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<blockquote data-quote="(un)reason" data-source="post: 5020305" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 159: July 1990</u></strong></p><p></p><p>part 3/6</p><p></p><p>Sage advice seems to be shrinking at the moment. Skip is on top of his game. That or he's just not getting any interesting cases. </p><p></p><p>Do other things than trolls have limbs fly off on a natural 20 (not without magical items. Trolls are just designed for comedy purposes. They don't need to worry about their limbs detaching easily, because they can just stick them on again. ) </p><p></p><p>What are the XP values for greater rakshasas (Skip isn't listening. Skip thinks you asked what their names are, not how much XP do you get for killing them. Stupid Skip. Keep this up and you'll be out of a job. )</p><p></p><p>Is the Ultimist intended for PC's or NPC's (Neither. It's a joke class. Laugh at any player who suggests actually using it ) </p><p></p><p>When will we get 2nd ed psionics rules ( Next year, my dear)</p><p></p><p>How much does it cost to build a castle (Extrapolate outwards from the cost of building each segment of wall. If that's too much, and I'm sure it is, buy the castle guide :teeth ting: We've got to give you motivation to buy supplements, and power buffs are a good one. )</p><p></p><p>I want to know more about spellfire (oh, it is sooo twinked. Skip is drooling at the thought of it. Which is why it must not fall into the hand of PC's. They must never be allowed to challenge Ed's obscene NPC's and their supercool soap opera. They're the stars of the show, you just get to watch it and applaud. )</p><p></p><p>Whine whine whine I want my character to be of a class forbidden to their race (Then what's to keep humans superior. We have already made many concessions in this area. We will not let you push us further and further like the white man did to the red man, until the entire ruleset is desecrated by demihumans of every class and level. I'd rather see TSR die than let that happen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So says Skip, and so says all the staff! This far and no further! Urrah, Ooog Ooog!) </p><p></p><p></p><p>To the ends of the marvel universe: Looks like these guys are in theme as well, with an article on space travel in the Marvel universe. Since they at least pretend their universe works on real physics when they aren't being mangled by whatever supercreatures or mad scientists are around, they measure travel rates in multiples of lightspeed, and the various other capabilities of their ships need translating too and from their universal resolution table. One of those short articles that does what it does. In this case, I'm a bit dubious about it, given the strongly narrative way travel actually works in the marvel universe. Oh well, gotta make compromises for gaming's sake. And making it so wormholes and stargates expedite travel enormously, cutting getting to a few specific locations down does serve as a good way of focussing player options, especially if the plot also needs them to do other things in a hurry. So no strong opinion on this one. </p><p></p><p></p><p>The role of computers: Loom proves that Lucasfilm's consistent computer game success isn't just a fluke or due to big name draw, with another high end and rather innovative adventure game. With a magic system based on music and a ton of cool details, this definitely seems tempting. </p><p></p><p>Gunboat sets you to patrolling rivers, from vietnam to panama, to kick the asses of the enemies of america. The enemies, as ever, are not as clever as the real people in the historical conflicts. But it's still a fairly fun 3D shooter, with plenty of replayability as you try and increase your grade on missions and unlock new ones. </p><p></p><p>Iron Lord is another rather different adventure game. It does have some awkward controls, but it also has rather interesting visuals and music, and a plot that allows you to raise armies by kicking ass and righting wrongs. Well, once again, it makes a change from dungeoncrawling. </p><p></p><p>Welltris sees Alexy Pajitnov attempt to bottle lightning twice with a 3D variant on his gameboy dominating classic. It probably is a better game technically speaking, but you know how these things go. Fashion is a fickle thing, and the public has already moved on. Welcome to diminishing returns territory. </p><p></p><p>Nuclear War also seems very familiar. Engage in geopolitical manipulations against AI players such as If-icky Dick and Ronny Raygun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> and try to be the last one standing when the dust settles after the mutually assured destruction. You may have been topical back in issue 41, but now this seems a little dated. It could also do with a multiplayer option.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5020305, member: 27780"] [B][U]Dragon Magazine Issue 159: July 1990[/U][/B] part 3/6 Sage advice seems to be shrinking at the moment. Skip is on top of his game. That or he's just not getting any interesting cases. Do other things than trolls have limbs fly off on a natural 20 (not without magical items. Trolls are just designed for comedy purposes. They don't need to worry about their limbs detaching easily, because they can just stick them on again. ) What are the XP values for greater rakshasas (Skip isn't listening. Skip thinks you asked what their names are, not how much XP do you get for killing them. Stupid Skip. Keep this up and you'll be out of a job. ) Is the Ultimist intended for PC's or NPC's (Neither. It's a joke class. Laugh at any player who suggests actually using it ) When will we get 2nd ed psionics rules ( Next year, my dear) How much does it cost to build a castle (Extrapolate outwards from the cost of building each segment of wall. If that's too much, and I'm sure it is, buy the castle guide :teeth ting: We've got to give you motivation to buy supplements, and power buffs are a good one. ) I want to know more about spellfire (oh, it is sooo twinked. Skip is drooling at the thought of it. Which is why it must not fall into the hand of PC's. They must never be allowed to challenge Ed's obscene NPC's and their supercool soap opera. They're the stars of the show, you just get to watch it and applaud. ) Whine whine whine I want my character to be of a class forbidden to their race (Then what's to keep humans superior. We have already made many concessions in this area. We will not let you push us further and further like the white man did to the red man, until the entire ruleset is desecrated by demihumans of every class and level. I'd rather see TSR die than let that happen. ;) So says Skip, and so says all the staff! This far and no further! Urrah, Ooog Ooog!) To the ends of the marvel universe: Looks like these guys are in theme as well, with an article on space travel in the Marvel universe. Since they at least pretend their universe works on real physics when they aren't being mangled by whatever supercreatures or mad scientists are around, they measure travel rates in multiples of lightspeed, and the various other capabilities of their ships need translating too and from their universal resolution table. One of those short articles that does what it does. In this case, I'm a bit dubious about it, given the strongly narrative way travel actually works in the marvel universe. Oh well, gotta make compromises for gaming's sake. And making it so wormholes and stargates expedite travel enormously, cutting getting to a few specific locations down does serve as a good way of focussing player options, especially if the plot also needs them to do other things in a hurry. So no strong opinion on this one. The role of computers: Loom proves that Lucasfilm's consistent computer game success isn't just a fluke or due to big name draw, with another high end and rather innovative adventure game. With a magic system based on music and a ton of cool details, this definitely seems tempting. Gunboat sets you to patrolling rivers, from vietnam to panama, to kick the asses of the enemies of america. The enemies, as ever, are not as clever as the real people in the historical conflicts. But it's still a fairly fun 3D shooter, with plenty of replayability as you try and increase your grade on missions and unlock new ones. Iron Lord is another rather different adventure game. It does have some awkward controls, but it also has rather interesting visuals and music, and a plot that allows you to raise armies by kicking ass and righting wrongs. Well, once again, it makes a change from dungeoncrawling. Welltris sees Alexy Pajitnov attempt to bottle lightning twice with a 3D variant on his gameboy dominating classic. It probably is a better game technically speaking, but you know how these things go. Fashion is a fickle thing, and the public has already moved on. Welcome to diminishing returns territory. Nuclear War also seems very familiar. Engage in geopolitical manipulations against AI players such as If-icky Dick and Ronny Raygun :rolleyes: and try to be the last one standing when the dust settles after the mutually assured destruction. You may have been topical back in issue 41, but now this seems a little dated. It could also do with a multiplayer option. [/QUOTE]
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