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<blockquote data-quote="(un)reason" data-source="post: 5038251" data-attributes="member: 27780"><p><strong>Merry second Christmas to all reading this thread! Hope we see a third one.</strong></p><p></p><p><strong><u>Dragon Magazine Issue 162: October 1990</u></strong></p><p></p><p>part 3/6</p><p></p><p></p><p>Forum is still going on about the goddamned satanic furor. Still, they are increasingly focussing on the optimistic and practical </p><p></p><p>Andrew Bartmess talks about how D&D could be a tool for good or evil, depending on the DM and the kind of adventures and lessons they put the players through. This is why it's better to stay involved in your kids lives. If you let them make their own entertainment, then you don't know what they're up to, and it's much more likely to be trouble. </p><p></p><p>Robert B. Luhrman talks about the law and free speech. We have a right to play, they have a right to protest against it. And since they've tried to ban far bigger things and failed, I don't think we have much to worry about. Just keep playing. </p><p></p><p>Gord Coleman is another person who wants us to get up get up, get organized. Don't be shy, testify! Let out the rage in healthy ways, don't crack under the strain and shoot up the school. </p><p></p><p>Marian Lynn Lucas used Dragonlance, and it's moralising lessons to prove that D&D isn't satanic to her parents. Guess they have a use after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> And also a reminder just how many of the writers responsible for D&D were christians of one stripe or another. The two things should not be in opposition. </p><p></p><p></p><p>The voyage of the princess ark: Once again the Ark finds itself rather indisposed. Chasing their escaped captive through the hollow world, they get spotted by the Nithians, and have to put up with doing the awkwardly polite negotiation dance again. They then crash into a flying island inhabited by two rival clans of gnomes. Fortunately, the gnomes know how to make skyships (well, they couldn't get on and off their home otherwise), so they finally have a chance to get some decent repairs in. Funny how Krynn's making gnomes the mechanic race has spread to other worlds so easily. No cool new crunch this time, just some more objective gazetteer material on their new location. Once again we see how having so much cool stuff can be made into a problem as well as an opportunity, as they have devote lots of time and effort to repairing it, and when their magic doesn't work, it really messes up their plans. What other ways will bruce find to challenge them in future issues? Hopefully not too many of them will be crap. </p><p></p><p></p><p>The role of computers: Ultima IV: The false prophet is our only review this month. Since it's a well established RPG series, it is of course an big one, with plenty of hints. There are some fairly substantial improvements in graphics and gameplay as usual, although the bright colours and breadth of options means there may be some hassle keeping track of everything. They look forward to a good few months more completing it and publishing hints on it in here. </p><p></p><p>This month also marks the point when they make a conscious decision to focus more on video games as well as computers. The market continues to grow with no end in sight, and they're going where the money is. Another sign of the times I knew was coming, but wasn't sure exactly when. Guess history really is rolling along this month. </p><p></p><p></p><p>The dragon's bestiary: More inventive undead here. Spiritus anime are ghosts which animate any corpses in the vicinity, and if you kill one, they'll just hop to another one. A nice little challenge to deal with requiring the use of your brains, like the tombstone one. After all, fighting one skeleton at a time in a full graveyard will rapidly grow very tedious. </p><p></p><p>Ankou draw on a rather more obscure and specific bit of folklore as they're the undead forms of farmers who killed their families out of greed, who roam the roads and take people to Tartarus. Miserable business, really. A perfect random encounter for those wandering from one adventure to another.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5038251, member: 27780"] [b]Merry second Christmas to all reading this thread! Hope we see a third one.[/b] [B][U]Dragon Magazine Issue 162: October 1990[/U][/B] part 3/6 Forum is still going on about the goddamned satanic furor. Still, they are increasingly focussing on the optimistic and practical Andrew Bartmess talks about how D&D could be a tool for good or evil, depending on the DM and the kind of adventures and lessons they put the players through. This is why it's better to stay involved in your kids lives. If you let them make their own entertainment, then you don't know what they're up to, and it's much more likely to be trouble. Robert B. Luhrman talks about the law and free speech. We have a right to play, they have a right to protest against it. And since they've tried to ban far bigger things and failed, I don't think we have much to worry about. Just keep playing. Gord Coleman is another person who wants us to get up get up, get organized. Don't be shy, testify! Let out the rage in healthy ways, don't crack under the strain and shoot up the school. Marian Lynn Lucas used Dragonlance, and it's moralising lessons to prove that D&D isn't satanic to her parents. Guess they have a use after all. :p And also a reminder just how many of the writers responsible for D&D were christians of one stripe or another. The two things should not be in opposition. The voyage of the princess ark: Once again the Ark finds itself rather indisposed. Chasing their escaped captive through the hollow world, they get spotted by the Nithians, and have to put up with doing the awkwardly polite negotiation dance again. They then crash into a flying island inhabited by two rival clans of gnomes. Fortunately, the gnomes know how to make skyships (well, they couldn't get on and off their home otherwise), so they finally have a chance to get some decent repairs in. Funny how Krynn's making gnomes the mechanic race has spread to other worlds so easily. No cool new crunch this time, just some more objective gazetteer material on their new location. Once again we see how having so much cool stuff can be made into a problem as well as an opportunity, as they have devote lots of time and effort to repairing it, and when their magic doesn't work, it really messes up their plans. What other ways will bruce find to challenge them in future issues? Hopefully not too many of them will be crap. The role of computers: Ultima IV: The false prophet is our only review this month. Since it's a well established RPG series, it is of course an big one, with plenty of hints. There are some fairly substantial improvements in graphics and gameplay as usual, although the bright colours and breadth of options means there may be some hassle keeping track of everything. They look forward to a good few months more completing it and publishing hints on it in here. This month also marks the point when they make a conscious decision to focus more on video games as well as computers. The market continues to grow with no end in sight, and they're going where the money is. Another sign of the times I knew was coming, but wasn't sure exactly when. Guess history really is rolling along this month. The dragon's bestiary: More inventive undead here. Spiritus anime are ghosts which animate any corpses in the vicinity, and if you kill one, they'll just hop to another one. A nice little challenge to deal with requiring the use of your brains, like the tombstone one. After all, fighting one skeleton at a time in a full graveyard will rapidly grow very tedious. Ankou draw on a rather more obscure and specific bit of folklore as they're the undead forms of farmers who killed their families out of greed, who roam the roads and take people to Tartarus. Miserable business, really. A perfect random encounter for those wandering from one adventure to another. [/QUOTE]
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