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<blockquote data-quote="(un)reason" data-source="post: 5034728" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 161: September 1990</u></strong></p><p></p><p>part 5/6</p><p></p><p></p><p>TSR Previews gets splayed over 3 pages, as they try and fit in all their adverts at the right size and satisfy their various obligations. Bleh. </p><p></p><p>Ravenloft kicks off it's series of supplements, with RA1: Feast of goblyns. Everything's scarier with extra y's. The DM's screen is packaged with this, apropos of nothing. </p><p></p><p>Dragonlance is not only compiling and reworking it's novels, it's now doing the same to the original modules. The Dragonlance saga classics vol 1 collects DL1-4, and updates them to the new edition. Which means the dragons'll be a lot tougher, so the old level estimates might not be accurate anymore. Beware. </p><p></p><p>The Forgotten Realms is also in a dragony mood, with FOR1: Draconomicon. Now there's a book that'll sell well and get follow ups in future editions. Mmm. Supplementalicious. </p><p></p><p>Spelljammer is still building up a decent supply of modules with SJA3: Crystal Spheres. Space is biiig, and there's plenty of systems to explore with problems to solve. Here's just 4 of them. </p><p></p><p>XXVc goes to jupiter in 25A2: N.E.O in the 25th century. Legendary alien artifacts? Curious. Thought this universe was focussed on humanity's inhumanity to one-another. </p><p></p><p>Marvel Superheroes, on the other hand, gets a boxed set expanding on the X-men. One of the superhero teams the players have a decent chance of joining, it's no surprise they're pretty popular. Stats, adventures, the format as ever lets them divide things up into convenient booklets and handouts. </p><p></p><p></p><p>Sage advice is rather far back in the magazine this month.</p><p></p><p>Which modules are set in the forgotten realms (the ones with the logo on the front. Shouldn't be hard to put the generic ones in as well) </p><p></p><p>Where are the stats of the tome of the unicorn ( You shouldn't rely on indexes. Read the whole book and learn it properly like Skip does )</p><p></p><p>Where are the stats of greenstone amulets ( FR4. Well worth the expenditure, because they're self-charging when they run out)</p><p></p><p>Will unstable wands explode if broken dilibarately (oh yes. Be very careful. )</p><p></p><p>Where can I find stats for the scholar class (that's an IC social class, not an actual class. Yes, I know it gets confusing when we do things like that. We ought to theasaurize more. )</p><p></p><p>How the hell can Drizzt use two scimitars at once. (He's a pioneer! You want to imitate him (and I know many of you do) get the complete fighters handbook. Aren't we nice, letting you get the powers our twinked NPC's can use for a change. )</p><p></p><p>Will the forgotten realms get an atlas (Yup. Just a couple of months ago in fact. Another thing for you to spend money on, since you seem so keen to do so. )</p><p></p><p>Has Elminster ever been to Oerth or Krynn (well, he certainly knows spells by greyhawk mages. He's been to earth plenty and read the gamebooks, so it seems likely.) </p><p></p><p>Where is the info on the places in FR1 (get FR 4 & 5! Gotta collect em all. You'll never get all the info any other way! )</p><p></p><p>What's clear terrain. (fairly flat grasslands and similar. Blah blah common sense blah blah. )</p><p></p><p>What scale are your maps (Various, because they vary in size so much. We ought to have labeled them )</p><p></p><p>When can we get colour corrected maps (Right now! yay! )</p><p></p><p>There's a gap between the forgotten realms and kara tur maps (Yup. Get the horde boxed set to complete the picture. :teeth ting: Beware of scale mismatch retcons.)</p><p></p><p>What is toril's circumference (about the same as earth. More lazy design on our part)</p><p></p><p>How do you become a red wizard (PC's shouldn't be villains. Skip disapproves strongly of this question, as editorial policy demands he do. )</p><p></p><p>Is chult africa-esque ( No, it's a dinosaur infested caveman land. Not an earth analogue at all, no siree bob.)</p><p></p><p>Can western characters learn eastern stuff (recycled question. The answer is still yes, twit. )</p><p></p><p>Why aren't all the rooms in illefarn detailed (same reason all the rooms in undermountain aren't. A combination of size issues and wanting to allow you rom to add your own stuff. )</p><p></p><p>What's on the other side of the spine of the world mountains. Is it greyhawk (No. Make up something yourself. )</p><p></p><p>I want more info on flying ships (see issue 124 :teeth ting: God, Skip really ought to get that tinging sorted out. It's starting to get on skip's nerves.) </p><p></p><p>Where are all the libraries (What libraries? It's all private collections around here. Free access to books is a modern concept. Magic doesn't support mass production very well. ) </p><p></p><p>How big and expensive are waterdeep's rental villas? (Big enough to house an adventuring party. You'll have to keep working though. Floor space in a big city is expensive. By my conversion rate, the cheapest you'll get is somewhere around $8000 a month. New york, eat your heart out.) </p><p></p><p>Stuff in the city system set is missing and/or duplicated (It wasn't me.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5034728, member: 27780"] [B][U]Dragon Magazine Issue 161: September 1990[/U][/B] part 5/6 TSR Previews gets splayed over 3 pages, as they try and fit in all their adverts at the right size and satisfy their various obligations. Bleh. Ravenloft kicks off it's series of supplements, with RA1: Feast of goblyns. Everything's scarier with extra y's. The DM's screen is packaged with this, apropos of nothing. Dragonlance is not only compiling and reworking it's novels, it's now doing the same to the original modules. The Dragonlance saga classics vol 1 collects DL1-4, and updates them to the new edition. Which means the dragons'll be a lot tougher, so the old level estimates might not be accurate anymore. Beware. The Forgotten Realms is also in a dragony mood, with FOR1: Draconomicon. Now there's a book that'll sell well and get follow ups in future editions. Mmm. Supplementalicious. Spelljammer is still building up a decent supply of modules with SJA3: Crystal Spheres. Space is biiig, and there's plenty of systems to explore with problems to solve. Here's just 4 of them. XXVc goes to jupiter in 25A2: N.E.O in the 25th century. Legendary alien artifacts? Curious. Thought this universe was focussed on humanity's inhumanity to one-another. Marvel Superheroes, on the other hand, gets a boxed set expanding on the X-men. One of the superhero teams the players have a decent chance of joining, it's no surprise they're pretty popular. Stats, adventures, the format as ever lets them divide things up into convenient booklets and handouts. Sage advice is rather far back in the magazine this month. Which modules are set in the forgotten realms (the ones with the logo on the front. Shouldn't be hard to put the generic ones in as well) Where are the stats of the tome of the unicorn ( You shouldn't rely on indexes. Read the whole book and learn it properly like Skip does ) Where are the stats of greenstone amulets ( FR4. Well worth the expenditure, because they're self-charging when they run out) Will unstable wands explode if broken dilibarately (oh yes. Be very careful. ) Where can I find stats for the scholar class (that's an IC social class, not an actual class. Yes, I know it gets confusing when we do things like that. We ought to theasaurize more. ) How the hell can Drizzt use two scimitars at once. (He's a pioneer! You want to imitate him (and I know many of you do) get the complete fighters handbook. Aren't we nice, letting you get the powers our twinked NPC's can use for a change. ) Will the forgotten realms get an atlas (Yup. Just a couple of months ago in fact. Another thing for you to spend money on, since you seem so keen to do so. ) Has Elminster ever been to Oerth or Krynn (well, he certainly knows spells by greyhawk mages. He's been to earth plenty and read the gamebooks, so it seems likely.) Where is the info on the places in FR1 (get FR 4 & 5! Gotta collect em all. You'll never get all the info any other way! ) What's clear terrain. (fairly flat grasslands and similar. Blah blah common sense blah blah. ) What scale are your maps (Various, because they vary in size so much. We ought to have labeled them ) When can we get colour corrected maps (Right now! yay! ) There's a gap between the forgotten realms and kara tur maps (Yup. Get the horde boxed set to complete the picture. :teeth ting: Beware of scale mismatch retcons.) What is toril's circumference (about the same as earth. More lazy design on our part) How do you become a red wizard (PC's shouldn't be villains. Skip disapproves strongly of this question, as editorial policy demands he do. ) Is chult africa-esque ( No, it's a dinosaur infested caveman land. Not an earth analogue at all, no siree bob.) Can western characters learn eastern stuff (recycled question. The answer is still yes, twit. ) Why aren't all the rooms in illefarn detailed (same reason all the rooms in undermountain aren't. A combination of size issues and wanting to allow you rom to add your own stuff. ) What's on the other side of the spine of the world mountains. Is it greyhawk (No. Make up something yourself. ) I want more info on flying ships (see issue 124 :teeth ting: God, Skip really ought to get that tinging sorted out. It's starting to get on skip's nerves.) Where are all the libraries (What libraries? It's all private collections around here. Free access to books is a modern concept. Magic doesn't support mass production very well. ) How big and expensive are waterdeep's rental villas? (Big enough to house an adventuring party. You'll have to keep working though. Floor space in a big city is expensive. By my conversion rate, the cheapest you'll get is somewhere around $8000 a month. New york, eat your heart out.) Stuff in the city system set is missing and/or duplicated (It wasn't me.) [/QUOTE]
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