Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5085724" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 170: June 1991</u></strong></p><p></p><p>part 3/6</p><p></p><p></p><p>We get our first teaser for dark sun, although it doesn't reveal it's name. But the imagery is familiar enough. Great place to adventure in, but you wouldn't want to live there. </p><p></p><p></p><p>Forum: Joey Kostura talks some more about various anime, concentrating on ones that are easily adaptable to gaming such as Megazone and Bubblegum Crisis. They do seem to be in the gradual word of mouth stage still, but every appearance like this gets the snowball rolling a little faster. </p><p></p><p>Paul Astle shows us how to ruin the life of a character who's become too powerful, and constantly shows off that power. Having to fight at the drop of a hat whenever some punk thinks he can challenge you gets rather tiresome, and you can't stay in full battle gear all the time. Sooner or later they're going to slip, unless they're just purely focussed killing machines. But then, some PC's are. </p><p></p><p>Duane VanderPol also replies to Robert Rogers' letter with some more technical suggestions about how to nerf powered armour in the Star Wars RPG. All the fiddly costs and rolls and forms, it's enough to drive you mad and make you give up. At least, that's the hope. </p><p></p><p>S. D. Anderson gives us a third set of tools to deal with overpowered power armour. If all else fails, make them fight a radioactive opponent. Then even if they win, they HAVE to dump the armour or slowly die from radiation poisoning. Man, people are mean. </p><p></p><p>Ben Ehrets has yet another suggestion. Corrosives. Rust monsters aren't just for D&D, they're for life. Actually, they'd fit right in in the Mos Eisley cantina, wouldn't they. </p><p></p><p>Michael R Federow brings in the arms race idea. You get more powerful, your enemies should get more powerful at approximately the same rate. Now that's just common sense. We can't be having with that here. </p><p></p><p>Dave Ewing completes the star wars depowering by telling the GM to tailor adventures to his PC's weak points. After all this, if Mr Rogers can't solve his problems, then he's obviously not very bright. Funny to think that this topic has made the forum the least D&D-centric it's ever been. Even the satanic controversy never managed that. </p><p></p><p></p><p>The voyage of the princess ark: The Ark moves westward along the coast, and reaches the divinarchy of Yavdlom. Bruce is increasingly giving us stories from many different points of view, as the various characters split up and do their own thing. This of course allows them to get in trouble that they could easily have handled if they stuck together, but we have to challenge them somehow. Haldemar gets paralyzed and tied up again, and is framed for the murder of the great prophet. Fortunately, the fact that most of the clerics there have prophetic powers means this doesn't stick, and he gets rescued and released pretty soon. I think a little vengeance is in order. After all, they can't sit around waiting for their enemies to strike next. They're not the kind of people who fatalistically accept whatever their destiny is going to be. </p><p></p><p>This month's crunch is more stuff on Yavdlom, and how it is governed. They read the destiny of people, and give them an importance commensurate with the amount of important stuff they are going to do in their life. Which may produce recursive results, as by giving them that power, they make them more able to fulfil that destiny. Still, it's a perfectly reasonable idea in a world where magic is common, and it does get around the problem of indolent hereditary nobles. It does run into problems where PC's are involved, which is where the typical cryptic non-interference clause comes in. Still, it's nice to see more experiments with strange forms of government. That's one thing that fantasy is very good for, that also has potential for useful applications in reality. </p><p></p><p></p><p>Fiction: a wing of wyverns by M C Sumner. Bringing D&D monsters and modern technology together is another thing that can be done in many ways. Here, it's used to tell an eco-parable about endangered species and the havoc that we unintentionally wreak on the environment. Somehow it's harder to stay concerned about the welfare of creatures that are able to eat you up with ease, even if they are rare and valuable. Even people who agree in principle with the idea that every species is sacred are likely to say "Not in my back yard" to a family of hungry little dragons. And both the PETA girl and the hard-nosed pragmatist in this story wind up coming to understand the other's viewpoint a little more. It's all a little moral of the dayish. And I'm not very keen on those, so on reflection, it's thumbs down time, despite there being several cool elements in it.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5085724, member: 27780"] [B][U]Dragon Magazine Issue 170: June 1991[/U][/B] part 3/6 We get our first teaser for dark sun, although it doesn't reveal it's name. But the imagery is familiar enough. Great place to adventure in, but you wouldn't want to live there. Forum: Joey Kostura talks some more about various anime, concentrating on ones that are easily adaptable to gaming such as Megazone and Bubblegum Crisis. They do seem to be in the gradual word of mouth stage still, but every appearance like this gets the snowball rolling a little faster. Paul Astle shows us how to ruin the life of a character who's become too powerful, and constantly shows off that power. Having to fight at the drop of a hat whenever some punk thinks he can challenge you gets rather tiresome, and you can't stay in full battle gear all the time. Sooner or later they're going to slip, unless they're just purely focussed killing machines. But then, some PC's are. Duane VanderPol also replies to Robert Rogers' letter with some more technical suggestions about how to nerf powered armour in the Star Wars RPG. All the fiddly costs and rolls and forms, it's enough to drive you mad and make you give up. At least, that's the hope. S. D. Anderson gives us a third set of tools to deal with overpowered power armour. If all else fails, make them fight a radioactive opponent. Then even if they win, they HAVE to dump the armour or slowly die from radiation poisoning. Man, people are mean. Ben Ehrets has yet another suggestion. Corrosives. Rust monsters aren't just for D&D, they're for life. Actually, they'd fit right in in the Mos Eisley cantina, wouldn't they. Michael R Federow brings in the arms race idea. You get more powerful, your enemies should get more powerful at approximately the same rate. Now that's just common sense. We can't be having with that here. Dave Ewing completes the star wars depowering by telling the GM to tailor adventures to his PC's weak points. After all this, if Mr Rogers can't solve his problems, then he's obviously not very bright. Funny to think that this topic has made the forum the least D&D-centric it's ever been. Even the satanic controversy never managed that. The voyage of the princess ark: The Ark moves westward along the coast, and reaches the divinarchy of Yavdlom. Bruce is increasingly giving us stories from many different points of view, as the various characters split up and do their own thing. This of course allows them to get in trouble that they could easily have handled if they stuck together, but we have to challenge them somehow. Haldemar gets paralyzed and tied up again, and is framed for the murder of the great prophet. Fortunately, the fact that most of the clerics there have prophetic powers means this doesn't stick, and he gets rescued and released pretty soon. I think a little vengeance is in order. After all, they can't sit around waiting for their enemies to strike next. They're not the kind of people who fatalistically accept whatever their destiny is going to be. This month's crunch is more stuff on Yavdlom, and how it is governed. They read the destiny of people, and give them an importance commensurate with the amount of important stuff they are going to do in their life. Which may produce recursive results, as by giving them that power, they make them more able to fulfil that destiny. Still, it's a perfectly reasonable idea in a world where magic is common, and it does get around the problem of indolent hereditary nobles. It does run into problems where PC's are involved, which is where the typical cryptic non-interference clause comes in. Still, it's nice to see more experiments with strange forms of government. That's one thing that fantasy is very good for, that also has potential for useful applications in reality. Fiction: a wing of wyverns by M C Sumner. Bringing D&D monsters and modern technology together is another thing that can be done in many ways. Here, it's used to tell an eco-parable about endangered species and the havoc that we unintentionally wreak on the environment. Somehow it's harder to stay concerned about the welfare of creatures that are able to eat you up with ease, even if they are rare and valuable. Even people who agree in principle with the idea that every species is sacred are likely to say "Not in my back yard" to a family of hungry little dragons. And both the PETA girl and the hard-nosed pragmatist in this story wind up coming to understand the other's viewpoint a little more. It's all a little moral of the dayish. And I'm not very keen on those, so on reflection, it's thumbs down time, despite there being several cool elements in it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top