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<blockquote data-quote="(un)reason" data-source="post: 5064759" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 167: March 1991</u></strong></p><p></p><p>part 1/6</p><p></p><p></p><p>116 pages. Out into the freezing wilderness again. Dungeon, wilderness and city, the great trifecta of adventuring. Ok, so they tack on weird otherdimensional stuff as well, but those are the ones that must be returned to again and again, to create a satisfying set of adventure choices. We're well past the point where I can expect regular innovations, so once again, I'll just have to wonder if this one'll have some new spins and cool ideas to add to our repertoire. </p><p></p><p>In this issue:</p><p></p><p></p><p>Letters: A rather snarky letter to Skip quibbling about Scale and Chain mail. Skip gives an equally snarky response, as befits the badass sage who puts the pages in the mages. </p><p></p><p>Another letter giving a bit of random information on something that they mentioned. This is the kind of thing googling deals with in a matter of seconds these days. Not so easy back then. </p><p></p><p>Two letters about submitting stuff to them. Roger gives them the usual freelancers spiel about getting the proper paperwork. You can't just give them your campaign world out of the blue and expect them to jizz themselves with excitement and publish it for you in perpetuity. Even if you were that good and prolific a writer, there are procedures that must be followed. They do have to crush the dreams of another wave of enthusiastic young wannabes with less skill than they think on a regular basis here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p></p><p>Editorial: Roger reminisces about his army days again. There were many long, happy campaigns had with his fellow soldiers. But there was always the distinct possibility of them coming to a sudden end when real life intrudes, and people are posted to different locations, or even killed in action. But you should still stay in touch. It can be lonely out there, especially when no-one knows where you are or what you're doing. A good reminder that in reality, killing people and taking their stuff (because let's not forget the importance of oil in the Iraq wars <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) is a nasty business, with long periods of tedium followed by quick periods of terror and pain. We engage in these things in our imagination because doing them in reality is not feasible or desirable. ( Well, feasable anyway. Muahahahahaha!!!!! Ahem. ) PS: Support your troops! Yeah, this falls a little into moralizing lecture territory, which I'm not very keen on venturing too. But it does raise a lot of interesting and pertinent points. Roger's still a pretty good writer. If only he had time to produce more articles, instead of having to edit everyone else's and still write this. </p><p></p><p></p><p>See the pomarj and die: Hmm. A Greyhawk article? Not often you see those in here. This is an interesting development. Welcome to another of AD&D's wild frontiers. Full of fragmented human communities, beset by marauding humanoids, and of course, endangered by the ur-slavers of D&D mythology, as it's the canon location of modules A1-4. It'll take more than wild Bill Hickok to pacify this region. A mini supplement that goes into a surprising amount of demographic detail, and gives you plenty of adventure hooks that should keep players busy throughout the low/mid levels, but'll probably run out by the time we get to name levels (at which point you'll probably have made the info here pretty inaccurate. ) It could have been a good deal longer, possibly even a full supplement, but this is a pretty decent starter. Enjoy your killing and politicking. </p><p></p><p></p><p>Back to the age of mammals: The Cenozoic gets another article on it. Only 2 + 1/2 years since the last one too. Fortunately, since that was also on Roger's watch, and this is by the same author as well, there is no overlap whatsoever. Reality is pretty damn big, and you could easily fill entire books talking about this era. So here's 11 more creatures to squeeze into your campaign. Agriotherium, Amphicymon, Anancus, Andrewsarchus, (I'll bet that's named after someone specific) Giant humpless Camels, Dwarf Elephants, (so cute! I want one. ) Giant Hippos, Megalania, Metridiocherus, Pelorovis and Sarkastodon. (hee) Plus a few more that don't get full stats, being simply adjusted versions of existing creatures. Most are clearly related to modern day creatures, only bigger and with various miscellaneous quirks. The individual descriptions aren't that long, but you should know where to look if you want more ecological info. And so this milieu grows even more inviting to me. Since lost world regions are such a popular adventure location, I shall definitely have to create one.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5064759, member: 27780"] [B][U]Dragon Magazine Issue 167: March 1991[/U][/B] part 1/6 116 pages. Out into the freezing wilderness again. Dungeon, wilderness and city, the great trifecta of adventuring. Ok, so they tack on weird otherdimensional stuff as well, but those are the ones that must be returned to again and again, to create a satisfying set of adventure choices. We're well past the point where I can expect regular innovations, so once again, I'll just have to wonder if this one'll have some new spins and cool ideas to add to our repertoire. In this issue: Letters: A rather snarky letter to Skip quibbling about Scale and Chain mail. Skip gives an equally snarky response, as befits the badass sage who puts the pages in the mages. Another letter giving a bit of random information on something that they mentioned. This is the kind of thing googling deals with in a matter of seconds these days. Not so easy back then. Two letters about submitting stuff to them. Roger gives them the usual freelancers spiel about getting the proper paperwork. You can't just give them your campaign world out of the blue and expect them to jizz themselves with excitement and publish it for you in perpetuity. Even if you were that good and prolific a writer, there are procedures that must be followed. They do have to crush the dreams of another wave of enthusiastic young wannabes with less skill than they think on a regular basis here. :( Editorial: Roger reminisces about his army days again. There were many long, happy campaigns had with his fellow soldiers. But there was always the distinct possibility of them coming to a sudden end when real life intrudes, and people are posted to different locations, or even killed in action. But you should still stay in touch. It can be lonely out there, especially when no-one knows where you are or what you're doing. A good reminder that in reality, killing people and taking their stuff (because let's not forget the importance of oil in the Iraq wars ;) ) is a nasty business, with long periods of tedium followed by quick periods of terror and pain. We engage in these things in our imagination because doing them in reality is not feasible or desirable. ( Well, feasable anyway. Muahahahahaha!!!!! Ahem. ) PS: Support your troops! Yeah, this falls a little into moralizing lecture territory, which I'm not very keen on venturing too. But it does raise a lot of interesting and pertinent points. Roger's still a pretty good writer. If only he had time to produce more articles, instead of having to edit everyone else's and still write this. See the pomarj and die: Hmm. A Greyhawk article? Not often you see those in here. This is an interesting development. Welcome to another of AD&D's wild frontiers. Full of fragmented human communities, beset by marauding humanoids, and of course, endangered by the ur-slavers of D&D mythology, as it's the canon location of modules A1-4. It'll take more than wild Bill Hickok to pacify this region. A mini supplement that goes into a surprising amount of demographic detail, and gives you plenty of adventure hooks that should keep players busy throughout the low/mid levels, but'll probably run out by the time we get to name levels (at which point you'll probably have made the info here pretty inaccurate. ) It could have been a good deal longer, possibly even a full supplement, but this is a pretty decent starter. Enjoy your killing and politicking. Back to the age of mammals: The Cenozoic gets another article on it. Only 2 + 1/2 years since the last one too. Fortunately, since that was also on Roger's watch, and this is by the same author as well, there is no overlap whatsoever. Reality is pretty damn big, and you could easily fill entire books talking about this era. So here's 11 more creatures to squeeze into your campaign. Agriotherium, Amphicymon, Anancus, Andrewsarchus, (I'll bet that's named after someone specific) Giant humpless Camels, Dwarf Elephants, (so cute! I want one. ) Giant Hippos, Megalania, Metridiocherus, Pelorovis and Sarkastodon. (hee) Plus a few more that don't get full stats, being simply adjusted versions of existing creatures. Most are clearly related to modern day creatures, only bigger and with various miscellaneous quirks. The individual descriptions aren't that long, but you should know where to look if you want more ecological info. And so this milieu grows even more inviting to me. Since lost world regions are such a popular adventure location, I shall definitely have to create one. [/QUOTE]
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