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<blockquote data-quote="(un)reason" data-source="post: 5035801" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 161: September 1990</u></strong></p><p></p><p>part 6/6</p><p></p><p></p><p>The ecology of the griffon: What is it about cats that turns people into cooing babytalking obsessives? I blame the brainworms <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So many macros, so little time. This article just about keeps the fanboyism in check, but it takes only a little compression of the best bits to tip it over that edge into full on horse RPesque purple prose. (do not google if you value your SAN score) A magnificent and awe-inspiring sight, golden feathered with patterns of black washing across them, with ruby red, burning yellow, or icy blue eyes, they have an elemental feel for the ways of the sky. Suspicious and bold, yet strikingly loyal as mounts, they should be treasured by all humanity! It's all rather amusing. This is another one that's entertaining to read for all the wrong reasons, and the writer almost completely neglects to add new game information as well. Such a shame Ed's too busy to do ecologies anymore. He could pull off something like this and keep you laughing with him rather than at him. </p><p></p><p></p><p>Dragonmirth is verrry obvious this month. Yamara is returned to a fleshy state the weird way. It's out of one fight and into another, and then another in twilight empire.</p><p></p><p></p><p>Through the looking glass: Battletech is still fairly popular, and Robert has obviously been playing it quite a bit, because he's running an epic feature on modding the rules to make a full extended campaign. This will of course involve buying lots of supplements and minis, but the target audience for this probably already has those. Rules for resource management, producing new units, repairing ones damaged in previous battles, salvaging fallen stuff, this does seem designed to allow you to run an extended war where one side eventually gets the advantage, but a clear-cut winner and loser isn't decided for quite some time, especially if there are more than 2 sides with shifting alliances. Obviously this one isn't that useful to me, but it does seem another good sign in terms of covering outside systems. Like the extended articles for Top Secret and Gamma World on lunar adventuring, this is interesting reading, and may be adaptable to other systems with similar considerations and limitations. Another article that's a lot more memorable than endless minis reviews. </p><p></p><p></p><p>The draconomicon. Hey, it's an inherently cool sounding name. Is it any surprise they'll reuse it in the next edition as well. </p><p></p><p></p><p>Another issue that is very much of it's time, packed with stuff that seems quite dated now, but was cool and new at the time. They also seem to be trying to leave behind certain things, but struggling to do so. Can they shake off the satanic furor. Will they alienate longtime readers with their search for new grounds. Well, we know that, the only question is exactly how the response curve will progress. Onto the next data point.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5035801, member: 27780"] [B][U]Dragon Magazine Issue 161: September 1990[/U][/B] part 6/6 The ecology of the griffon: What is it about cats that turns people into cooing babytalking obsessives? I blame the brainworms ;) So many macros, so little time. This article just about keeps the fanboyism in check, but it takes only a little compression of the best bits to tip it over that edge into full on horse RPesque purple prose. (do not google if you value your SAN score) A magnificent and awe-inspiring sight, golden feathered with patterns of black washing across them, with ruby red, burning yellow, or icy blue eyes, they have an elemental feel for the ways of the sky. Suspicious and bold, yet strikingly loyal as mounts, they should be treasured by all humanity! It's all rather amusing. This is another one that's entertaining to read for all the wrong reasons, and the writer almost completely neglects to add new game information as well. Such a shame Ed's too busy to do ecologies anymore. He could pull off something like this and keep you laughing with him rather than at him. Dragonmirth is verrry obvious this month. Yamara is returned to a fleshy state the weird way. It's out of one fight and into another, and then another in twilight empire. Through the looking glass: Battletech is still fairly popular, and Robert has obviously been playing it quite a bit, because he's running an epic feature on modding the rules to make a full extended campaign. This will of course involve buying lots of supplements and minis, but the target audience for this probably already has those. Rules for resource management, producing new units, repairing ones damaged in previous battles, salvaging fallen stuff, this does seem designed to allow you to run an extended war where one side eventually gets the advantage, but a clear-cut winner and loser isn't decided for quite some time, especially if there are more than 2 sides with shifting alliances. Obviously this one isn't that useful to me, but it does seem another good sign in terms of covering outside systems. Like the extended articles for Top Secret and Gamma World on lunar adventuring, this is interesting reading, and may be adaptable to other systems with similar considerations and limitations. Another article that's a lot more memorable than endless minis reviews. The draconomicon. Hey, it's an inherently cool sounding name. Is it any surprise they'll reuse it in the next edition as well. Another issue that is very much of it's time, packed with stuff that seems quite dated now, but was cool and new at the time. They also seem to be trying to leave behind certain things, but struggling to do so. Can they shake off the satanic furor. Will they alienate longtime readers with their search for new grounds. Well, we know that, the only question is exactly how the response curve will progress. Onto the next data point. [/QUOTE]
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