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<blockquote data-quote="(un)reason" data-source="post: 5134764" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 177: January 1992 </u></strong></p><p></p><p>part 5/6 </p><p></p><p></p><p>The marvel-phile: More cut characters this month. Once again, we see the sexism inherent in the system, as all 3 of the characters are female, and 2 are ones I've never heard of before. Marvel really has no luck with that. (and DC doesn't do much better. Girls come and go, but it's the same old boys club that get to keep their regular titles as it has been for the last few decades. And as long as both the writers artists and readers are also mostly male, that's a pretty intractable problem. So anyway, here's the usual potted stats and descriptions for Madame Hydra, Lady Deathstrike and Saturnyne. A villain who's the 6th to hold that title and is in love with a SHIELD agent she fights a lot, another villain who has serious daddy issues and is also strongly defined by her obsession with Wolverine, and a dimensional overseer who isn't nearly as impressive as say, the beyonder or Galactus, and who's alternate versions all fancy captain britain. Looks like they still aren't passing the bechdel test in many issues. I believe this is where I sigh heavily and shake my head. So who did get in this year, and what was their gender ratio like? </p><p></p><p></p><p>Defenders of the hearth: Hmm. Following on from giving the spheres for the elven gods, this month we have an article doing exactly the same thing for the halfling gods. Is this the start of a new series I smell? So here's what you'll get if you worship Arvoreen, Brandobaris, Cyrrollalee, Sheela Peryroyl, Urogalan or Yondalla. As before, spheres, granted powers and restrictions vary substantially from the later Monster Mythology versions, and in some cases, the interpretation of their portfoiios does as well. (Urogalan is particularly different. ) This does make for an interesting session of compare and contrast, and is also another efficient bit of crunch for the readers in general. I approve, and wonder who'll be next in the cycle. </p><p></p><p></p><p>Fiction: Human voices by Jean Lorrah. Or the little mermaid, played kinda in reverse, albeit with just as much angst. Pining for a member of another species, especially one that can't even live in the same environment as you, is just asking for trouble. It all ends tragically, just as the narrator knew it would. Actually, the narrator makes this as much about her as the story she's telling, which does put a different spin on the whole thing, and contrasts very sharply with the recent Disney movie. A short one, but quite good, with the artwork once again complementing it well. Seems like we're going through another period of improvement in that area lately. </p><p></p><p></p><p>TSR Previews: A lot more generic stuff than usual this month. CR1: Wizard spell cards compiles all the spells from various supplements, and puts them ready to be selected and arrayed for less wear and tear on character sheets. Muahahaha! Betcha fireball and lightning bolt wear out first. More idiosyncratically, they're also compiling a whole load of the cardboard fold-ups that appeared in previous products, in GR1: Strongholds. More kudos to Dennis Kauth. Get several, so you can build really big settlements. With this, and the recent skirmishsystem and greyhawk wars, I wouldn't be surprised if we see another spate of ZOMG they're turning D&D into a minis game. If that's not enough, they're starting a new series of one-on-one modules, for those of you who can't find a bigger group. HHQ: Fighter's challenge kicks it off. Another attempt to make more newbie friendly material. </p><p></p><p>D&D is also still on a baby's first adventure kick. Quest for the silver sword doesn't even have some arcane product code. Just a basic item retrieving plot. Off you go then. Come back in one piece please. </p><p></p><p>Dark sun starts to release setting expanding supplements. DSR1: Slave tribes shows you how to wander the desert and not die horribly, and what you're likely to meet out there. They're only enslaving you and treating you like crap for your own good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Now get grubbing for cacti flesh, worm. </p><p></p><p>The Forgotten Realms revisits another big seller in Pools of Darkness by Jim Ward and Anne Brown. Will the new crop of heroes enjoy the success of Alias and co?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5134764, member: 27780"] [B][U]Dragon Magazine Issue 177: January 1992 [/U][/B] part 5/6 The marvel-phile: More cut characters this month. Once again, we see the sexism inherent in the system, as all 3 of the characters are female, and 2 are ones I've never heard of before. Marvel really has no luck with that. (and DC doesn't do much better. Girls come and go, but it's the same old boys club that get to keep their regular titles as it has been for the last few decades. And as long as both the writers artists and readers are also mostly male, that's a pretty intractable problem. So anyway, here's the usual potted stats and descriptions for Madame Hydra, Lady Deathstrike and Saturnyne. A villain who's the 6th to hold that title and is in love with a SHIELD agent she fights a lot, another villain who has serious daddy issues and is also strongly defined by her obsession with Wolverine, and a dimensional overseer who isn't nearly as impressive as say, the beyonder or Galactus, and who's alternate versions all fancy captain britain. Looks like they still aren't passing the bechdel test in many issues. I believe this is where I sigh heavily and shake my head. So who did get in this year, and what was their gender ratio like? Defenders of the hearth: Hmm. Following on from giving the spheres for the elven gods, this month we have an article doing exactly the same thing for the halfling gods. Is this the start of a new series I smell? So here's what you'll get if you worship Arvoreen, Brandobaris, Cyrrollalee, Sheela Peryroyl, Urogalan or Yondalla. As before, spheres, granted powers and restrictions vary substantially from the later Monster Mythology versions, and in some cases, the interpretation of their portfoiios does as well. (Urogalan is particularly different. ) This does make for an interesting session of compare and contrast, and is also another efficient bit of crunch for the readers in general. I approve, and wonder who'll be next in the cycle. Fiction: Human voices by Jean Lorrah. Or the little mermaid, played kinda in reverse, albeit with just as much angst. Pining for a member of another species, especially one that can't even live in the same environment as you, is just asking for trouble. It all ends tragically, just as the narrator knew it would. Actually, the narrator makes this as much about her as the story she's telling, which does put a different spin on the whole thing, and contrasts very sharply with the recent Disney movie. A short one, but quite good, with the artwork once again complementing it well. Seems like we're going through another period of improvement in that area lately. TSR Previews: A lot more generic stuff than usual this month. CR1: Wizard spell cards compiles all the spells from various supplements, and puts them ready to be selected and arrayed for less wear and tear on character sheets. Muahahaha! Betcha fireball and lightning bolt wear out first. More idiosyncratically, they're also compiling a whole load of the cardboard fold-ups that appeared in previous products, in GR1: Strongholds. More kudos to Dennis Kauth. Get several, so you can build really big settlements. With this, and the recent skirmishsystem and greyhawk wars, I wouldn't be surprised if we see another spate of ZOMG they're turning D&D into a minis game. If that's not enough, they're starting a new series of one-on-one modules, for those of you who can't find a bigger group. HHQ: Fighter's challenge kicks it off. Another attempt to make more newbie friendly material. D&D is also still on a baby's first adventure kick. Quest for the silver sword doesn't even have some arcane product code. Just a basic item retrieving plot. Off you go then. Come back in one piece please. Dark sun starts to release setting expanding supplements. DSR1: Slave tribes shows you how to wander the desert and not die horribly, and what you're likely to meet out there. They're only enslaving you and treating you like crap for your own good. ;) Now get grubbing for cacti flesh, worm. The Forgotten Realms revisits another big seller in Pools of Darkness by Jim Ward and Anne Brown. Will the new crop of heroes enjoy the success of Alias and co? [/QUOTE]
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