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<blockquote data-quote="(un)reason" data-source="post: 5050705" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 164: December 1990</u></strong></p><p></p><p>part 5/6</p><p></p><p></p><p>The mechanics of the iron cobra: Another ecology by any other name here, as we cover a creature which makes the word inappropriate. One of the more sophisticated, if not the most powerful of constructs, iron cobra's powers of detection, and ability to be programmed with relatively complex orders makes them more desirable servants than smelly brainless or treacherous undead, and they're cheap enough to mass produce. For the first time in a while, we have a strong showing on both the fiction and the footnotes fronts. Plus, since this is a 1st ed monster that hasn't been officially updated yet, the writer is kind enough to reprint the actual stats here as well. How very nice of them. That really puts the cherry on this sweet little christmas cake. </p><p></p><p></p><p>What has he got in his pocketses anyway?: Ed Greenwood finds the time to deliver a second article for us this christmas. This is actually a rehash of one from issue 104 (they even reuse exactly the same artwork, which is a bit cheeky. Ed decides to go for fewer options, but greater detail on each one than the pervious iteration. The spirit of sadistic fun is still there though, with many of these results showing his sheer genius at coming up with twists on the usual plot ideas and odd items. Many could provide several sessions of adventure if deployed well. Looks like he's still very much got it, despite his workload keeping him from checking in here more often. </p><p></p><p></p><p>TSR Previews: An even lighter set of releases coming next month. Post christmas slump or something. The Forgotten realms continues to bounce from east to west with great enthusiasm. FROA1: Ninja wars sees Kara-Tur integrate further into the Realms, and Ninjas worm their way into all sorts of organizations. Who's really in control? Meanwhile, Crusade, by James Lowder sees the Horde trilogy come to an end in the novel department as well. King Azoun gets to kick ass and suffer indignities and compromises. They're really having fun with this world. </p><p></p><p>Greyhawk sees WGA4: Vecna Lives! Heeee's baaaaack! And he wants his hand, eye, and dominion over the whole <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing Oerth! Hmm. Someone really ought to do some foiling before we spend an eternity as undead slaves. Watch out for the railroaded prelude extraordinare. </p><p></p><p>D&D continues filling in it's alternate setting, in HWA2: Nightrage. See the Nithians, and find their feathered serpent. What other strangeness will we encounter along the way?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5050705, member: 27780"] [B][U]Dragon Magazine Issue 164: December 1990[/U][/B] part 5/6 The mechanics of the iron cobra: Another ecology by any other name here, as we cover a creature which makes the word inappropriate. One of the more sophisticated, if not the most powerful of constructs, iron cobra's powers of detection, and ability to be programmed with relatively complex orders makes them more desirable servants than smelly brainless or treacherous undead, and they're cheap enough to mass produce. For the first time in a while, we have a strong showing on both the fiction and the footnotes fronts. Plus, since this is a 1st ed monster that hasn't been officially updated yet, the writer is kind enough to reprint the actual stats here as well. How very nice of them. That really puts the cherry on this sweet little christmas cake. What has he got in his pocketses anyway?: Ed Greenwood finds the time to deliver a second article for us this christmas. This is actually a rehash of one from issue 104 (they even reuse exactly the same artwork, which is a bit cheeky. Ed decides to go for fewer options, but greater detail on each one than the pervious iteration. The spirit of sadistic fun is still there though, with many of these results showing his sheer genius at coming up with twists on the usual plot ideas and odd items. Many could provide several sessions of adventure if deployed well. Looks like he's still very much got it, despite his workload keeping him from checking in here more often. TSR Previews: An even lighter set of releases coming next month. Post christmas slump or something. The Forgotten realms continues to bounce from east to west with great enthusiasm. FROA1: Ninja wars sees Kara-Tur integrate further into the Realms, and Ninjas worm their way into all sorts of organizations. Who's really in control? Meanwhile, Crusade, by James Lowder sees the Horde trilogy come to an end in the novel department as well. King Azoun gets to kick ass and suffer indignities and compromises. They're really having fun with this world. Greyhawk sees WGA4: Vecna Lives! Heeee's baaaaack! And he wants his hand, eye, and dominion over the whole :):):):)ing Oerth! Hmm. Someone really ought to do some foiling before we spend an eternity as undead slaves. Watch out for the railroaded prelude extraordinare. D&D continues filling in it's alternate setting, in HWA2: Nightrage. See the Nithians, and find their feathered serpent. What other strangeness will we encounter along the way? [/QUOTE]
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