Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5042502" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 163: November 1990</u></strong></p><p></p><p>part 3/6</p><p></p><p></p><p>Forum: Robert Roger shows it's not just D&D that suffers from twinkitude, with his star wars game currently having severe balance problems due to a little too much money going round. Remember, anything players can do, NPC's can too. You just need to turn up the opposition to reflect their capabilities. </p><p></p><p>B. Night offers a load of advice for new players. Is the magazine concentrating too much on stuff for the existing fanbase and becoming too obscure. Not sure I agree with that. Also really don't agree with flaking out because you're just not in the mood. It's hard enough to get a regular group going without "advice" like that. </p><p></p><p>Matt Bogosian also offers a number pointed contribution, this one advice for good DM'ing. Clear Communication of a Consistent Creation is what they can basically be boiled down too. Oh, and variety is important. </p><p></p><p>Allan Roberts points out ways in which characters can fail a mission without dying. That is not the only punishment for losing, you know. </p><p></p><p>Jeff Barnes also thinks that while death should be a big deal, removing resurrection entirely causes more problems than it solves. It'd certainly make the death penalty more acceptable if we knew we could fix mistakes after the fact. </p><p></p><p>Ofed Ofek also considers resurrection not an issue, because the costs involved are more than sufficient to keep you from doing it casually. At low levels, it's frequently easier and more fun to just start a new character anyway. </p><p></p><p>Willis M Burge is also in favour of resurrection, at the right price. Unless they got killed through sheer stupidity, they ought to have a chance to bring their character back. Suicide by DM. Always ought to be an option. </p><p></p><p>Jay Toser points out role-models for paladins from genres other than fantasy. Westerns are particularly good for this. (Let us not forget Murlyand, a canon example of cowboy/paladin crossover from the founding players.) Oh, and he references batman as well, which always gets contentious in the morality stakes. I wonder if anyone'll bite on that bait? </p><p></p><p></p><p>The voyage of the princess ark: The Ark enjoys one of it's most dramatic plot reveals yet. They thought they'd escaped the Night Dragon months ago. Now it is revealed that they've been played for fools for a while. Does everyone apart from the ordinary humans know about the hollow world and how to get there? They manage to escape from the hollow world, thanks to the ingenuity of the gnomes, but they are very much not in control of their own destiny at this point. One humiliation follows another, until it ends on a massive cliffhanger. The GM is definitely turning this from a sandbox exploration campaign to a fiaty railroad with great viciousness. Bloody 90's. Lets hope it gets better. </p><p></p><p>This month's crunch is info on Night dragons, both lesser and greater. They're a sneaky and deeply unpleasant bunch, even more than regular dragons, personally serving the immortals of Entropy. This does mean they're vulnerable to undead turning, holy water, etc, so it's not all bad. But they're not an easy fight, with every hit they do having a good chance of putting you out the fight. One of those monsters that would be substantially nerfed in later editions. </p><p></p><p>We also have another extra load of letters, all asking for extra info on various countries. (and the moon) Bruce encourages the writers to be more proactive in filling in the gaps in the Known world. After all, he can't single-handedly build a campaign setting. Prove that basic D&D is as popular as AD&D by sending stuff in yourself. Ahh, the problems that we were going through in that era. This brings them all back. </p><p></p><p></p><p>The HERO system introduces Fantasy Hero. Ahh, the joys of generic systems. You do need to show people how to bend them to whatever end. And that means splatbooks. Yay. More money.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5042502, member: 27780"] [B][U]Dragon Magazine Issue 163: November 1990[/U][/B] part 3/6 Forum: Robert Roger shows it's not just D&D that suffers from twinkitude, with his star wars game currently having severe balance problems due to a little too much money going round. Remember, anything players can do, NPC's can too. You just need to turn up the opposition to reflect their capabilities. B. Night offers a load of advice for new players. Is the magazine concentrating too much on stuff for the existing fanbase and becoming too obscure. Not sure I agree with that. Also really don't agree with flaking out because you're just not in the mood. It's hard enough to get a regular group going without "advice" like that. Matt Bogosian also offers a number pointed contribution, this one advice for good DM'ing. Clear Communication of a Consistent Creation is what they can basically be boiled down too. Oh, and variety is important. Allan Roberts points out ways in which characters can fail a mission without dying. That is not the only punishment for losing, you know. Jeff Barnes also thinks that while death should be a big deal, removing resurrection entirely causes more problems than it solves. It'd certainly make the death penalty more acceptable if we knew we could fix mistakes after the fact. Ofed Ofek also considers resurrection not an issue, because the costs involved are more than sufficient to keep you from doing it casually. At low levels, it's frequently easier and more fun to just start a new character anyway. Willis M Burge is also in favour of resurrection, at the right price. Unless they got killed through sheer stupidity, they ought to have a chance to bring their character back. Suicide by DM. Always ought to be an option. Jay Toser points out role-models for paladins from genres other than fantasy. Westerns are particularly good for this. (Let us not forget Murlyand, a canon example of cowboy/paladin crossover from the founding players.) Oh, and he references batman as well, which always gets contentious in the morality stakes. I wonder if anyone'll bite on that bait? The voyage of the princess ark: The Ark enjoys one of it's most dramatic plot reveals yet. They thought they'd escaped the Night Dragon months ago. Now it is revealed that they've been played for fools for a while. Does everyone apart from the ordinary humans know about the hollow world and how to get there? They manage to escape from the hollow world, thanks to the ingenuity of the gnomes, but they are very much not in control of their own destiny at this point. One humiliation follows another, until it ends on a massive cliffhanger. The GM is definitely turning this from a sandbox exploration campaign to a fiaty railroad with great viciousness. Bloody 90's. Lets hope it gets better. This month's crunch is info on Night dragons, both lesser and greater. They're a sneaky and deeply unpleasant bunch, even more than regular dragons, personally serving the immortals of Entropy. This does mean they're vulnerable to undead turning, holy water, etc, so it's not all bad. But they're not an easy fight, with every hit they do having a good chance of putting you out the fight. One of those monsters that would be substantially nerfed in later editions. We also have another extra load of letters, all asking for extra info on various countries. (and the moon) Bruce encourages the writers to be more proactive in filling in the gaps in the Known world. After all, he can't single-handedly build a campaign setting. Prove that basic D&D is as popular as AD&D by sending stuff in yourself. Ahh, the problems that we were going through in that era. This brings them all back. The HERO system introduces Fantasy Hero. Ahh, the joys of generic systems. You do need to show people how to bend them to whatever end. And that means splatbooks. Yay. More money. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top