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<blockquote data-quote="(un)reason" data-source="post: 5011516" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 157: May 1990</u></strong></p><p></p><p>part 6/6</p><p></p><p></p><p>Dragonmirth tries to adapt to the modern world. Yamara is already getting bored of omniscience. Go have an affair with Dr Manhattan. </p><p></p><p></p><p>The role of computers: Knights of Legend may have got nul points on Apple systems but the PC version gets top marks. They've really enjoyed this adventure game, now the system woes have been alleviated. Goes to show doesn't it. A small difference in capabilities means the difference between brilliant and unworkable. Guess it's like genius and madness. </p><p></p><p>A Boy and his Blob is the classic platform puzzle game of feeding jellybeans to your blob to get round various problems. Joy. Another nostalgia hit for me. </p><p></p><p>Day of the Viper is yet another 5 starrer, a rather tricky adventure game using both top down and 3D viewscreens. Fight enemies, avoid traps and solve puzzles to save the world from rampaging androids that have gone out of control. They still have a long way to go on this one, but seem eager to make that effort. </p><p></p><p>Dr Plummet's House of Flux gets a low score, but a more positive review. A 2D spaceship flying game a la asteroids, only with a lot more complexity in the level design, and amusingly quirky themes, you have to negotiate your way through and rescue a bunch of astronauts. They obviously didn't find it as fun to play as to describe. </p><p></p><p>Keef the Thief gets nul points due to another ridiculously eye hurting copy protection scheme. They really are pushing that issue hard, encouraging us to vote with our wallets and kill the annoying DRM. It's an eternal battle. How do you hurt the pirates without being a problem to legitimate users? </p><p></p><p>Knight Force also gets a pretty negative review, this time because the game actually sucks. The graphics are outdated, and the game play is generic and dull. Just don't bother. </p><p></p><p>Lots of hints this time as well. The bards tale series gets particular attention, as do the various D&D computer games out there now. They encourage you to exploit quirks in the system that any DM would counteract easily if this was tabletop. There is no playing fair against computer opponents. </p><p></p><p></p><p>The twilight empire reveals what I suspected. Another person from the modern world has wound up in a fantasy world, and will probably end up becoming a hero. </p><p></p><p>As I mentioned before. the horde gets a novel trilogy. They also get a boxed set and an adventure trilogy, linking up Faerun and Kara-tur in the process. Doncha just love that kind of worldbuilding. </p><p></p><p>Already up to 6 monstrous compendia? God, they really are churning them out. I guess they want to catch up everything from last edition (apart from demons and devils <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) as quickly as possible. Now that's a good contrast with the rather sluggish release of monster manuals in 3rd and 4th edition. </p><p></p><p></p><p>Rather an interesting issue, despite the above average number of dodgy articles. The tensions in the company are actually fairly visible below the surface this time, and this makes for entertaining observations even as the number of dull articles proliferates. Will the creative side be able to claw back a little more control. Or will the evil overmistress continue to make decisions that neither the staff or the readership really want. Let's see if there's any gems to salvage from the next issue.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5011516, member: 27780"] [B][U]Dragon Magazine Issue 157: May 1990[/U][/B] part 6/6 Dragonmirth tries to adapt to the modern world. Yamara is already getting bored of omniscience. Go have an affair with Dr Manhattan. The role of computers: Knights of Legend may have got nul points on Apple systems but the PC version gets top marks. They've really enjoyed this adventure game, now the system woes have been alleviated. Goes to show doesn't it. A small difference in capabilities means the difference between brilliant and unworkable. Guess it's like genius and madness. A Boy and his Blob is the classic platform puzzle game of feeding jellybeans to your blob to get round various problems. Joy. Another nostalgia hit for me. Day of the Viper is yet another 5 starrer, a rather tricky adventure game using both top down and 3D viewscreens. Fight enemies, avoid traps and solve puzzles to save the world from rampaging androids that have gone out of control. They still have a long way to go on this one, but seem eager to make that effort. Dr Plummet's House of Flux gets a low score, but a more positive review. A 2D spaceship flying game a la asteroids, only with a lot more complexity in the level design, and amusingly quirky themes, you have to negotiate your way through and rescue a bunch of astronauts. They obviously didn't find it as fun to play as to describe. Keef the Thief gets nul points due to another ridiculously eye hurting copy protection scheme. They really are pushing that issue hard, encouraging us to vote with our wallets and kill the annoying DRM. It's an eternal battle. How do you hurt the pirates without being a problem to legitimate users? Knight Force also gets a pretty negative review, this time because the game actually sucks. The graphics are outdated, and the game play is generic and dull. Just don't bother. Lots of hints this time as well. The bards tale series gets particular attention, as do the various D&D computer games out there now. They encourage you to exploit quirks in the system that any DM would counteract easily if this was tabletop. There is no playing fair against computer opponents. The twilight empire reveals what I suspected. Another person from the modern world has wound up in a fantasy world, and will probably end up becoming a hero. As I mentioned before. the horde gets a novel trilogy. They also get a boxed set and an adventure trilogy, linking up Faerun and Kara-tur in the process. Doncha just love that kind of worldbuilding. Already up to 6 monstrous compendia? God, they really are churning them out. I guess they want to catch up everything from last edition (apart from demons and devils ;) ) as quickly as possible. Now that's a good contrast with the rather sluggish release of monster manuals in 3rd and 4th edition. Rather an interesting issue, despite the above average number of dodgy articles. The tensions in the company are actually fairly visible below the surface this time, and this makes for entertaining observations even as the number of dull articles proliferates. Will the creative side be able to claw back a little more control. Or will the evil overmistress continue to make decisions that neither the staff or the readership really want. Let's see if there's any gems to salvage from the next issue. [/QUOTE]
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