of your next level costs produces some seriously wonky results. Yeah, you aren't fixing this intractable little mechanics issue that easily. Keep floating ideas, maybe someone'll come up with one that works. Robert S. Morris, Jr also solved the satan-paranoid parents problem by playing D&D with them. Personal contact is the bane of prejudice. Well, unless it's actually justified, because they are stealing your jobs, nicking stuff from your garden, sleeping with your women, selling drugs to your kids and playing music too loud at 3am or something. :p Then things get a little messier. But these rarely apply to roleplaying groups. Robert K. Hackett thinks that allowing your character to have all the skills you do is a very dumb and incredibly unbalancing idea. Probably right, as subsequent game design has moved ever further from that principle, towards things like social combat and extended abstracted skill challenges. Benson Syphrit replies to two letters. Humanoids can indeed be fun and challenging at any level, especially if you use the stuff from GAZ10. And chaotic and evil characters can work fine as long as you don't forget the pragmatism. They won't sacrifice their life for the greater evil, because that shouldn't be how evil works. Otherwise, as Aslan says, you may be doing things in the name of Tash, but the veneration goes to me. [/QUOTE]
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