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<blockquote data-quote="(un)reason" data-source="post: 5145499" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 178: February 1992</u></strong></p><p></p><p>part 6/6</p><p></p><p></p><p>Forum: John Cummings would rather undead drained ability scores than levels. You know, that's actually more of a problem if you can't get access to restoration spells. </p><p></p><p>Ivy K. Ryan thinks it's a rather good idea to make energy draining temporary. She also wants to nerf troglodytes strength draining effect. You can't stop effects from being more effective agains one class or another, and it strikes at the team nature of the game to completely cut stuff like that out. </p><p></p><p>Sabine Volkel continues the debate about DMPC's and the problems they cause. It does take quite a bit of work to avoid trouble, but can be done. Only the DM can break a game. </p><p></p><p>Dale Meier has another long letter about how to deal with that annoying star wars twink. This one is rapidly getting overdone, methinks. </p><p></p><p>James Lawrence-Knight wants to add a Reseaching nonweapon proficiency. Knowing how to best find pertinent info in large quantities of books is a definite skill, and another one we are probably losing as the internet becomes ever more taken for granted. </p><p></p><p>Marcus Wagner nitpicks 169's weapons article. That's not a basilard, it's a katar! Tee hee. So many silly sword variants. </p><p></p><p>J. B. Coburn discourages you from putting too many magical items in your game. The players shouldn't be overshadowed by their gear. Blah-de blah. Can't we just agree to disagree on this point? </p><p></p><p>Geof Gilmore complains about the balance problems psionics has when used in a campaign with magic. You can do a whole bunch of things at low level that wizards couldn't 'til much later, and screw people over from a distance they can't manage. It's not overall power that's really the problem, it's just that many other creatures don't take it into account in their design. Another thing that they heed and probably overcompensate for next edition. </p><p></p><p></p><p>Milwaukee by night for V:tM. With expanded rules for the ravenous Lupines <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Now that really rubs in how undeveloped the world of darkness still is. I'll bet their abilities bear little resemblance to the powers W:tA werewolves got. </p><p></p><p></p><p>Just who are these folks: Twilight empire gets a recap for those of us who didn't see the story from the start. Meanwhile, in this month's story, David Bowie needs a backup plan, and the others explore the ruins in the caves. Bad things happen, as you'd expect.</p><p></p><p>Dragonmirth is a bit depressed. Yamara has more discussion on the proper nature of romance. So <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ed up. In a good way. </p><p></p><p></p><p>Through the looking glass: This time, the gulf war section at the start concentrates on the air side of things. Looks like there was quite a bit of variety, with different countries on the allied side having quite different air force compositions. Good luck hunting down models for all of them. Also, don't huff oil based paints. :shakes head: How silly can you get. Another irritating reminder that this magazine is primarily aimed at kids and teenagers these days. </p><p></p><p>Our minis this month are some dwarves with crossbows, giving your army some much needed missile capacity. A bunch of miscellaneous undead, none very pretty. And the usual assortment of D&D focussed models from grenadier. Half-elves & elves, paladins & anti-paladins, berserkers and bog standard warriors. The photographs occupy a bigger proportion of the section than usual, making the writing seem a bit insubstantial. I suppose you can judge for yourself now they're doing decent photography with reasonable reliability. </p><p></p><p></p><p>A rather filler heavy issue, one of those with lots of stuff that seems inconsequential, and was hard to form a strong opinion on. This far in, very little of what we see here will have any impact on the course of the game, or even be seen again. And so sifting out the good stuff becomes more of an effort. I hope other people are getting the benefit of all my effort, because it doesn't really seem worth it from the perspective of improving my gaming ability. Will it have been worth it in the end? I really am not sure. All I know is that I can't quit this far in.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5145499, member: 27780"] [B][U]Dragon Magazine Issue 178: February 1992[/U][/B] part 6/6 Forum: John Cummings would rather undead drained ability scores than levels. You know, that's actually more of a problem if you can't get access to restoration spells. Ivy K. Ryan thinks it's a rather good idea to make energy draining temporary. She also wants to nerf troglodytes strength draining effect. You can't stop effects from being more effective agains one class or another, and it strikes at the team nature of the game to completely cut stuff like that out. Sabine Volkel continues the debate about DMPC's and the problems they cause. It does take quite a bit of work to avoid trouble, but can be done. Only the DM can break a game. Dale Meier has another long letter about how to deal with that annoying star wars twink. This one is rapidly getting overdone, methinks. James Lawrence-Knight wants to add a Reseaching nonweapon proficiency. Knowing how to best find pertinent info in large quantities of books is a definite skill, and another one we are probably losing as the internet becomes ever more taken for granted. Marcus Wagner nitpicks 169's weapons article. That's not a basilard, it's a katar! Tee hee. So many silly sword variants. J. B. Coburn discourages you from putting too many magical items in your game. The players shouldn't be overshadowed by their gear. Blah-de blah. Can't we just agree to disagree on this point? Geof Gilmore complains about the balance problems psionics has when used in a campaign with magic. You can do a whole bunch of things at low level that wizards couldn't 'til much later, and screw people over from a distance they can't manage. It's not overall power that's really the problem, it's just that many other creatures don't take it into account in their design. Another thing that they heed and probably overcompensate for next edition. Milwaukee by night for V:tM. With expanded rules for the ravenous Lupines :D Now that really rubs in how undeveloped the world of darkness still is. I'll bet their abilities bear little resemblance to the powers W:tA werewolves got. Just who are these folks: Twilight empire gets a recap for those of us who didn't see the story from the start. Meanwhile, in this month's story, David Bowie needs a backup plan, and the others explore the ruins in the caves. Bad things happen, as you'd expect. Dragonmirth is a bit depressed. Yamara has more discussion on the proper nature of romance. So :):):):)ed up. In a good way. Through the looking glass: This time, the gulf war section at the start concentrates on the air side of things. Looks like there was quite a bit of variety, with different countries on the allied side having quite different air force compositions. Good luck hunting down models for all of them. Also, don't huff oil based paints. :shakes head: How silly can you get. Another irritating reminder that this magazine is primarily aimed at kids and teenagers these days. Our minis this month are some dwarves with crossbows, giving your army some much needed missile capacity. A bunch of miscellaneous undead, none very pretty. And the usual assortment of D&D focussed models from grenadier. Half-elves & elves, paladins & anti-paladins, berserkers and bog standard warriors. The photographs occupy a bigger proportion of the section than usual, making the writing seem a bit insubstantial. I suppose you can judge for yourself now they're doing decent photography with reasonable reliability. A rather filler heavy issue, one of those with lots of stuff that seems inconsequential, and was hard to form a strong opinion on. This far in, very little of what we see here will have any impact on the course of the game, or even be seen again. And so sifting out the good stuff becomes more of an effort. I hope other people are getting the benefit of all my effort, because it doesn't really seem worth it from the perspective of improving my gaming ability. Will it have been worth it in the end? I really am not sure. All I know is that I can't quit this far in. [/QUOTE]
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