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<blockquote data-quote="(un)reason" data-source="post: 5125008" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 176: December 1991</u></strong></p><p></p><p>part 3/6</p><p></p><p></p><p>TSR Previews: As is often the case, the start of the year sees things slow down a bit. Dragonlance is the only line getting more than one book. DLR2: Taladas: The minotaurs is another of our combined location and race splatbooks. They get the usual cool new stuff and filling in of roleplaying depth. Meanwhile, way back in time, Dark Heart sees us focus on the young life of Kitiara. How did she wind up opposing the heroes of the lance? Bad company, it looks like. Seduced by the glamour of evil. Silly silly woman. </p><p></p><p>Dark Sun gives the players a chance to play a (minor) part in the overthrowing of Kalak, in DS1: Freedom. You read the book, now enjoy the module, along with it's interesting format experiment and DM's screen. All aboard! :toot toot: </p><p></p><p>Ravenloft sees one of it's more iconic series start up. RR3: Van Richten's guide to vampires sees Nigel Findley do what he does best. Horror + Ecology = surprising win. Tons of ways to customise them, keeping them scary and mysterious for even the most powerful party. </p><p></p><p>The Forgotten realms is fairly quiet this month. MC11, their second monstrous compendium appendix, should keep your addiction fed for a while. 64 more pages of quirky creatures to challenge players with. Good luck finding places to fit them all in. </p><p></p><p></p><p>The role of computers: Another tiresome bit of explanation this month, as they remind people that they get far more letters and games than they can ever cover in this space. Don't send more ranty letters when your original one doesn't get published. They just have no luck. Phone calls in the middle of the night, games companies leaning on them to get higher marks, lying company service lines, seems their life is one wave of irritations after another. And they're hardly public figures either. This is why celebrities get secretaries and bodyguards. As 4chan has demonstrated several times, in the internet era anyone can wind up having to deal with the negative aspects of celebrity without getting all the money if they do something sufficiently notable. It's a rather thorny issue. </p><p></p><p>Heart of China is a rather pretty looking multi-pathed adventure game. Rescue the daughter of your rather unpleasant patron from an even more unpleasant oriental warlord. Time is ticking, and your initial character is predictably hotheaded and troublesome. Have fun unlocking all the different ways things can go if you use different characters and make different choices. </p><p></p><p>J. B Harold Murder Club is of course a murder mystery, where you have to interview a whole bunch of subjects and figure out whodunnit. As with the previous game, you have a lot of options, some of which are better than others. They get a bit cross about one of the cases including a rape without the box having a warning. Ah yes, the great violence/sex double standard strikes again. </p><p></p><p>Phantasy Star III doesn't get quite as good a review as II, but is still a big, interesting adventure with a multigenerational twist to it, and multiple endings as well, giving it plenty of replay value. The increases in technology are being applied to good effect at the moment. </p><p></p><p>Our conversions this month are A-10 tank killer, Thexdar, and Space quest III. Mac stuff continues to get near equal attention to the PC. I wonder if this column'll still be going when PC's have reached dominance. </p><p></p><p></p><p>Fiction: Time for an experiment by Michael G Ryan. Oooh. A time travel story where everything all slots together neatly, but things don't actually make sense until the end. Those take quite a bit of effort in writing. An elf seeks a macguffin, and goes through quite a bit of hassle to get his hands on it, including being betrayed by himself from the future in disguise, so as to ensure everything turns out as planned in the end. I think that's more than enough twists and turns to make this a very enjoyable little story. This is turning out to be quite a consistently positive issue.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5125008, member: 27780"] [B][U]Dragon Magazine Issue 176: December 1991[/U][/B] part 3/6 TSR Previews: As is often the case, the start of the year sees things slow down a bit. Dragonlance is the only line getting more than one book. DLR2: Taladas: The minotaurs is another of our combined location and race splatbooks. They get the usual cool new stuff and filling in of roleplaying depth. Meanwhile, way back in time, Dark Heart sees us focus on the young life of Kitiara. How did she wind up opposing the heroes of the lance? Bad company, it looks like. Seduced by the glamour of evil. Silly silly woman. Dark Sun gives the players a chance to play a (minor) part in the overthrowing of Kalak, in DS1: Freedom. You read the book, now enjoy the module, along with it's interesting format experiment and DM's screen. All aboard! :toot toot: Ravenloft sees one of it's more iconic series start up. RR3: Van Richten's guide to vampires sees Nigel Findley do what he does best. Horror + Ecology = surprising win. Tons of ways to customise them, keeping them scary and mysterious for even the most powerful party. The Forgotten realms is fairly quiet this month. MC11, their second monstrous compendium appendix, should keep your addiction fed for a while. 64 more pages of quirky creatures to challenge players with. Good luck finding places to fit them all in. The role of computers: Another tiresome bit of explanation this month, as they remind people that they get far more letters and games than they can ever cover in this space. Don't send more ranty letters when your original one doesn't get published. They just have no luck. Phone calls in the middle of the night, games companies leaning on them to get higher marks, lying company service lines, seems their life is one wave of irritations after another. And they're hardly public figures either. This is why celebrities get secretaries and bodyguards. As 4chan has demonstrated several times, in the internet era anyone can wind up having to deal with the negative aspects of celebrity without getting all the money if they do something sufficiently notable. It's a rather thorny issue. Heart of China is a rather pretty looking multi-pathed adventure game. Rescue the daughter of your rather unpleasant patron from an even more unpleasant oriental warlord. Time is ticking, and your initial character is predictably hotheaded and troublesome. Have fun unlocking all the different ways things can go if you use different characters and make different choices. J. B Harold Murder Club is of course a murder mystery, where you have to interview a whole bunch of subjects and figure out whodunnit. As with the previous game, you have a lot of options, some of which are better than others. They get a bit cross about one of the cases including a rape without the box having a warning. Ah yes, the great violence/sex double standard strikes again. Phantasy Star III doesn't get quite as good a review as II, but is still a big, interesting adventure with a multigenerational twist to it, and multiple endings as well, giving it plenty of replay value. The increases in technology are being applied to good effect at the moment. Our conversions this month are A-10 tank killer, Thexdar, and Space quest III. Mac stuff continues to get near equal attention to the PC. I wonder if this column'll still be going when PC's have reached dominance. Fiction: Time for an experiment by Michael G Ryan. Oooh. A time travel story where everything all slots together neatly, but things don't actually make sense until the end. Those take quite a bit of effort in writing. An elf seeks a macguffin, and goes through quite a bit of hassle to get his hands on it, including being betrayed by himself from the future in disguise, so as to ensure everything turns out as planned in the end. I think that's more than enough twists and turns to make this a very enjoyable little story. This is turning out to be quite a consistently positive issue. [/QUOTE]
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