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<blockquote data-quote="(un)reason" data-source="post: 5059631" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 166: February 1991</u></strong></p><p></p><p>part 2/6</p><p></p><p></p><p>A clone of your own: Or let's cross Paranoia with Car Wars. Tee hee. With some fairly long and quite amusing fiction in the form of dialogue from the commentators on an Autoduel, this definitely has more than a bit of tongue in it's cheek. Not that it isn't useful in a serious game as well, raising some serious questions about the ethics, legality and practical implications of being able to grow new bodies and copy your memory into them. They also give the process some pretty high costs, both financial and potential side-effects from the cloning process, which should keep people from getting blase about their character dying. This article really does have it all. Fun fluff. Solid crunch. Interesting asides. Humour, game usability, and transferability to other milieus. I'd go as far as saying that this is one of the best non D&D articles they've ever published. This has proven to be a very enjoyable issue so far. </p><p></p><p></p><p>TSR Previews: Having spent the last year roaming afar, the Forgotten Realms gives Waterdeep some more love in Ruins of Undermountain. Now they have a dungeon complex to rival Greyhawk castle in it's size (and unfinishedness) Do you have the patience to delve it all the way and finish Halaster's dickery once and for all? Good luck with that, he's almost as contingencied up as Elminster. If you need a diversion, we have Song of the Saurials. See Alias, Dragonbait, Olive Ruskettle, and the rest of that crew return to face the evils of Moander. That's not a bad thing, really. </p><p></p><p>Dragonlance gets an actual module for the first time in a while. DLS1: New beginnings. Come on all you novel buyers. Please come and try the actual AD&D game. It's not scary at all, honest. We'll hold your hand through the first adventure. The writing is already on the wall for this gameline. </p><p></p><p>Ravenloft has RA2: Ship of Horror. Arr. Another cursed ship stealin' people away in ye night. Taste the salty air of dispair. Will you be scared, or just annoyed by the railroading? </p><p></p><p>D&D is still down in the hollow world. HAW3: Nightstorm ends another trilogy with an epic finale featuring the immortals. Been a while since they got any modules. Just can't get the epic staff these days. Wonder how long before they lose interest in this little offshoot. </p><p></p><p>And finally, Buck Rogers is still releasing lots of stuff. XXVcS2: Sargasso of space. Pirates also seem to be very in recently. What's all that about? </p><p></p><p></p><p>FEAR, a novel of suspense by L Ron Hubbard. With an endorsement by Stephen King. Now that's really jarring to see. Bloody scientologists. They are surprisingly good at this infiltrating the cool circles business. </p><p></p><p></p><p>The role of computers: Wing Commander gets an almighty 6 out of 5, such is the reviewer's love of it. A 3D shoot-em-up with between mission roleplaying elements, visuals, sound and gameplay all work together to produce the most fun they've had in years. They don't have a single bad word to say about it. Now that is interesting. As ever, I am obliged to be suspicious. Was it really that good? </p><p></p><p>Armor Alley, on the other hand gets a conventional 5 star review. Assemble your troops to blow up an enemy base. Resource management is critical, since you have a limited budget, and need to pick the right troops for the job. Sounds like fairly standard wargame fair. </p><p></p><p>If it moves, Shoot it! also seems fairly standard. An arcade action shoot-em-up, this'll keep you busy for a bit if you've finished Gradius so many times you can do it by heart. </p><p></p><p>King's Bounty also seems like nothing special. An RPG/wargame, where you pick your character type, assemble an army, and get all the pieces of the macguffin so you can save the kingdom. There are some awkward gamist elements, and the saving system is rather slow and clunky, so it's not nearly as smooth an experience as it could be. Definitely better ways to spend your cash. </p><p></p><p>Tangled Tales: The misadventures of a wizards apprentice is a somewhat humorous adventure game, with an interesting (if sometimes frustrating) control interface. Like many adventure/puzzle games, finishing this one is mainly about finding the right items and taking them to the right places, which means it doesn't have that much replay value. Still, the puzzles are pretty tricky, and the visuals aren't bad, so it's hardly terrible. </p><p></p><p>In the clue corner, we see Curse of the Azure Bonds continue to get more hints than everything else put together. Man, the number of system bugs and tactical exploits you can pull with that are huge. I guess that probably contributes to it's continued popularity.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5059631, member: 27780"] [B][U]Dragon Magazine Issue 166: February 1991[/U][/B] part 2/6 A clone of your own: Or let's cross Paranoia with Car Wars. Tee hee. With some fairly long and quite amusing fiction in the form of dialogue from the commentators on an Autoduel, this definitely has more than a bit of tongue in it's cheek. Not that it isn't useful in a serious game as well, raising some serious questions about the ethics, legality and practical implications of being able to grow new bodies and copy your memory into them. They also give the process some pretty high costs, both financial and potential side-effects from the cloning process, which should keep people from getting blase about their character dying. This article really does have it all. Fun fluff. Solid crunch. Interesting asides. Humour, game usability, and transferability to other milieus. I'd go as far as saying that this is one of the best non D&D articles they've ever published. This has proven to be a very enjoyable issue so far. TSR Previews: Having spent the last year roaming afar, the Forgotten Realms gives Waterdeep some more love in Ruins of Undermountain. Now they have a dungeon complex to rival Greyhawk castle in it's size (and unfinishedness) Do you have the patience to delve it all the way and finish Halaster's dickery once and for all? Good luck with that, he's almost as contingencied up as Elminster. If you need a diversion, we have Song of the Saurials. See Alias, Dragonbait, Olive Ruskettle, and the rest of that crew return to face the evils of Moander. That's not a bad thing, really. Dragonlance gets an actual module for the first time in a while. DLS1: New beginnings. Come on all you novel buyers. Please come and try the actual AD&D game. It's not scary at all, honest. We'll hold your hand through the first adventure. The writing is already on the wall for this gameline. Ravenloft has RA2: Ship of Horror. Arr. Another cursed ship stealin' people away in ye night. Taste the salty air of dispair. Will you be scared, or just annoyed by the railroading? D&D is still down in the hollow world. HAW3: Nightstorm ends another trilogy with an epic finale featuring the immortals. Been a while since they got any modules. Just can't get the epic staff these days. Wonder how long before they lose interest in this little offshoot. And finally, Buck Rogers is still releasing lots of stuff. XXVcS2: Sargasso of space. Pirates also seem to be very in recently. What's all that about? FEAR, a novel of suspense by L Ron Hubbard. With an endorsement by Stephen King. Now that's really jarring to see. Bloody scientologists. They are surprisingly good at this infiltrating the cool circles business. The role of computers: Wing Commander gets an almighty 6 out of 5, such is the reviewer's love of it. A 3D shoot-em-up with between mission roleplaying elements, visuals, sound and gameplay all work together to produce the most fun they've had in years. They don't have a single bad word to say about it. Now that is interesting. As ever, I am obliged to be suspicious. Was it really that good? Armor Alley, on the other hand gets a conventional 5 star review. Assemble your troops to blow up an enemy base. Resource management is critical, since you have a limited budget, and need to pick the right troops for the job. Sounds like fairly standard wargame fair. If it moves, Shoot it! also seems fairly standard. An arcade action shoot-em-up, this'll keep you busy for a bit if you've finished Gradius so many times you can do it by heart. King's Bounty also seems like nothing special. An RPG/wargame, where you pick your character type, assemble an army, and get all the pieces of the macguffin so you can save the kingdom. There are some awkward gamist elements, and the saving system is rather slow and clunky, so it's not nearly as smooth an experience as it could be. Definitely better ways to spend your cash. Tangled Tales: The misadventures of a wizards apprentice is a somewhat humorous adventure game, with an interesting (if sometimes frustrating) control interface. Like many adventure/puzzle games, finishing this one is mainly about finding the right items and taking them to the right places, which means it doesn't have that much replay value. Still, the puzzles are pretty tricky, and the visuals aren't bad, so it's hardly terrible. In the clue corner, we see Curse of the Azure Bonds continue to get more hints than everything else put together. Man, the number of system bugs and tactical exploits you can pull with that are huge. I guess that probably contributes to it's continued popularity. [/QUOTE]
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