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<blockquote data-quote="(un)reason" data-source="post: 5052519" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 165: January 1991</u></strong></p><p></p><p>part 1/6</p><p></p><p></p><p>116 pages. For a 4th issue in a row, they do a special topic that they've done previously. Albeit in this case, the previous is a little further back than the last few, as underwater adventuring last got a special in issue 48, where it was kinda overshadowed by the april fools silliness anyway. I think this is a sufficient gap that revisiting isn't too egregious. Let's hope they've got some good material to fill this in with. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Letters: A rather amusing letter about Roger's distrust of letting his kids practice martial arts. When he said practice MA, he really meant flailing about hyperactively and jumping on the bed. No artistry and very little martialness is employed at all. Tee hee. This sounds very familiar. I was doing that kinda stuff around this time as well. </p><p></p><p>Another letter asking for another index. It's been on the internet for some time, responds Roger. Do not hesitate to download it. </p><p></p><p>A letter promoting the Gen Con art show. It's not just games and miniatures that have tons of stuff on them happening there. Gotta keep building things up, diversifying and spreading, so we can make money from the greatest number of people. </p><p></p><p></p><p>Editorial: Bah. Some people are never satisfied. The soviet union has just broken up, bringing an end to the paranoia of nuclear apocalypse. We're closer to global peace than ever before in history. But we've still got quite a way to go, and it is the nature of many people to always look at the negatives and cry doom. Really, if we can avoid ecological disaster, and survive the potential collapse of civilisation when we exhaust the fossil fuel supply, things don't look too bad for the next few million years. Eventually an asteroid will hit, or the sun will burn out, and we'd better hope we've got the hang of space travel before then, but really, we would be a lot happier if we didn't keep making problems for ourselves beyond the real inevitable ones. On the other hand, without that urge to fantasize about potential problems when we don't have enough pressing real ones, we probably wouldn't have gaming as we know it. Human nature is weird. If only there was something we could do. Fraid I'll have to leave the transhumanist propaganda for another time. </p><p></p><p></p><p>Anchors & Arrows: Another out-of date article kicks things off. You know, the 2nd ed battlesystem has been out for over a year now, you really could have converted this one over. It's not as if 2nd ed is less friendly to the idea of naval battles. But they still think 5 pages of add-ons to the old mass combat system is a good way to start things, for some reason. I must confess to a degree of bemusement at that choice. Still, our regular forumite Thomas M. Kane attacks the idea with gusto, with rules for movement, artillery, boarding, ramming, fires on board and weather. Some of them are a bit vague, but I think that on the whole, this is useful stuff. It may be rather a niche market, but if it won't merit a whole supplement, then the magazine is the best place for it. I do question it's getting first place though. If they can't produce something more relevant to the wider population, they may be in trouble. </p><p></p><p></p><p>The dragon's bestiary: Giant archerfish shoot you into the water, just like their real world counterparts do to bugs. Just the thing to use as a random encounter for overconfident players on a boating trip. Staying out of the water will not protect you.</p><p></p><p>Giant damselfish turn the tables on fishers by using bait that looks like a drowning person, encouraging you to jump in and become dinner. Once again, compassion is rewarded by screwage by sadistic DM's. Damned if you do, damned if you don't. Just kill everything and get the xp. That policy never really goes out of style. Not a brilliantly inventive pair, but another good reminder that reality is full of cool ideas ready for the conversion. These should be easy to slip in any time your players run across a river. </p><p></p><p></p><p>Undersea priests: Hmm. This is much more like it. The logistical problems underwater spellcasters experience, and the adaptations to the regular spell lists and paraphernalia that need to be made to accommodate this. Holy water is replaced by holy silt. Spells are written on seashells and bits of carved bone. And there's tons of reskinning that needs to be done on specific spells. A few years ago, they were trying to force all the monsters to fit the humancentric mold if they wanted any class capabilities. Now they've started down the path that'll lead us to using your own body as a spellbook via tattoos, Staves replacing books, Dragons becoming invaluable sources of unique magical lore, and all manner of boundary stretching experimentations with the nature and form of magic. One size does not fit all, and there's a lot of changes you can make, many developed due to necessity. With a decent number of new spells as well, this is very handy for DM's, and quite possibly for players as well. If your campaign spends any extended period underwater, you'll want to pick up some of these tricks. Looks like this issue is picking up pace.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5052519, member: 27780"] [B][U]Dragon Magazine Issue 165: January 1991[/U][/B] part 1/6 116 pages. For a 4th issue in a row, they do a special topic that they've done previously. Albeit in this case, the previous is a little further back than the last few, as underwater adventuring last got a special in issue 48, where it was kinda overshadowed by the april fools silliness anyway. I think this is a sufficient gap that revisiting isn't too egregious. Let's hope they've got some good material to fill this in with. In this issue: Letters: A rather amusing letter about Roger's distrust of letting his kids practice martial arts. When he said practice MA, he really meant flailing about hyperactively and jumping on the bed. No artistry and very little martialness is employed at all. Tee hee. This sounds very familiar. I was doing that kinda stuff around this time as well. Another letter asking for another index. It's been on the internet for some time, responds Roger. Do not hesitate to download it. A letter promoting the Gen Con art show. It's not just games and miniatures that have tons of stuff on them happening there. Gotta keep building things up, diversifying and spreading, so we can make money from the greatest number of people. Editorial: Bah. Some people are never satisfied. The soviet union has just broken up, bringing an end to the paranoia of nuclear apocalypse. We're closer to global peace than ever before in history. But we've still got quite a way to go, and it is the nature of many people to always look at the negatives and cry doom. Really, if we can avoid ecological disaster, and survive the potential collapse of civilisation when we exhaust the fossil fuel supply, things don't look too bad for the next few million years. Eventually an asteroid will hit, or the sun will burn out, and we'd better hope we've got the hang of space travel before then, but really, we would be a lot happier if we didn't keep making problems for ourselves beyond the real inevitable ones. On the other hand, without that urge to fantasize about potential problems when we don't have enough pressing real ones, we probably wouldn't have gaming as we know it. Human nature is weird. If only there was something we could do. Fraid I'll have to leave the transhumanist propaganda for another time. Anchors & Arrows: Another out-of date article kicks things off. You know, the 2nd ed battlesystem has been out for over a year now, you really could have converted this one over. It's not as if 2nd ed is less friendly to the idea of naval battles. But they still think 5 pages of add-ons to the old mass combat system is a good way to start things, for some reason. I must confess to a degree of bemusement at that choice. Still, our regular forumite Thomas M. Kane attacks the idea with gusto, with rules for movement, artillery, boarding, ramming, fires on board and weather. Some of them are a bit vague, but I think that on the whole, this is useful stuff. It may be rather a niche market, but if it won't merit a whole supplement, then the magazine is the best place for it. I do question it's getting first place though. If they can't produce something more relevant to the wider population, they may be in trouble. The dragon's bestiary: Giant archerfish shoot you into the water, just like their real world counterparts do to bugs. Just the thing to use as a random encounter for overconfident players on a boating trip. Staying out of the water will not protect you. Giant damselfish turn the tables on fishers by using bait that looks like a drowning person, encouraging you to jump in and become dinner. Once again, compassion is rewarded by screwage by sadistic DM's. Damned if you do, damned if you don't. Just kill everything and get the xp. That policy never really goes out of style. Not a brilliantly inventive pair, but another good reminder that reality is full of cool ideas ready for the conversion. These should be easy to slip in any time your players run across a river. Undersea priests: Hmm. This is much more like it. The logistical problems underwater spellcasters experience, and the adaptations to the regular spell lists and paraphernalia that need to be made to accommodate this. Holy water is replaced by holy silt. Spells are written on seashells and bits of carved bone. And there's tons of reskinning that needs to be done on specific spells. A few years ago, they were trying to force all the monsters to fit the humancentric mold if they wanted any class capabilities. Now they've started down the path that'll lead us to using your own body as a spellbook via tattoos, Staves replacing books, Dragons becoming invaluable sources of unique magical lore, and all manner of boundary stretching experimentations with the nature and form of magic. One size does not fit all, and there's a lot of changes you can make, many developed due to necessity. With a decent number of new spells as well, this is very handy for DM's, and quite possibly for players as well. If your campaign spends any extended period underwater, you'll want to pick up some of these tricks. Looks like this issue is picking up pace. [/QUOTE]
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