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<blockquote data-quote="(un)reason" data-source="post: 5022992" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 159: July 1990</u></strong></p><p></p><p>part 5/6</p><p></p><p></p><p>TSR Previews: Pole position this month is Legends and Lore, the updated deity book that'll actually give speciality clerics decent custom spell selections and unique power sets. Bout time too. It's done by half the team that did the 1st ed version as well, so they've obviously kept a tighter hand on this than the farmed out complete splatbooks. </p><p></p><p>The forgotten realms sees the Horde invasion really hit in force. It also sees Troy Denning really start making his mark as a writer. He's responsible for both FRA2: The Black courser, the second module, and Dragonwall, the second novel in the trilogy. Three books in a single month. He must have been putting in mad overtime to get that done. It also gets an updated atlas showing all the hundreds of miles of revealed lands between the Realms and Kara Tur which the horde actually come from. No wonder getting from one to the other is such a chore. </p><p></p><p>Greyhawk revisits greyhawk castle, a mere two and a half years after the last trip, in WGR1: Greyhawk Ruins. Things are very different indeed from last time. So wait, does that mean the last one was a success, or a failure? Normally when things bomb, that's it. How did this wind up getting the green light? </p><p></p><p>Dragonlance finishes converting the second novel of the original trilogy, in part 5 of the graphic novel series. They have the Dragonlances. Hopefully next time we'll actually get to see them used with decent visual representation. </p><p></p><p>Spelljammer gets it's monstrous compendium, number 7 in the list. All kinds of weird creatures you've never imagined. Oh, and giant space hamsters. They may have degoofified greyhawk castle, but there's still plenty of that floating round the office. </p><p></p><p>D&D unleashes the Hollow World boxed set. Awesome! Their world gets ever more weird and high magic. Seems like this really is the year when they put a lot of focus on adding new continents to existing worlds. </p><p></p><p>The XXVC game gets 25CR1: Mars in the 25th century. I think the name is pretty self explanatory. The other planets should be along soon. It also gets the start of it's second trilogy, First power play. With a tie in computer game coming soon, it looks like this place is going to be as multimedia as the forgotten realms. Only not as popular, obviously <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Gangbusters gets a 2nd edition! Now there's something that died without a trace a decade ago. Let's hope it gets at least one or two articles in here this time before disappearing into obscurity again. </p><p></p><p>And finally, we have an independent sci-fi novel, Outbanker. A solar system fights to stay independent of the great corporate hegemony. I'm betting there's some humorous commentary on modern economics in there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p>Down with the titanic: Once again, after an absence of 5 years, the magazine deigns to mention LARPing again. I guess that's a good sign, as we seem to be covering more non D&D stuff than they were in the recent past. Lawrence Schick is either playing the ingenue, or hasn't been reading the magazine he's contributed to regularly that closely, because he seems to have been completely unaware of the subculture's existence ........ up 'till now. Anyway, he reveals the fun you can have with all weekend events, even if everyone is a pregen, the fact that you have motivations and relationships all mapped out helps get things running fairly quickly, and the scene currently seems to be fairly light on the kind of tosspots who generate OOC drama and spoil everything for the rest of the players. Guess the issues that come from having persistent characters who advance between sessions, and lose all that if they get killed are still mostly in the future, when White Wolf joins the fray. Still, there's more than enough big events going on that you can meet people at, some of them with attendances in the hundreds. All sorts of historical eras, plus some unreal ones are covered. So it looks like they've got a healthy subculture of their own, running along largely independent of the tabletop gaming scene. Funny how that works. Does anyone know how the two compare in overall size and demographics, because there certainly seems to be enough to run big events in most cities, yet their online footprint is considerably smaller. An interesting little article, that reminds me once again there's plenty of stuff they could be covering, but aren't. Hopefully there'll be a few more little oddities to come in the next few years.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5022992, member: 27780"] [B][U]Dragon Magazine Issue 159: July 1990[/U][/B] part 5/6 TSR Previews: Pole position this month is Legends and Lore, the updated deity book that'll actually give speciality clerics decent custom spell selections and unique power sets. Bout time too. It's done by half the team that did the 1st ed version as well, so they've obviously kept a tighter hand on this than the farmed out complete splatbooks. The forgotten realms sees the Horde invasion really hit in force. It also sees Troy Denning really start making his mark as a writer. He's responsible for both FRA2: The Black courser, the second module, and Dragonwall, the second novel in the trilogy. Three books in a single month. He must have been putting in mad overtime to get that done. It also gets an updated atlas showing all the hundreds of miles of revealed lands between the Realms and Kara Tur which the horde actually come from. No wonder getting from one to the other is such a chore. Greyhawk revisits greyhawk castle, a mere two and a half years after the last trip, in WGR1: Greyhawk Ruins. Things are very different indeed from last time. So wait, does that mean the last one was a success, or a failure? Normally when things bomb, that's it. How did this wind up getting the green light? Dragonlance finishes converting the second novel of the original trilogy, in part 5 of the graphic novel series. They have the Dragonlances. Hopefully next time we'll actually get to see them used with decent visual representation. Spelljammer gets it's monstrous compendium, number 7 in the list. All kinds of weird creatures you've never imagined. Oh, and giant space hamsters. They may have degoofified greyhawk castle, but there's still plenty of that floating round the office. D&D unleashes the Hollow World boxed set. Awesome! Their world gets ever more weird and high magic. Seems like this really is the year when they put a lot of focus on adding new continents to existing worlds. The XXVC game gets 25CR1: Mars in the 25th century. I think the name is pretty self explanatory. The other planets should be along soon. It also gets the start of it's second trilogy, First power play. With a tie in computer game coming soon, it looks like this place is going to be as multimedia as the forgotten realms. Only not as popular, obviously :p Gangbusters gets a 2nd edition! Now there's something that died without a trace a decade ago. Let's hope it gets at least one or two articles in here this time before disappearing into obscurity again. And finally, we have an independent sci-fi novel, Outbanker. A solar system fights to stay independent of the great corporate hegemony. I'm betting there's some humorous commentary on modern economics in there. :cool: Down with the titanic: Once again, after an absence of 5 years, the magazine deigns to mention LARPing again. I guess that's a good sign, as we seem to be covering more non D&D stuff than they were in the recent past. Lawrence Schick is either playing the ingenue, or hasn't been reading the magazine he's contributed to regularly that closely, because he seems to have been completely unaware of the subculture's existence ........ up 'till now. Anyway, he reveals the fun you can have with all weekend events, even if everyone is a pregen, the fact that you have motivations and relationships all mapped out helps get things running fairly quickly, and the scene currently seems to be fairly light on the kind of tosspots who generate OOC drama and spoil everything for the rest of the players. Guess the issues that come from having persistent characters who advance between sessions, and lose all that if they get killed are still mostly in the future, when White Wolf joins the fray. Still, there's more than enough big events going on that you can meet people at, some of them with attendances in the hundreds. All sorts of historical eras, plus some unreal ones are covered. So it looks like they've got a healthy subculture of their own, running along largely independent of the tabletop gaming scene. Funny how that works. Does anyone know how the two compare in overall size and demographics, because there certainly seems to be enough to run big events in most cities, yet their online footprint is considerably smaller. An interesting little article, that reminds me once again there's plenty of stuff they could be covering, but aren't. Hopefully there'll be a few more little oddities to come in the next few years. [/QUOTE]
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