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<blockquote data-quote="(un)reason" data-source="post: 5154575" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 179: March 1992</u></strong></p><p></p><p>part 4/6</p><p></p><p></p><p>The role of computers: Macs may still be getting a decent amount of games, but it seems PC's are starting to pull ahead now, generally getting stuff first. However, it's Amiga that are really suffering. Just a couple of years now before they go bankrupt, and boy does it show. Might be a good idea to abandon this ship before it sinks. So it's another amusing historical pointer in the intro section here. </p><p></p><p>Conquests of the longbow: the adventures of Robin Hood gets a very positive review, with the reviewers impressed by both the graphics and gameplay. Point and click movement is applied with increasing finesse, and you get plenty of choices in how to overcome the various obstacles and bring peace to the land. </p><p></p><p>Eye of the Beholder II: The legend of Darkmoon once again goes to 5 stars, with substantially improved graphics and sound. Seems like they're saying that all the time these days, with particular emphasis on the precise specs needed. Point and click, and engage in lots of violence, as long as you have a good enough machine. SSI know what they're doing at this point. </p><p></p><p>Neverwinter Nights is of course their official online game. It's a pretty interesting, translating the turn-based D&D combat process surprisingly faithfully. Course, the world really isn't ready for this as a mass market product, with costs of several dollars an hour in phone bills, which probably explains why it doesn't count as part of the later series. I wonder if you can still get hold of this one. </p><p></p><p>Space Quest IV: Roger Wilco and the Time Rippers only gets a short review, but they say it's as good as previous instalments. I guess, like the book reviews, that's all a series with established fans needs. </p><p></p><p>The Simpsons: Bart's house of Weirdness also gets a short but positive review. Don't spout long discredited catchphrases, just enjoy the action. Funny that you don't see more spin-offs based on this series any more, given the time it's been running. </p><p></p><p></p><p>TSR Previews: A mere half a year after the last new campaign setting, they unleash another, very different desert heavy place for you to enjoy. Al-Qadim, Arabian adventures. Ok, so it's actually yet another add-on to Toril, but it's disconnected enough that you can ignore that and transplant it if you want too, like Kara-tur, and very much unlike Maztica. They finally figure out how to use kits properly, as a device for making classes reflect cultural roles, and the proficiency system probably works about as well as it ever does. I believe this permits a little yaying. </p><p></p><p>Speaking of kits, we also have one of the books that applied them most radically. PHBR7: The complete Bards handbook, where they weren't so much variants on the existing class as total retools. You could build a whole party of bards and have more than enough variety to be viable and distinct, especially when the half-elf multiclass variants were allowed. Just watch out for the cheese. Here be jesters, and all that. </p><p></p><p>Spelljammer expands on space combat, with the War Captain's Companion set. Shoulda brought that out before the goblin war stuff so we could use it in those adventures. </p><p></p><p>Dark sun sees more mass combaty fun in DSQ1: Road to Urik. Tyr and Urik are fighting! Save the newly freed city. Making the world a better place ain't going to be easy. Once again, they use an interesting spiral bound format. </p><p></p><p>The forgotten Realms is off in Maztica still, in FMQ1: City of gold. See new people, take their stuff, and figure out how to get members of the cool new races and classes the players are drooling over into the party. </p><p></p><p>Dragonlance has many more short stories to tell. The reign of Istar takes us back in time to that false paradise destroyed by it's own corruption. Look forward to more bloody aesopping, if I know them. </p><p></p><p>D&D has yet more entry level adventures, three of them in fact, in Dragons Den. Well, I suppose they want to get noobs in, and it ain't easy to run low level adventures with dragons. That they might think we would appreciate help with that is probably justified.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5154575, member: 27780"] [B][U]Dragon Magazine Issue 179: March 1992[/U][/B] part 4/6 The role of computers: Macs may still be getting a decent amount of games, but it seems PC's are starting to pull ahead now, generally getting stuff first. However, it's Amiga that are really suffering. Just a couple of years now before they go bankrupt, and boy does it show. Might be a good idea to abandon this ship before it sinks. So it's another amusing historical pointer in the intro section here. Conquests of the longbow: the adventures of Robin Hood gets a very positive review, with the reviewers impressed by both the graphics and gameplay. Point and click movement is applied with increasing finesse, and you get plenty of choices in how to overcome the various obstacles and bring peace to the land. Eye of the Beholder II: The legend of Darkmoon once again goes to 5 stars, with substantially improved graphics and sound. Seems like they're saying that all the time these days, with particular emphasis on the precise specs needed. Point and click, and engage in lots of violence, as long as you have a good enough machine. SSI know what they're doing at this point. Neverwinter Nights is of course their official online game. It's a pretty interesting, translating the turn-based D&D combat process surprisingly faithfully. Course, the world really isn't ready for this as a mass market product, with costs of several dollars an hour in phone bills, which probably explains why it doesn't count as part of the later series. I wonder if you can still get hold of this one. Space Quest IV: Roger Wilco and the Time Rippers only gets a short review, but they say it's as good as previous instalments. I guess, like the book reviews, that's all a series with established fans needs. The Simpsons: Bart's house of Weirdness also gets a short but positive review. Don't spout long discredited catchphrases, just enjoy the action. Funny that you don't see more spin-offs based on this series any more, given the time it's been running. TSR Previews: A mere half a year after the last new campaign setting, they unleash another, very different desert heavy place for you to enjoy. Al-Qadim, Arabian adventures. Ok, so it's actually yet another add-on to Toril, but it's disconnected enough that you can ignore that and transplant it if you want too, like Kara-tur, and very much unlike Maztica. They finally figure out how to use kits properly, as a device for making classes reflect cultural roles, and the proficiency system probably works about as well as it ever does. I believe this permits a little yaying. Speaking of kits, we also have one of the books that applied them most radically. PHBR7: The complete Bards handbook, where they weren't so much variants on the existing class as total retools. You could build a whole party of bards and have more than enough variety to be viable and distinct, especially when the half-elf multiclass variants were allowed. Just watch out for the cheese. Here be jesters, and all that. Spelljammer expands on space combat, with the War Captain's Companion set. Shoulda brought that out before the goblin war stuff so we could use it in those adventures. Dark sun sees more mass combaty fun in DSQ1: Road to Urik. Tyr and Urik are fighting! Save the newly freed city. Making the world a better place ain't going to be easy. Once again, they use an interesting spiral bound format. The forgotten Realms is off in Maztica still, in FMQ1: City of gold. See new people, take their stuff, and figure out how to get members of the cool new races and classes the players are drooling over into the party. Dragonlance has many more short stories to tell. The reign of Istar takes us back in time to that false paradise destroyed by it's own corruption. Look forward to more bloody aesopping, if I know them. D&D has yet more entry level adventures, three of them in fact, in Dragons Den. Well, I suppose they want to get noobs in, and it ain't easy to run low level adventures with dragons. That they might think we would appreciate help with that is probably justified. [/QUOTE]
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