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<blockquote data-quote="(un)reason" data-source="post: 5135602" data-attributes="member: 27780"><p>It's now been two years since I set out on this adventure. God, it really does feel like ages. I'm currently just after halfway in terms of issues done. Combine that with the various bits of reading ahead, and I'm probably about 5/8ths of the way through this in terms of writing. Still a hell of a way to go, and it's going to take well over another year, but it does look completable now. </p><p></p><p>Course, I do have my sanity to consider. And so I'm going to take another vacation for a bit. My long-stalled musical career appears to be starting to move again, and I need all my creativity free to concentrate on finishing an album. So I'll be posting at half speed over the duration of april. Normal service will resume come may. </p><p></p><p></p><p><strong><u>Dragon Magazine Issue 177: January 1992 </u></strong></p><p></p><p>part 6/6 </p><p></p><p></p><p>Think BIG: A second article from regular forumite Thomas M. Kane this month. We've had stuff on horses and flying mounts before. Now we have one on riding elephants. Tee hee. Just the thing for when you want awesome adversaries. Course, it's not that simple, with keeping them presenting vast logistical problems. Food, handling and training are big issues. Like some of Katherine Kerr's old articles, this doesn't seem sure if it wants to be encouraging you to try this, or warn you off doing so, and in the process leaves me ambivalent about the article. So I guess the choice is yours, you just have more information now. Hmm. </p><p></p><p></p><p>Special delivery from outer space: Ooh. An article for GURPS. Another nice little diversion from our usual fare. Like the runequest ones often are. this is a shiny toys one, giving you a bunch of gadgets aimed at a sci-fi game. </p><p></p><p>Temporal compressors are a decidedly cool piece of kit, that gives you the chance to do stuff in a hurry, and has rather harmful effects on anything half in, half out. They go into quite a bit of hard sci-fi info, which is pretty cool.</p><p></p><p>Biological factories are implanted into you, and allow you to synthesize stuff for free, although usually only one compound. You can then make a pretty penny on the black market. </p><p></p><p>Watcher-floater cameras are of course one of the awesome devices used by totalitarian states for surveilance. They fly, they swivel menacingly, they may also have disintegration lasers fitted so criminals can be instantly punished. Ah, the joys of cinematics. </p><p></p><p>Video glasses are one of those things that show how tech has advanced, since we could do even better than they imagined now fairly cheaply. An iSight camera, a cellphone transmitter and a several gig SD card could be discreetly incorporated into a bulky set of glasses no trouble. So an amusing end to another short but fun article, in a system they haven't covered before. Just the thing to keep the magazine open feeling. </p><p></p><p></p><p>Dragonmirth manages to slip in a little satire at TSR's legal policies. Yamara has an annoying crossover. David Bowie gets in trouble in Twilight empire.</p><p></p><p></p><p>Through the looking glass: We continue the slow build-up to the gulf war special this month, as Robert celebrates the anniversary of Operation Desert Storm. Once again, this all feels a bit strange, despite being less than 20 years ago. I doubt we'll be seeing anything similar on the Afghanistan invasion in 10 years time, so this does seem like a slightly tasteless curiosity already, like the women in gaming stuff from issue 3. While minis connected to this aren't reviewed this month, they do have quite a few photographs of them. Once again, really not sure what to make of this. </p><p></p><p>On the reviews side, we have grenadiers new fantasy wargame, which gets quite a good review as a game, despite the pieces not being the best quality. Ral Partha has licensed stuff for both D&D and Battletech, once again showing what a big name they are. Black Dragon Pewter produce another wizardly diorama, full of little details. RAFM give us a dark elf fighter and Drider, (not using the actual Drow and Drider names, of course.) The viking forge give us 3 Dwarf Comanders, while Alternative armies produce their natural enemies, a gang of hobgoblin raiders. Thunderbolt Mountain minis have another diorama, putting an interesting spin on that whole knight rescuing princess captured by dragon thing. And Stan Johansen Minis finish us off with a bunch of Cossack riders. Nothing much to say here. </p><p></p><p></p><p>Lots of high quality articles in this one, and also lots of high quality artwork as well. Looks like the increase in general editorial standards over last year is still going on. Guess Roger is still improving his skills at picking the right stuff out of the slush pile and cleaning it up for public consumption, with the various departments working together to deliver a neater package. Once again, the regular columns are probably less interesting than the features, but not to as big a degree as last issue. Looks like we could be getting into another golden age, if we're lucky. The 1st ed holdovers are pretty much gone, let's enjoy the stuff 2e has to offer.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5135602, member: 27780"] It's now been two years since I set out on this adventure. God, it really does feel like ages. I'm currently just after halfway in terms of issues done. Combine that with the various bits of reading ahead, and I'm probably about 5/8ths of the way through this in terms of writing. Still a hell of a way to go, and it's going to take well over another year, but it does look completable now. Course, I do have my sanity to consider. And so I'm going to take another vacation for a bit. My long-stalled musical career appears to be starting to move again, and I need all my creativity free to concentrate on finishing an album. So I'll be posting at half speed over the duration of april. Normal service will resume come may. [B][U]Dragon Magazine Issue 177: January 1992 [/U][/B] part 6/6 Think BIG: A second article from regular forumite Thomas M. Kane this month. We've had stuff on horses and flying mounts before. Now we have one on riding elephants. Tee hee. Just the thing for when you want awesome adversaries. Course, it's not that simple, with keeping them presenting vast logistical problems. Food, handling and training are big issues. Like some of Katherine Kerr's old articles, this doesn't seem sure if it wants to be encouraging you to try this, or warn you off doing so, and in the process leaves me ambivalent about the article. So I guess the choice is yours, you just have more information now. Hmm. Special delivery from outer space: Ooh. An article for GURPS. Another nice little diversion from our usual fare. Like the runequest ones often are. this is a shiny toys one, giving you a bunch of gadgets aimed at a sci-fi game. Temporal compressors are a decidedly cool piece of kit, that gives you the chance to do stuff in a hurry, and has rather harmful effects on anything half in, half out. They go into quite a bit of hard sci-fi info, which is pretty cool. Biological factories are implanted into you, and allow you to synthesize stuff for free, although usually only one compound. You can then make a pretty penny on the black market. Watcher-floater cameras are of course one of the awesome devices used by totalitarian states for surveilance. They fly, they swivel menacingly, they may also have disintegration lasers fitted so criminals can be instantly punished. Ah, the joys of cinematics. Video glasses are one of those things that show how tech has advanced, since we could do even better than they imagined now fairly cheaply. An iSight camera, a cellphone transmitter and a several gig SD card could be discreetly incorporated into a bulky set of glasses no trouble. So an amusing end to another short but fun article, in a system they haven't covered before. Just the thing to keep the magazine open feeling. Dragonmirth manages to slip in a little satire at TSR's legal policies. Yamara has an annoying crossover. David Bowie gets in trouble in Twilight empire. Through the looking glass: We continue the slow build-up to the gulf war special this month, as Robert celebrates the anniversary of Operation Desert Storm. Once again, this all feels a bit strange, despite being less than 20 years ago. I doubt we'll be seeing anything similar on the Afghanistan invasion in 10 years time, so this does seem like a slightly tasteless curiosity already, like the women in gaming stuff from issue 3. While minis connected to this aren't reviewed this month, they do have quite a few photographs of them. Once again, really not sure what to make of this. On the reviews side, we have grenadiers new fantasy wargame, which gets quite a good review as a game, despite the pieces not being the best quality. Ral Partha has licensed stuff for both D&D and Battletech, once again showing what a big name they are. Black Dragon Pewter produce another wizardly diorama, full of little details. RAFM give us a dark elf fighter and Drider, (not using the actual Drow and Drider names, of course.) The viking forge give us 3 Dwarf Comanders, while Alternative armies produce their natural enemies, a gang of hobgoblin raiders. Thunderbolt Mountain minis have another diorama, putting an interesting spin on that whole knight rescuing princess captured by dragon thing. And Stan Johansen Minis finish us off with a bunch of Cossack riders. Nothing much to say here. Lots of high quality articles in this one, and also lots of high quality artwork as well. Looks like the increase in general editorial standards over last year is still going on. Guess Roger is still improving his skills at picking the right stuff out of the slush pile and cleaning it up for public consumption, with the various departments working together to deliver a neater package. Once again, the regular columns are probably less interesting than the features, but not to as big a degree as last issue. Looks like we could be getting into another golden age, if we're lucky. The 1st ed holdovers are pretty much gone, let's enjoy the stuff 2e has to offer. [/QUOTE]
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